Search found 392 matches

by sapientCrow
Sun Jul 12, 2020 4:47 am
Forum: Custom Dungeons
Topic: Xeen's cronicles (Volume 2)
Replies: 91
Views: 8075

Re: Xeen's cronicles (Volume 2)

Just started Volume 2 and mayor wont open gate.
I killed all the wolves before I even talked to mayor and maybe its bugged and wont register the kills?
Or maybe the pack leaders are elsewhere?
He says to kill all pack leaders...
by sapientCrow
Thu Jul 02, 2020 3:24 pm
Forum: Custom Dungeons
Topic: [MOD] - Eye of the Atlantis - version 3j
Replies: 731
Views: 298271

Re: [MOD] - Eye of the Atlantis - version 3j

Water Breathing Helmets are bugged... the water breathing spell lasts as long as normal air time and then you start drowning. Only fix is to unequip and equip again.
by sapientCrow
Sat Jun 27, 2020 8:02 pm
Forum: Custom Dungeons
Topic: [MOD] - Eye of the Atlantis - version 3j
Replies: 731
Views: 298271

Re: [MOD] - Eye of the Atlantis - version 3j

Time to play Atlantis again... I was wondering if it has been done but is there a list of treasures to be dug up in each area? I have major OCD and end up digging up an entire area and really do not want to do that this time around. So maybe there is a console command or a list of treasures to be du...
by sapientCrow
Sat Jun 27, 2020 12:47 am
Forum: Custom Dungeons
Topic: The Allure of Nightfall - Version 1.0
Replies: 148
Views: 68200

Re: The Allure of Nightfall - Version 1.0

Ending video crash upon stepping through portal. The video ending does not play at all when stepping through portal. Fatal CTD === Software Failure === [string "VideoMode.lua"]:0: File not found: mod_assets/cinematics/ending.ivf stack traceback: [C]: in function 'open' [string "VideoMode.lua"]: in f...
by sapientCrow
Thu Jun 25, 2020 11:29 pm
Forum: Custom Dungeons
Topic: The Allure of Nightfall - Version 1.0
Replies: 148
Views: 68200

Re: The Allure of Nightfall - Version 1.0

Water Essence and a few other things... So it seems based on the tomb guardian and what he says and then the sound inside that inside Sepulcher rests the water essence. However I do not understand the hint on the wall 35 is the key 1,5,7,9,13. I mapped out the room and can not seem to figure out whe...
by sapientCrow
Thu Jun 25, 2020 4:25 pm
Forum: Custom Dungeons
Topic: The Allure of Nightfall - Version 1.0
Replies: 148
Views: 68200

Re: The Allure of Nightfall - Version 1.0

Hey there... I get these software fatal crashes from time to time... This one is in the Sepulcher [string "Surface.lua"]:0: could not resolve object reference with id vanguard_1 (referenced by wallhookrack_25) stack traceback: [C]: in function 'assert' [string "Surface.lua"]: in main chunk [string "...
by sapientCrow
Wed Oct 17, 2018 7:16 pm
Forum: Grimrock 2 Discussion
Topic: Using console to see diggable treasure?
Replies: 0
Views: 10294

Using console to see diggable treasure?

Hi there
I read somewhere that it is possible to scan an area using the console to find how many areas are diggable in an area. Is this possible?
Also is there a way to scan an area to see how many secrets exist in it?

thanks
by sapientCrow
Wed Oct 17, 2018 7:46 am
Forum: Custom Dungeons
Topic: The Island of Korus
Replies: 54
Views: 53192

Re: The Island of Korus

hey there.... I am curious once I finally got the slime to open the area with Rogue set there is a lever... I pull it and it seems to do nothing. There is a crystal flower on the ground inside and I figured the lever would open for me to get it... Do I never go inside that area? I am still missing R...
by sapientCrow
Tue Oct 16, 2018 10:20 pm
Forum: Custom Dungeons
Topic: [Mod] The Lost Power of Nadric
Replies: 147
Views: 44803

Re: [Mod] The Lost Power of Nadric

Hi again, Yes, the regular scroll shield is hidden somewhere in the Archives :?: In the southern part of the library, there is a torch holder with a torch you have to remove. I'm pretty sure you tried that but the secret door it opens is not close to it so you may have missed it and put back the to...
by sapientCrow
Tue Oct 16, 2018 9:15 pm
Forum: Custom Dungeons
Topic: [Mod] The Lost Power of Nadric
Replies: 147
Views: 44803

Re: [Mod] The Lost Power of Nadric

Hi SapientCrow I NEVER thought someone would carry the serpent staff long enough to use it in the meditation rooms :o. You're supposed to get rid of it waaaaaay sooner in the game! But congrats, you just found a new glitch in my mod! (I'll have to put regular doors though :roll:) The Archive door i...