Search found 139 matches

by ratman
Wed Jun 17, 2020 4:26 pm
Forum: Mod Creation
Topic: Blender 2.71 - Importer / Exporter (1.4.4)
Replies: 101
Views: 87789

Re: Blender 2.71 - Importer / Exporter (1.4.4)

So in blender, when I go into the Import selection my options are all the default ones, plus Legend of Grimrock 2 animations and models, but no option for gimrock one. I think it's the same model format, but the animations are different, so how do you import a LoG1 animation?
by ratman
Tue Jun 16, 2020 5:11 pm
Forum: Mod Creation
Topic: Blender 2.71 - Importer / Exporter (1.4.4)
Replies: 101
Views: 87789

Re: Blender 2.71 - Importer / Exporter (1.4.4)

Is there a separate download for importing/ exporting LoG1 animations and models?
by ratman
Sun Jun 14, 2020 5:51 pm
Forum: Mod Creation
Topic: Creating Custom assets (monsters, objects and items)
Replies: 15
Views: 8480

Re: Creating Custom assets (monsters, objects and items)

Okay, I'll try experimenting with some different scripts. In the meantime, I've been trying some more modeling, this time just basic stuff. First of all, I am trying to create an item that is just a small square, with my own textures. I am able to add it to the game, the textures work, but the item ...
by ratman
Fri Jun 12, 2020 10:50 pm
Forum: Mod Creation
Topic: Dirt Cave
Replies: 68
Views: 46044

Re: Dirt Cave

Was this project ever completed? And if so, was it published? I can't find it on these forums or on nexus. This looks really good from the screenshots, and I would love to have it in my mod, or play the mod that they were intended for. Thanks!
by ratman
Fri Jun 12, 2020 6:12 am
Forum: Mod Creation
Topic: Note Font
Replies: 1
Views: 1880

Re: Note Font

There is no way to change the font that I know of, but you can create an image with text in the font you want, then use this script to add it to your note:

Code: Select all

note_1.scrollitem:setScrollImage("mod_assets/note_text.dds")
by ratman
Sat Jun 06, 2020 6:01 pm
Forum: Mod Creation
Topic: Creating Custom assets (monsters, objects and items)
Replies: 15
Views: 8480

Re: Creating Custom assets (monsters, objects and items)

I try this script just to test it, but it gives me an error saying bad argument #1 to 'removeItem' (ItemComponent expected, got ??? The script that gives me the error: function removeitem() party.party:getChampion(1):removeItem(torch) end I also tried using the code in an item and got the same error...
by ratman
Sat May 30, 2020 11:36 pm
Forum: Mod Creation
Topic: Creating Custom assets (monsters, objects and items)
Replies: 15
Views: 8480

Re: Creating Custom assets (monsters, objects and items)

I've gotten gimp, but for now I'm just modifying the already in-game textures, and have taken a break from modeling for a bit. This is a bit off topic, but is it possible to make a script that replaces an item in the player's inventory with something else? For now if I call destroy() on the item whe...
by ratman
Sun May 24, 2020 6:29 pm
Forum: Mod Creation
Topic: Creating Custom assets (monsters, objects and items)
Replies: 15
Views: 8480

Re: Creating Custom assets (monsters, objects and items)

Thanks, and sorry for the slow reply. I have started to make a monster, but the textures are very confusing to me. All the videos on UV unwrapping basically say that you unwrap it, save the picture, open it in a painting program, and colour it however you want. So how do you give it detail? Take the...
by ratman
Fri May 22, 2020 10:09 pm
Forum: Mod Creation
Topic: Blender 2.71 - Importer / Exporter (1.4.4)
Replies: 101
Views: 87789

Re: Blender 2.71 - Importer / Exporter (1.4.4)

Hello, I feel kind of stupid asking this, but how do you use this program? It is not a .exe, so what do I open it with? Thanks.
by ratman
Fri May 15, 2020 4:23 am
Forum: Mod Creation
Topic: Teleporter only teleports certain monsters
Replies: 7
Views: 3213

Re: Teleporter only teleports certain monsters

Isaac wrote: Are you using 3rd party mods in your project? (A mod that might redefine the default teleporter, or modified by an asset connected to one?) Generally the teleporters work on the monsters. I am, but I don't think that this would affect which area the teleporter works in. Zo Kath Ra wrot...