Search found 119 matches
- Thu Oct 25, 2012 11:51 pm
- Forum: Modding
- Topic: [MOD] Shadows of Grim Moon
- Replies: 137
- Views: 96854
Re: [MOD] Shadows of Grim Moon
Great work Xhantos! I noticed one missing secret, that you've found but haven't listed: On level 5 the small compartment where you can find the shortbow. Opened by the secret button in Valnaak's tomb. Some have reported crashing that has something to do with the Trickster's Key. I can't get it to cr...
- Thu Oct 18, 2012 11:22 pm
- Forum: Modding
- Topic: [MOD] Shadows of Grim Moon
- Replies: 137
- Views: 96854
Re: [MOD] Shadows of Grim Moon
Congratulations Xhantos, hope you can find Orsan. And have strenght Hyppyp, you can do it!
- Thu Oct 18, 2012 2:40 am
- Forum: Modding
- Topic: [MOD] Shadows of Grim Moon
- Replies: 137
- Views: 96854
Re: [MOD] Shadows of Grim Moon
Strange. Workshop has always said that the update process has been successful, and I've always double checked the nexus files. Because of that strange behaviour I've updated both sites contrary to what I was planning to do. changes from 1.1.2 to 1.1.3 - bugfix: there was a way to open the first door...
- Thu Oct 18, 2012 1:45 am
- Forum: Modding
- Topic: [MOD] Shadows of Grim Moon
- Replies: 137
- Views: 96854
Re: [MOD] Shadows of Grim Moon
- added sound cues to level 7 puzzle I'm not hearing any :( Maybe it's a bug. Can someone let me know the necessary steps to hear one? This is quite a big spoiler as this reveals the first step of the puzzle: Go press the button in the room with the daemon head. Then press it again. Can you hear th...
- Thu Oct 18, 2012 1:21 am
- Forum: Modding
- Topic: [Script] - Smart Spawner
- Replies: 11
- Views: 4577
Re: [Script] - Smart Spawner
Thank you! Have to test this out. I was pondering something like this myself, but it was just ouside my scripting skills.
edit: any ideas how to incorporate monster levels into that script? I mean if I would like to spawn level 3 crowerns for example.
edit: any ideas how to incorporate monster levels into that script? I mean if I would like to spawn level 3 crowerns for example.
- Wed Oct 17, 2012 10:44 pm
- Forum: Modding
- Topic: [MOD] Shadows of Grim Moon
- Replies: 137
- Views: 96854
Re: [MOD] Shadows of Grim Moon
Hotfix uploaded to both steam and nexus. There was a potentially game crashing script error on level 6, which is now fixed. Thanks hyppyp for finding it.
- Wed Oct 17, 2012 6:33 pm
- Forum: Modding
- Topic: [MOD] Shadows of Grim Moon
- Replies: 137
- Views: 96854
Re: [MOD] Shadows of Grim Moon
Ok, I hear your pain. Updated to version 1.1 (previous version should have been 1.0.1, it was mislabelled to 1.01) to both steam and nexus . - added sound cues to level 7 puzzle - bugfix: there were couple of walls you could walk through on level 6 (Thank you xhantos, this was not intended. It was l...
- Wed Oct 17, 2012 3:17 pm
- Forum: Modding
- Topic: [MOD] Shadows of Grim Moon
- Replies: 137
- Views: 96854
Re: [MOD] Shadows of Grim Moon
xhantos: Have you tried to experiment with it? I mean your logic is good, don't be afraid to try things out. And yes, everything you need to solve the puzzle is on that level. And the puzzle itself is contained on that level My previous message with spoilers contains couple of hints for that level.
- Wed Oct 17, 2012 3:08 am
- Forum: Modding
- Topic: [MOD] Shadows of Grim Moon
- Replies: 137
- Views: 96854
Re: [MOD] Shadows of Grim Moon
BTW, if gear necklaces had descriptions it would be nice, even if something (useless but atmosphere building) like 'strange necklace with a solid feel to it' etc. You're right. Have to think about it. I just used the in-built asset, without modifying it anyway. But as it is a new one in a sense as ...
- Tue Oct 16, 2012 3:07 pm
- Forum: Modding
- Topic: [MOD] Shadows of Grim Moon
- Replies: 137
- Views: 96854
Re: [MOD] Shadows of Grim Moon
Thank you hyppyp for a review, much appreciated! Couple of things though: People tend to make things harder than they are. Every puzzle (if not simply mechanical puzzles eg. pressure plates etc.) has clues or hints for them. I hate dungeon design where you need to quess what you have to do (unless t...