Search found 119 matches
- Sun Nov 17, 2013 2:14 pm
- Forum: Off-topic Discussion
- Topic: Might & Magic X - Legacy
- Replies: 12
- Views: 9551
Re: Might & Magic X - Legacy
I'll do that too. I find it weird to release the game in an "in-progress" state... It's basically using players as beta-testers for free. :? And I think it is intended to be so. Those willing to be beta-testers for free can do so and get glimpses of a product beforehand. And I think many forget tha...
- Sun Apr 28, 2013 1:16 am
- Forum: Modding
- Topic: [MOD] Shadows of Grim Moon
- Replies: 137
- Views: 96940
Re: [MOD] Shadows of Grim Moon
I'm afraid I have no experience with Toorum and how the game handles him, it propably is the cause to your problems. Thanks for finding it out, and my apologies that he causes problems.
- Sun Dec 30, 2012 4:01 am
- Forum: Modding
- Topic: [MOD] Shadows of Grim Moon
- Replies: 137
- Views: 96940
Re: [MOD] Shadows of Grim Moon
I'm flattered, thank you. I've started a new one twice already, but haven't been satisfied about the feel of them, I haven't been able to get into the flow of making a dungeon. Hopefully third time I'll get in touch with my inner dungeon maker again 

- Sat Dec 29, 2012 1:15 am
- Forum: Modding
- Topic: [MOD] Shadows of Grim Moon
- Replies: 137
- Views: 96940
Re: [MOD] Shadows of Grim Moon
SigynDeus: :o You were right, for some unknown reason that one "path" had evaded my radar completely. It was the same bug that hyppyp mentioned and that should have been fixed. But yes, if you've entered level 6 from nw corner and then entered level 7 via pits before exploring the southern stairs re...
- Fri Dec 14, 2012 3:13 am
- Forum: Modding
- Topic: [MOD] Shadows of Grim Moon
- Replies: 137
- Views: 96940
Re: [MOD] Shadows of Grim Moon
Thanks for the review Thomson and I'm glad you got past the Pillar of Penitence. It's a pity if you felt it was unbalanced. I was aiming for what hyppyp wrote: hard, but rewarding. Feedback that I got from the couple of friends who playtested the dungeon, was that it was easy. But yes, after the rel...
- Tue Nov 13, 2012 1:13 am
- Forum: Modding
- Topic: [MOD] Shadows of Grim Moon
- Replies: 137
- Views: 96940
Re: [MOD] Shadows of Grim Moon
Thank you! and glad to hear you made it. I'll probably leave the end as it is. Thanks for the feedback.
- Sat Nov 10, 2012 4:32 am
- Forum: Modding
- Topic: [MOD] Shadows of Grim Moon
- Replies: 137
- Views: 96940
Re: [MOD] Shadows of Grim Moon
Updated files to both Steam and Nexus Update contains a fix for the random crashing related to script_entity_9 (Trickster's key puzzle). I have to admit that because of time constraints I didn't test it in the game, only in the editor (where the problem doesn't show up). But.. my solution was to des...
- Fri Nov 02, 2012 1:47 am
- Forum: Modding
- Topic: [MOD] Shadows of Grim Moon
- Replies: 137
- Views: 96940
Re: [MOD] Shadows of Grim Moon
Congratulations Numberouane and thank you for the kind words, much appreciated! ElfBane: Try again, it should work. You've placed them all into eyes, you didn't left the 3 into the mouth, right? remanufactory: Huh, there's plenty of room to dodge and yes, it was intended to be stressful. Monastery's...
- Tue Oct 30, 2012 2:22 pm
- Forum: Modding
- Topic: [MOD] Shadows of Grim Moon
- Replies: 137
- Views: 96940
Re: [MOD] Shadows of Grim Moon
So the teleport configuration doesn't change when you press the button (although, the button is just for reseting purposes, teleports are initially in the right place..)? If it is so, then it's strange as it has been working from the day 1, and it's still working on my editor testing.
- Mon Oct 29, 2012 11:51 pm
- Forum: Modding
- Topic: [MOD] Shadows of Grim Moon
- Replies: 137
- Views: 96940
Re: [MOD] Shadows of Grim Moon
On L2 the right-hand (as you look @ the map) trap-door & teleport puzzle has me stumped. I can't turn off the initial square teleport... and that makes it impossible to navigate the trap-doors to turn off the other teleports! What have I missed? Any help appreciated. You have noticed the button on ...