Search found 139 matches

by ratman
Mon Apr 27, 2020 11:12 pm
Forum: Mod Creation
Topic: Creating Custom assets (monsters, objects and items)
Replies: 15
Views: 8395

Re: Creating Custom assets (monsters, objects and items)

Thanks! One thing though: none of the videos that I watched talked about how to make a material.
Also in blender I try to open a model file, but it does not show up. Is it possible just to make a model in blender, or do I need some other program?
by ratman
Mon Apr 27, 2020 4:39 pm
Forum: Mod Creation
Topic: Creating Custom assets (monsters, objects and items)
Replies: 15
Views: 8395

Creating Custom assets (monsters, objects and items)

How do you create custom assets? From what I've read here on the forums is that for a custom monster you have to have a model file, which you can create in blender? Also an animation file, which I know nothing about, and a material, which I also know nothing about. For sounds I can just use the ones...
by ratman
Fri Apr 24, 2020 11:22 pm
Forum: Mod Creation
Topic: Change material on items
Replies: 5
Views: 2431

Re: Change material on items

Okay. Thanks
by ratman
Fri Apr 24, 2020 10:25 pm
Forum: Mod Creation
Topic: Change material on items
Replies: 5
Views: 2431

Re: Change material on items

Is there a way to change the material on the tiny_rat? I'm making a sort of 'ghost' level.
by ratman
Fri Apr 24, 2020 5:20 pm
Forum: Mod Creation
Topic: Change material on items
Replies: 5
Views: 2431

Re: Change material on items

Thanks. I copy and pasted your script and it worked. :D
by ratman
Fri Apr 24, 2020 2:03 am
Forum: Mod Creation
Topic: Change material on items
Replies: 5
Views: 2431

Change material on items

How do you change the material for items? I tried using the 'material = " " line on it, but it looks the same. Here's the full code. defineMaterial{ name = "longbow_ghost", diffuseMap = "assets/textures/items/longbow_dif.tga", specularMap = "assets/textures/items/longbow_spec.tga", doubleSided = fal...
by ratman
Thu Apr 23, 2020 7:06 pm
Forum: Custom Dungeons
Topic: [MOD] Journey To Justice v1.5
Replies: 438
Views: 201012

Re: [MOD] Journey To Justice v1.5

Ah, thank you. I was assuming that the sound was good. Also I learned the hard way that you can throw items through the ice spikes; not the dragon figurine luckily. You might want to change that in the next update. :D
by ratman
Thu Apr 23, 2020 5:29 pm
Forum: Custom Dungeons
Topic: [MOD] Journey To Justice v1.5
Replies: 438
Views: 201012

Re: [MOD] Journey To Justice v1.5

I tried different alcoves as starting ones, but still nothing. I noticed that for the supposedly last one, it makes the sound only every second time I put in in, so assuming the sounds are what I want, I tried to find out which number it could be. If it was one, it would end up going twice in a row,...
by ratman
Thu Apr 23, 2020 3:01 pm
Forum: Custom Dungeons
Topic: [MOD] Journey To Justice v1.5
Replies: 438
Views: 201012

Re: [MOD] Journey To Justice v1.5

do I have to time it right? like, put it in any alcove for one second, then three seconds, or something like that?
by ratman
Thu Apr 23, 2020 12:31 am
Forum: Custom Dungeons
Topic: [MOD] Journey To Justice v1.5
Replies: 438
Views: 201012

Re: [MOD] Journey To Justice v1.5

I am now in wargland, trying to enter the large building. The note says 'idol of the northern king triggers the ice. I.III.II.II.III.II.III'. Does this have something to do with the alcoves on the side of the building? Thanks. edit: I have now found the golden dragon statuette, and when I place it i...