Search found 789 matches

by SpiderFighter
Thu Oct 11, 2012 9:28 pm
Forum: Modding
Topic: [WIP] "The Hub" - Updated Info
Replies: 30
Views: 16045

Re: [BETA TESTER CALL] "The Hub" (Formerly "Twelve Rooms")

Ok...first cluster (4 maps) are done, if anyone wants to give it a spin. :)
by SpiderFighter
Thu Oct 11, 2012 5:49 pm
Forum: Modding
Topic: Spawner /light source questions
Replies: 9
Views: 3031

Spawner /light source questions

I'm building a puzzle that uses pressure plates to turn on and off lights. I've noticed that there is no option to disable light sources, so I have the plate (working with only one so far for proof of concept) hooked up to a spawner which, in turn, spawns the light. Yet, I still can't figure out how...
by SpiderFighter
Thu Oct 11, 2012 12:09 am
Forum: Modding
Topic: [WIP] "The Hub" - Updated Info
Replies: 30
Views: 16045

Re: [WIP] "Twelve Rooms"

On to the topic: I like the telepatic party member idea -- it makes for interesting narrative! I can't decide what this mod looks like -- it gives me a kind of creepy vibe. I'll try to check it out when you release! And making a "beta" is up to you -- if you want feedback on teh way, I am sure some...
by SpiderFighter
Wed Oct 10, 2012 11:57 pm
Forum: Modding
Topic: Ethereal Beings Pics
Replies: 14
Views: 5056

Re: Ethereal Beings Pics

When you define the material set the blend mode to Additive. On the texture you can mess around with the transparency and anything black does not show up in game. The spec and normal texture are totally empty just the grey and white square. I will be putting up two ghost pics in a minute. Frame rat...
by SpiderFighter
Wed Oct 10, 2012 10:58 pm
Forum: Modding
Topic: Ethereal Beings Pics
Replies: 14
Views: 5056

Re: Ethereal Beings Pics

That Spectral Skelly is pretty awesome. What does it do to your framerate?
by SpiderFighter
Wed Oct 10, 2012 10:56 pm
Forum: Modding
Topic: I only have Daemon Eyes for you!
Replies: 29
Views: 10896

Re: I only have Daemon Eyes for you!

IronOgre wrote:IT WORKED!! :) Very very happy now, thanks again! :D
You'll find the same technique usefull for other puzzles as well (torches, switches, pressure plates, etc).
by SpiderFighter
Wed Oct 10, 2012 10:54 pm
Forum: Modding
Topic: Mod Team Theta - Official Thread
Replies: 40
Views: 26124

Re: Mod Team Theta - Official Thread

Neikun wrote:Well.. I'm the alcove guy. So if you need help with alcoves, just contact me. haha
Hell, mate, I've already stolen some from you! :D
by SpiderFighter
Wed Oct 10, 2012 9:49 pm
Forum: Modding
Topic: [WIP] "The Hub" - Updated Info
Replies: 30
Views: 16045

[WIP] "The Hub" - Updated Info

[WIP] - The Hub Current version: A WIP featuring puzzles, secrets, new monsters, items, and (hopefully) the spirit of the original. File: [not yet released] Teaser Trailer: click here General: A beta-tested, bug-free experience! (with a special "Thank You" to Ancylus and Mahric!) A complete game, wi...
by SpiderFighter
Wed Oct 10, 2012 9:30 pm
Forum: Modding
Topic: Custom Music/Ambience/Sound Thread
Replies: 79
Views: 38244

Re: Request to all the computer musicians on the forums

This is great, and very generous of you! I'm getting a 404 error though, atm...although I'm sure that's because you're adding awesome sauce to it.
by SpiderFighter
Wed Oct 10, 2012 6:41 pm
Forum: Modding
Topic: Mod Team Theta - Official Thread
Replies: 40
Views: 26124

Re: Mod Team Theta - Official Thread

Thanks, Komag! Actually, Patch and I have been in contact via Skype ever since, but we seem to have lost touch with some of the others. I've been offline for over a month, so I was hoping some may have popped back in since the release of the editor (thanks, btw, for all the work you've done document...