Search found 119 matches

by zeltak
Fri Nov 07, 2014 7:45 pm
Forum: Mod Creation
Topic: Timer?
Replies: 10
Views: 7369

Re: Timer?

Alright, thanks. I was trying to figure out a way to accomplish what I wanted. But I didn't think of the easy solution of double timers. Thanks.
by zeltak
Fri Nov 07, 2014 7:26 pm
Forum: Mod Creation
Topic: Timer?
Replies: 10
Views: 7369

Re: Timer?

I'll add my question here, as it got buried in that general thread without an answer. If this has been covered in some tutorial or somewhere else, I would appreciate a nudge to right direction. What does the "currentLevelOnly" do in timers? It seems that timers pause even without it when you're in a...
by zeltak
Fri Nov 07, 2014 7:20 pm
Forum: Mod Creation
Topic: Modifying stats through items
Replies: 2
Views: 1055

Re: Modifying stats through items

Thanks, that works. But what does that slot = 1 mean/represent?

edit: Ah, nvm, figured it out.. I was just blind it seems.
by zeltak
Thu Nov 06, 2014 2:04 am
Forum: Mod Creation
Topic: Modifying stats through items
Replies: 2
Views: 1055

Modifying stats through items

I tried to add EquipmentItem component to a weapon, so I could modify user's stats, for example: { class = "EquipmentItem", energy = -5, }, but all it does is write it to the item. How can I actually change the user's stats (energy in the example) when wielding the weapon? I tried to check scripting...
by zeltak
Thu Nov 06, 2014 12:27 am
Forum: Mod Creation
Topic: ~Basic Scripting and Editor Help(Easy Scripting Updated!)
Replies: 64
Views: 30825

Re: ~Basic Scripting and Editor Help(Easy Scripting Updated!

Thanks, I was sure that I dabbled with the controller, but apparently not. That makes everything easy.
by zeltak
Thu Nov 06, 2014 12:25 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3708
Views: 1265223

Re: Ask a simple question, get a simple answer

What does the "currentLevelOnly" do in timers? It seems that timers pause even without it when you're in a different level. And is there a way to make them tick even when you're not in the same level as the timer?
by zeltak
Thu Nov 06, 2014 12:19 am
Forum: Modding
Topic: [MOD] Shadows of Grim Moon
Replies: 137
Views: 92827

Re: [MOD] Shadows of Grim Moon

Thank you, good to hear you enjoyed it. I'm dabbling with the LoG2 editor atm, so hopefully there's something more from me in the future.
by zeltak
Wed Oct 29, 2014 8:07 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3708
Views: 1265223

Re: Ask a simple question, get a simple answer

I would welcome this kind of thread. And I may start right away by asking a question I asked in another thread, that wasn't answered there. Is there a way to reset your preview party? Reloading doesn't help. Only way that I found was shutting the editor completely and starting it again. Reloading yo...
by zeltak
Tue Oct 28, 2014 2:23 am
Forum: Mod Creation
Topic: Boss music problem in water transitions.
Replies: 0
Views: 1377

Boss music problem in water transitions.

Just noticed that if you fall into water while in bossfight the water ambience overrides the boss music and it doesn't return to the correct music if you get out of water. And this is also true the other way around: if you start your boss battle under water and rise above it, the level ambience over...
by zeltak
Mon Oct 27, 2014 9:57 pm
Forum: Mod Creation
Topic: ~Basic Scripting and Editor Help(Easy Scripting Updated!)
Replies: 64
Views: 30825

Re: ~Basic Scripting and Editor Help(Easy Scripting Updated!

On the teleporter problem: I found out that I can enable/disable all the components separately.. it works, but takes more work. But I was so accustomed to the LoG1 -style easy mode :roll: