Search found 789 matches

by SpiderFighter
Sat Apr 05, 2014 7:59 pm
Forum: Modding
Topic: Komag's Let's Play The One Room Round Robin 2 blind playthrough
Replies: 124
Views: 62014

Re: Komag's Let's Play The One Room Round Robin 2 blind play

I have to wait to watch that one, because I took a different path. *sniff* :(
by SpiderFighter
Sat Apr 05, 2014 1:19 pm
Forum: Modding
Topic: The One Room Round Robin 2 [PATCH 3b + SOURCES released]
Replies: 217
Views: 152617

Re: The One Room Round Robin 2 [Release] *PATCH 2*

Ok, I just went over the arena script: - I fixed the overlap bug. I didn't have anything to do with my script which was fine: it can never spawn more than 12 monsters. But the monsters somehow started moving into each other before collision detection kicked in (engine bug). Solution was to set ever...
by SpiderFighter
Fri Apr 04, 2014 10:32 pm
Forum: Modding
Topic: The One Room Round Robin 2 [PATCH 3b + SOURCES released]
Replies: 217
Views: 152617

Re: The One Room Round Robin 2 [Release] *PATCH 2*

The word is starting to get out there! In addition to Komag's really fun Let's Play series on YouTube, MrMarbod has started one as well!
by SpiderFighter
Fri Apr 04, 2014 8:39 pm
Forum: Creative Corner
Topic: Grimrock Map Reviews
Replies: 11
Views: 14082

Re: Grimrock Map Reviews

Just wanted to pop in and say how much I appreciate you doing these. I hope you keep going! For those of us with extremely limited time or sporadic work schedules, your reviews are a huge help...plus lots of fun!

Thanks for taking the time to put these together.
by SpiderFighter
Fri Apr 04, 2014 6:10 pm
Forum: Modding
Topic: [MOD] Prisoner of Bleakhall - UPDATE! 1.33
Replies: 88
Views: 55294

Re: [MOD] Prisoner of Bleakhall - Release

LocalFire wrote:Ok so version 1.1 is up, this fixes the problem with the door as well as several other minor issues, I'll put a changelog in the first post

Let me just thank everyone for their patience while I sorted this out.
Good to hear, and congrats!
by SpiderFighter
Thu Apr 03, 2014 8:56 pm
Forum: Modding
Topic: The One Room Round Robin 2 [PATCH 3b + SOURCES released]
Replies: 217
Views: 152617

Re: The One Room Round Robin 2 [Release] *PATCH 2*

Thanks for the feedback minmay . I know my room is kinda basic. But I had no experience at all making dungeons or scripting. Truth be told, I had been playing about with the Dungeon Editor and wondering how far a fall you could survive. I then noticed there were still some spaces available in the O...
by SpiderFighter
Thu Apr 03, 2014 7:41 pm
Forum: Modding
Topic: The One Room Round Robin 2 [PATCH 3b + SOURCES released]
Replies: 217
Views: 152617

Re: The One Room Round Robin 2 [Release] *PATCH 2*

Coincidentally, I had just been working on ranking all the rooms in ascending order of how much I liked them! With feedback about each one, of course. Here you go. Massive spoilers, obviously. Nothing is intended personally, and I apologize for the atrocious formatting: Note: I have found all secre...
by SpiderFighter
Thu Apr 03, 2014 2:44 pm
Forum: Modding
Topic: The One Room Round Robin 2 [PATCH 3b + SOURCES released]
Replies: 217
Views: 152617

Re: The One Room Round Robin 2 [Release] *PATCH 2*

Glad you're having a good time with the dungeon! Q: would it help if you had reviews of all the rooms? As in, just personal feedback on how fun, pretty, puzzling etc it was? I don't know how much the dungeon is likely to change in the future, but I do know that most (all?) of the room designers wou...
by SpiderFighter
Wed Apr 02, 2014 5:14 pm
Forum: Modding
Topic: The One Room Round Robin 2 [PATCH 3b + SOURCES released]
Replies: 217
Views: 152617

Re: The One Room Round Robin 2 [Discussion] *PATCH 1*

Allright fixed all of the above, and tested everything twice. For the rocks however, I'm stumped: it seems to count stacks perfectly. So I don't know why counts differ, one guess is that what happens is that something spawns "normal" rocks instead of "toCount" rocks in the course of the dungeon. I'...
by SpiderFighter
Wed Apr 02, 2014 12:33 pm
Forum: Modding
Topic: [MOD] Prisoner of Bleakhall - UPDATE! 1.33
Replies: 88
Views: 55294

Re: [MOD] Prisoner of Bleakhall - Release

LocalFire wrote:It seems each time I try to export the new file it just crashes straight to desktop, so no update while I try to sort this out
Any luck yet?