
Search found 789 matches
- Sat Apr 05, 2014 7:59 pm
- Forum: Modding
- Topic: Komag's Let's Play The One Room Round Robin 2 blind playthrough
- Replies: 124
- Views: 62014
Re: Komag's Let's Play The One Room Round Robin 2 blind play
I have to wait to watch that one, because I took a different path. *sniff* 

- Sat Apr 05, 2014 1:19 pm
- Forum: Modding
- Topic: The One Room Round Robin 2 [PATCH 3b + SOURCES released]
- Replies: 217
- Views: 152617
Re: The One Room Round Robin 2 [Release] *PATCH 2*
Ok, I just went over the arena script: - I fixed the overlap bug. I didn't have anything to do with my script which was fine: it can never spawn more than 12 monsters. But the monsters somehow started moving into each other before collision detection kicked in (engine bug). Solution was to set ever...
- Fri Apr 04, 2014 10:32 pm
- Forum: Modding
- Topic: The One Room Round Robin 2 [PATCH 3b + SOURCES released]
- Replies: 217
- Views: 152617
Re: The One Room Round Robin 2 [Release] *PATCH 2*
The word is starting to get out there! In addition to Komag's really fun Let's Play series on YouTube, MrMarbod has started one as well!
- Fri Apr 04, 2014 8:39 pm
- Forum: Creative Corner
- Topic: Grimrock Map Reviews
- Replies: 11
- Views: 14082
Re: Grimrock Map Reviews
Just wanted to pop in and say how much I appreciate you doing these. I hope you keep going! For those of us with extremely limited time or sporadic work schedules, your reviews are a huge help...plus lots of fun!
Thanks for taking the time to put these together.
Thanks for taking the time to put these together.
- Fri Apr 04, 2014 6:10 pm
- Forum: Modding
- Topic: [MOD] Prisoner of Bleakhall - UPDATE! 1.33
- Replies: 88
- Views: 55294
Re: [MOD] Prisoner of Bleakhall - Release
Good to hear, and congrats!LocalFire wrote:Ok so version 1.1 is up, this fixes the problem with the door as well as several other minor issues, I'll put a changelog in the first post
Let me just thank everyone for their patience while I sorted this out.
- Thu Apr 03, 2014 8:56 pm
- Forum: Modding
- Topic: The One Room Round Robin 2 [PATCH 3b + SOURCES released]
- Replies: 217
- Views: 152617
Re: The One Room Round Robin 2 [Release] *PATCH 2*
Thanks for the feedback minmay . I know my room is kinda basic. But I had no experience at all making dungeons or scripting. Truth be told, I had been playing about with the Dungeon Editor and wondering how far a fall you could survive. I then noticed there were still some spaces available in the O...
- Thu Apr 03, 2014 7:41 pm
- Forum: Modding
- Topic: The One Room Round Robin 2 [PATCH 3b + SOURCES released]
- Replies: 217
- Views: 152617
Re: The One Room Round Robin 2 [Release] *PATCH 2*
Coincidentally, I had just been working on ranking all the rooms in ascending order of how much I liked them! With feedback about each one, of course. Here you go. Massive spoilers, obviously. Nothing is intended personally, and I apologize for the atrocious formatting: Note: I have found all secre...
- Thu Apr 03, 2014 2:44 pm
- Forum: Modding
- Topic: The One Room Round Robin 2 [PATCH 3b + SOURCES released]
- Replies: 217
- Views: 152617
Re: The One Room Round Robin 2 [Release] *PATCH 2*
Glad you're having a good time with the dungeon! Q: would it help if you had reviews of all the rooms? As in, just personal feedback on how fun, pretty, puzzling etc it was? I don't know how much the dungeon is likely to change in the future, but I do know that most (all?) of the room designers wou...
- Wed Apr 02, 2014 5:14 pm
- Forum: Modding
- Topic: The One Room Round Robin 2 [PATCH 3b + SOURCES released]
- Replies: 217
- Views: 152617
Re: The One Room Round Robin 2 [Discussion] *PATCH 1*
Allright fixed all of the above, and tested everything twice. For the rocks however, I'm stumped: it seems to count stacks perfectly. So I don't know why counts differ, one guess is that what happens is that something spawns "normal" rocks instead of "toCount" rocks in the course of the dungeon. I'...
- Wed Apr 02, 2014 12:33 pm
- Forum: Modding
- Topic: [MOD] Prisoner of Bleakhall - UPDATE! 1.33
- Replies: 88
- Views: 55294
Re: [MOD] Prisoner of Bleakhall - Release
Any luck yet?LocalFire wrote:It seems each time I try to export the new file it just crashes straight to desktop, so no update while I try to sort this out