Search found 119 matches

by ratman
Mon Apr 20, 2020 10:00 pm
Forum: Mod Creation
Topic: Ending game and intro cinematics
Replies: 7
Views: 1738

Re: Ending game and intro cinematics

Would it be possible for me to create cinematics with just a picture? and if so, how?
by ratman
Mon Apr 20, 2020 9:53 pm
Forum: Mod Creation
Topic: Ending game and intro cinematics
Replies: 7
Views: 1738

Re: Ending game and intro cinematics

THOM wrote:
Okay, next question would be, what ending.lua does.
I just copy & pasted from the official site but changed the text to my own. I kept the default picture and music the same though.

http://www.grimrock.net/modding_log1/ho ... inematics/
by ratman
Mon Apr 20, 2020 5:21 pm
Forum: Mod Creation
Topic: Ending game and intro cinematics
Replies: 7
Views: 1738

Re: Ending game and intro cinematics

Code: Select all

function endGame()
	completeGame("mod_assets/cinematics/ending.lua")
end
by ratman
Mon Apr 20, 2020 4:49 pm
Forum: Mod Creation
Topic: Ending game and intro cinematics
Replies: 7
Views: 1738

Ending game and intro cinematics

I have completed making my dungeon, and now am trying to make intro/ending cinematics. I have the files in my 'mod_assets/cinematics' folder, but the intro simply doesn't occur, and when the party steps on the pressure plate that triggers the ending it says 'attempt to call global 'completeGame' (a ...
by ratman
Tue Apr 14, 2020 3:27 am
Forum: Mod Creation
Topic: [WIP] GrimTK GUI Framework
Replies: 146
Views: 114107

Re: [WIP] GrimTK GUI Framework

I took out an asset pack I had in my dungeon, and it works now.
by ratman
Mon Apr 13, 2020 9:14 pm
Forum: Mod Creation
Topic: [WIP] GrimTK GUI Framework
Replies: 146
Views: 114107

Re: [WIP] GrimTK GUI Framework

In my mod I have a pressure plate where when the party steps on it, it starts a dialogue, but when they step on it it gives me an error saying 'attempt to call field 'startDialogue' (a nil value)'. Thanks
by ratman
Sun Apr 12, 2020 10:12 pm
Forum: Custom Dungeons
Topic: [MOD] Journey To Justice v1.5
Replies: 437
Views: 177887

Re: [MOD] Journey To Justice v1.5

In the laboratory, is it possible to recover items that I accidentally dropped into the tub filled with green stuff?
by ratman
Sat Apr 11, 2020 10:59 pm
Forum: Mod Creation
Topic: Using wizard/trickster scripting
Replies: 2
Views: 1237

Re: Using wizard/trickster scripting

I don't really know how to script. Do you have a template script I could use or something?
by ratman
Sat Apr 11, 2020 7:08 pm
Forum: Mod Creation
Topic: Using wizard/trickster scripting
Replies: 2
Views: 1237

Using wizard/trickster scripting

In my mod I want it be where there is a wizard or trickster as a sort of 'gate keeper', so when the party gives them something it pulls a lever and opens a gate. Is it possible to do this using the scripting features of them? Thanks in advance. :D
by ratman
Sat Apr 11, 2020 5:40 pm
Forum: Custom Dungeons
Topic: [MOD] Journey To Justice v1.5
Replies: 437
Views: 177887

Re: [MOD] Journey To Justice v1.5

I am in the cellar of the townhall, and I have just done the thing with the scales to get the key, and decided to go through the teleporter without opening the door, and seeing that it only took me to the room where you can choose what to teleport to, I teleported back to the townhall cellar and am ...