Search found 119 matches

by zeltak
Sun Nov 17, 2013 2:14 pm
Forum: Off-topic Discussion
Topic: Might & Magic X - Legacy
Replies: 12
Views: 9551

Re: Might & Magic X - Legacy

I'll do that too. I find it weird to release the game in an "in-progress" state... It's basically using players as beta-testers for free. :? And I think it is intended to be so. Those willing to be beta-testers for free can do so and get glimpses of a product beforehand. And I think many forget tha...
by zeltak
Sun Apr 28, 2013 1:16 am
Forum: Modding
Topic: [MOD] Shadows of Grim Moon
Replies: 137
Views: 96940

Re: [MOD] Shadows of Grim Moon

I'm afraid I have no experience with Toorum and how the game handles him, it propably is the cause to your problems. Thanks for finding it out, and my apologies that he causes problems.
by zeltak
Sun Dec 30, 2012 4:01 am
Forum: Modding
Topic: [MOD] Shadows of Grim Moon
Replies: 137
Views: 96940

Re: [MOD] Shadows of Grim Moon

I'm flattered, thank you. I've started a new one twice already, but haven't been satisfied about the feel of them, I haven't been able to get into the flow of making a dungeon. Hopefully third time I'll get in touch with my inner dungeon maker again :D
by zeltak
Sat Dec 29, 2012 1:15 am
Forum: Modding
Topic: [MOD] Shadows of Grim Moon
Replies: 137
Views: 96940

Re: [MOD] Shadows of Grim Moon

SigynDeus: :o You were right, for some unknown reason that one "path" had evaded my radar completely. It was the same bug that hyppyp mentioned and that should have been fixed. But yes, if you've entered level 6 from nw corner and then entered level 7 via pits before exploring the southern stairs re...
by zeltak
Fri Dec 14, 2012 3:13 am
Forum: Modding
Topic: [MOD] Shadows of Grim Moon
Replies: 137
Views: 96940

Re: [MOD] Shadows of Grim Moon

Thanks for the review Thomson and I'm glad you got past the Pillar of Penitence. It's a pity if you felt it was unbalanced. I was aiming for what hyppyp wrote: hard, but rewarding. Feedback that I got from the couple of friends who playtested the dungeon, was that it was easy. But yes, after the rel...
by zeltak
Tue Nov 13, 2012 1:13 am
Forum: Modding
Topic: [MOD] Shadows of Grim Moon
Replies: 137
Views: 96940

Re: [MOD] Shadows of Grim Moon

Thank you! and glad to hear you made it. I'll probably leave the end as it is. Thanks for the feedback.
by zeltak
Sat Nov 10, 2012 4:32 am
Forum: Modding
Topic: [MOD] Shadows of Grim Moon
Replies: 137
Views: 96940

Re: [MOD] Shadows of Grim Moon

Updated files to both Steam and Nexus Update contains a fix for the random crashing related to script_entity_9 (Trickster's key puzzle). I have to admit that because of time constraints I didn't test it in the game, only in the editor (where the problem doesn't show up). But.. my solution was to des...
by zeltak
Fri Nov 02, 2012 1:47 am
Forum: Modding
Topic: [MOD] Shadows of Grim Moon
Replies: 137
Views: 96940

Re: [MOD] Shadows of Grim Moon

Congratulations Numberouane and thank you for the kind words, much appreciated! ElfBane: Try again, it should work. You've placed them all into eyes, you didn't left the 3 into the mouth, right? remanufactory: Huh, there's plenty of room to dodge and yes, it was intended to be stressful. Monastery's...
by zeltak
Tue Oct 30, 2012 2:22 pm
Forum: Modding
Topic: [MOD] Shadows of Grim Moon
Replies: 137
Views: 96940

Re: [MOD] Shadows of Grim Moon

So the teleport configuration doesn't change when you press the button (although, the button is just for reseting purposes, teleports are initially in the right place..)? If it is so, then it's strange as it has been working from the day 1, and it's still working on my editor testing.
by zeltak
Mon Oct 29, 2012 11:51 pm
Forum: Modding
Topic: [MOD] Shadows of Grim Moon
Replies: 137
Views: 96940

Re: [MOD] Shadows of Grim Moon

On L2 the right-hand (as you look @ the map) trap-door & teleport puzzle has me stumped. I can't turn off the initial square teleport... and that makes it impossible to navigate the trap-doors to turn off the other teleports! What have I missed? Any help appreciated. You have noticed the button on ...