Search found 129 matches
- Tue Dec 04, 2012 3:31 pm
- Forum: Grimrock 1 Discussion
- Topic: Game Mechanics Explanation
- Replies: 3
- Views: 4604
Re: Game Mechanics Explanation
Some things to add to the original post, oriented toward new players: CLASSES: The only difference between the fighter and the rogue is the selection of combat styles they provide. There is no rogue-exclusive "lockpicking" or "trapfinding", for example. No specific class or skill is required to play...
- Fri Sep 21, 2012 9:36 pm
- Forum: Gameplay Hints
- Topic: Sword Fighter: When to get 2ndary?
- Replies: 6
- Views: 7605
Re: Sword Fighter: When to get 2ndary?
Since you only need 8 in Armors to get light armor proficiency, you could offset most of that cost by giving him one the skill books you'll find in the dungeon.
- Thu Sep 06, 2012 7:10 pm
- Forum: Grimrock 1 Discussion
- Topic: Tile based movement vs free movement style
- Replies: 19
- Views: 9406
Re: Tile based movement vs free movement style
Like most of the others who've posted, I'd say it really depends on the game. LoG works well with tile-based movement because, in terms of puzzle elements and combat style, it's designed around that, and I enjoy its gameplay. Ultima Underworld (as one example), despite sharing many of the puzzle-bas...
- Mon Jun 11, 2012 5:44 pm
- Forum: Gameplay Hints
- Topic: Level 5 - new secret button?
- Replies: 9
- Views: 8014
Re: Level 5 - new secret button?
I just did this a couple of days ago myself. As was suggested, the button next to the bracer shelf just activates the platform sequence again.
- Thu Jun 07, 2012 5:53 pm
- Forum: Gameplay Hints
- Topic: Party Setup - (Needing General Advice)
- Replies: 13
- Views: 16152
Re: Party Setup - (Needing General Advice)
> What book are you talking about?
At the risk of a minor spoil...
There's a skill book partway through the game that gives +2 Spellcraft and +3 Fire.
At the risk of a minor spoil...
There's a skill book partway through the game that gives +2 Spellcraft and +3 Fire.
- Tue Jun 05, 2012 8:53 pm
- Forum: Gameplay Hints
- Topic: Party Setup - (Needing General Advice)
- Replies: 13
- Views: 16152
Re: Party Setup - (Needing General Advice)
The mage should be able to keep a Light spell active, so there'll be less need for a torch. Once you acquire a certain mage item about halfway through the dungeon, it provides an ongoing Light effect. WRT Dagger + Missile, just remember that thrown weapons are the only ones usable one-handed. Bows/c...
- Tue Jun 05, 2012 7:36 am
- Forum: Gameplay Hints
- Topic: Party Setup - (Needing General Advice)
- Replies: 13
- Views: 16152
Re: Party Setup - (Needing General Advice)
Strength's effect on attack power is negligible. The only use it really has is in providing extra carrying capacity, but a light-armor fighter shouldn't have any problem with that (unless you insist on hauling around every piece of junk you find), and the heavy-armor minotaur already has a high Str ...
- Mon Jun 04, 2012 11:13 pm
- Forum: Gameplay Hints
- Topic: How to heal?
- Replies: 4
- Views: 10283
Re: How to heal?
There will also be a blue crystal near the end of each level (although depending on the layout, you may be able to access it earlier than that) that fully heals your party when activated. They recharge every few minutes, so if you're having trouble resting (or are low on food), you can backtrack to ...
- Mon Jun 04, 2012 11:09 pm
- Forum: Gameplay Hints
- Topic: Party Setup - (Needing General Advice)
- Replies: 13
- Views: 16152
Re: Party Setup - (Needing General Advice)
The characters: Generally speaking, you want to raise your secondary/support skill to whatever magic number is needed to unlock the needed perk - light armor or heavy armor in Armors, the reach attack in Assassination, the Willpower or casting speed perks in Spellcraft, etc. After that, there's very...