Search found 119 matches

by zeltak
Tue Oct 16, 2012 12:23 am
Forum: Modding
Topic: [MOD] Shadows of Grim Moon
Replies: 137
Views: 95820

Re: [MOD] Shadows of Grim Moon

You're not the only one who has problems opening that door. 1. 5 scrolls on that level contains everything you need to do in order to open the door 2. One scroll tells you always one action you need to do 3. Think what represents the daemon, the heroes, the goromorg priests and the Uggardian flames ...
by zeltak
Mon Oct 15, 2012 4:19 pm
Forum: Modding
Topic: Pyramid of Xafi
Replies: 176
Views: 106777

Re: Pyramid of Xafi

Do you have any other Nexus account? All the Nexuses use the same account. Dungeon sounds interesting, so I'll test it out when I have time.
by zeltak
Mon Oct 15, 2012 12:27 am
Forum: Modding
Topic: [MOD] Shadows of Grim Moon
Replies: 137
Views: 95820

Re: [MOD] Shadows of Grim Moon

Hey. I really like your map, but I found a bug. When I save after taking the "trick me" key , the game crashes: Can you reproduce the bug? I mean I've encountered that once before, but after that every time I've tried to reproduce the bug so I could know why it crashes, I've failed. I can save the ...
by zeltak
Thu Oct 11, 2012 1:03 am
Forum: Modding
Topic: Post your mods
Replies: 114
Views: 63482

Re: Post your mods

Finally the version 1.0 from Shadows of Grim Moon You can find it from both Steam and Grimrock Nexus . Changes from previous version to 1.0 - intro & ending screens - script fix on level 2, now the scroll on alcove spawns depending on which stairs you come. - little grammatical fix on level 7 - adde...
by zeltak
Thu Oct 11, 2012 12:59 am
Forum: Modding
Topic: [MOD] Shadows of Grim Moon
Replies: 137
Views: 95820

Re: [MOD] Shadows of Grim Moon

Finally I've released the version 1.0 You can find it from both Steam and Grimrock Nexus Changes from previous version to 1.0 - intro & ending screens - script fix on level 2, now the scroll on alcove spawns depending on which stairs you come. - little grammatical fix on level 7 - added one of the c...
by zeltak
Fri Oct 05, 2012 11:46 am
Forum: Modding
Topic: (WIP) Nest of Faryulmon (Updated to version 0.7.3)
Replies: 21
Views: 9903

Re: (WIP) Nest of Faryulmon (Updated to version .64)

The spider and the snail never posed any threat :roll: Haven't had time to test this out more. Those two ornamental doors were very threatening to me.
by zeltak
Thu Oct 04, 2012 3:34 pm
Forum: Modding
Topic: (WIP) Nest of Faryulmon (Updated to version 0.7.3)
Replies: 21
Views: 9903

Re: (WIP) Nest of Faryulmon

After all the the boasting I have to bow humbly, this dungeon has defeated me. I can't get past the two ornamental doors. Dungeon is starting to look good though (all the, what.. 3 or 4 rooms I've seen..). I really love those gobelins in the doorway.
by zeltak
Wed Oct 03, 2012 5:49 pm
Forum: Modding
Topic: (WIP) Nest of Faryulmon (Updated to version 0.7.3)
Replies: 21
Views: 9903

Re: (WIP) Nest of Faryulmon

Ok, got a little farther this time. I saw a whole new room until I stumbled into a yet another ornamental door which I can't get open. I know that it propably has something to do with the torches, but still I can't get past them. I'm not asking any tips or anything if the doors are working as they s...
by zeltak
Tue Oct 02, 2012 8:49 pm
Forum: Modding
Topic: [MOD] Shadows of Grim Moon
Replies: 137
Views: 95820

Re: [MOD] Shadows of Grim Moon

Link is working for me O.o Is there something that I'm missing in linking a workshop stuff?
by zeltak
Tue Oct 02, 2012 4:26 pm
Forum: Modding
Topic: (WIP) Nest of Faryulmon (Updated to version 0.7.3)
Replies: 21
Views: 9903

Re: (WIP) Nest of Faryulmon

Had to test this because of the bait you used: "too hard to beat with starting party". Hah, of course it is tested with a new party then :twisted: (Ever tried Chaos Strikes Back with a new reincarnated party?) Sadly I stumpled into a brain freeze: I can't get past the first ornamental door. Couple o...