
Search found 789 matches
- Thu Oct 11, 2012 9:28 pm
- Forum: Modding
- Topic: [WIP] "The Hub" - Updated Info
- Replies: 30
- Views: 16045
Re: [BETA TESTER CALL] "The Hub" (Formerly "Twelve Rooms")
Ok...first cluster (4 maps) are done, if anyone wants to give it a spin. 

- Thu Oct 11, 2012 5:49 pm
- Forum: Modding
- Topic: Spawner /light source questions
- Replies: 9
- Views: 3031
Spawner /light source questions
I'm building a puzzle that uses pressure plates to turn on and off lights. I've noticed that there is no option to disable light sources, so I have the plate (working with only one so far for proof of concept) hooked up to a spawner which, in turn, spawns the light. Yet, I still can't figure out how...
- Thu Oct 11, 2012 12:09 am
- Forum: Modding
- Topic: [WIP] "The Hub" - Updated Info
- Replies: 30
- Views: 16045
Re: [WIP] "Twelve Rooms"
On to the topic: I like the telepatic party member idea -- it makes for interesting narrative! I can't decide what this mod looks like -- it gives me a kind of creepy vibe. I'll try to check it out when you release! And making a "beta" is up to you -- if you want feedback on teh way, I am sure some...
- Wed Oct 10, 2012 11:57 pm
- Forum: Modding
- Topic: Ethereal Beings Pics
- Replies: 14
- Views: 5056
Re: Ethereal Beings Pics
When you define the material set the blend mode to Additive. On the texture you can mess around with the transparency and anything black does not show up in game. The spec and normal texture are totally empty just the grey and white square. I will be putting up two ghost pics in a minute. Frame rat...
- Wed Oct 10, 2012 10:58 pm
- Forum: Modding
- Topic: Ethereal Beings Pics
- Replies: 14
- Views: 5056
Re: Ethereal Beings Pics
That Spectral Skelly is pretty awesome. What does it do to your framerate?
- Wed Oct 10, 2012 10:56 pm
- Forum: Modding
- Topic: I only have Daemon Eyes for you!
- Replies: 29
- Views: 10896
Re: I only have Daemon Eyes for you!
You'll find the same technique usefull for other puzzles as well (torches, switches, pressure plates, etc).IronOgre wrote:IT WORKED!!Very very happy now, thanks again!
- Wed Oct 10, 2012 10:54 pm
- Forum: Modding
- Topic: Mod Team Theta - Official Thread
- Replies: 40
- Views: 26124
Re: Mod Team Theta - Official Thread
Hell, mate, I've already stolen some from you!Neikun wrote:Well.. I'm the alcove guy. So if you need help with alcoves, just contact me. haha

- Wed Oct 10, 2012 9:49 pm
- Forum: Modding
- Topic: [WIP] "The Hub" - Updated Info
- Replies: 30
- Views: 16045
[WIP] "The Hub" - Updated Info
[WIP] - The Hub Current version: A WIP featuring puzzles, secrets, new monsters, items, and (hopefully) the spirit of the original. File: [not yet released] Teaser Trailer: click here General: A beta-tested, bug-free experience! (with a special "Thank You" to Ancylus and Mahric!) A complete game, wi...
- Wed Oct 10, 2012 9:30 pm
- Forum: Modding
- Topic: Custom Music/Ambience/Sound Thread
- Replies: 79
- Views: 38244
Re: Request to all the computer musicians on the forums
This is great, and very generous of you! I'm getting a 404 error though, atm...although I'm sure that's because you're adding awesome sauce to it.
- Wed Oct 10, 2012 6:41 pm
- Forum: Modding
- Topic: Mod Team Theta - Official Thread
- Replies: 40
- Views: 26124
Re: Mod Team Theta - Official Thread
Thanks, Komag! Actually, Patch and I have been in contact via Skype ever since, but we seem to have lost touch with some of the others. I've been offline for over a month, so I was hoping some may have popped back in since the release of the editor (thanks, btw, for all the work you've done document...