Search found 133 matches

by ratman
Fri Oct 23, 2020 11:56 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3708
Views: 1265357

Re: Ask a simple question, get a simple answer

Never mind, it was because I had the puzzle on multiple elevations, so they were on top of each other and it appears that that causes a problem. Thanks for offering though.
by ratman
Fri Oct 23, 2020 6:20 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3708
Views: 1265357

Re: Ask a simple question, get a simple answer

Hello, I don't think that the 'pushable_blocks' are working correctly in my mod... Firstly, they are activated always, even if they are on a deactivated 'pushable_block_floor', or 'pushable_block_floor_trigger'. Secondly, I can push them onto deactivated pushable block floors. I am using a lot of 3r...
by ratman
Thu Oct 22, 2020 3:03 am
Forum: Mod Creation
Topic: Torch item in ring slot?
Replies: 3
Views: 1271

Re: Torch item in ring slot?

Thank you, this is very helpful. :D (the reason I needed this is because my dungeon is single-player, so I figured it would just make it harder if they had to use one of their hands holding a torch)
by ratman
Wed Oct 21, 2020 12:01 am
Forum: Mod Creation
Topic: Torch item in ring slot?
Replies: 3
Views: 1271

Torch item in ring slot?

Is it possible to make an item like a torch, but instead it makes light when in the character's ring slot? Thanks.
by ratman
Wed Oct 14, 2020 1:50 am
Forum: Mod Creation
Topic: cube?
Replies: 8
Views: 2998

Re: cube?

The result is here. https://youtu.be/WkBIytNvCGw :shock: That is amazing! I could not even begin to make something like that.(by the way, I would honestly much rather have that than the original cube) @Minmay: Yes, I agree that the cube should be unique to grimrock 1. at first, my mod's whole story...
by ratman
Sun Oct 11, 2020 4:32 pm
Forum: Mod Creation
Topic: cube?
Replies: 8
Views: 2998

Re: cube?

Okay, thanks. I don't think I'll be doing it anytime soon, since I cant even successfully import the animations for the cube :lol:
by ratman
Thu Sep 24, 2020 7:22 pm
Forum: Mod Creation
Topic: cube?
Replies: 8
Views: 2998

cube?

Has anyone imported the cube from LoG 1? if not can someone explain how to? thanks.
by ratman
Mon Sep 07, 2020 7:18 pm
Forum: Mod Creation
Topic: Metal Cube Boss from LOG1 Import
Replies: 14
Views: 12123

Re: Metal Cube Boss from LOG1 Import

has anyone managed to import the cube yet?
by ratman
Mon Aug 03, 2020 11:17 pm
Forum: Mod Creation
Topic: How to remove party members, and how to change loot based on skill?
Replies: 5
Views: 2760

Re: How to remove party members, and how to change loot based on skill?

@ Khollik: Thanks, this will also be helpful for recruiting party members, instead of creating a character I can just modify the one already there. @ Isaac: Thanks, your version of the zarchton/spider works. In this case, I meant technically (in Lua script) how you intend to add them. Like I said ab...
by ratman
Sun Aug 02, 2020 5:30 pm
Forum: Mod Creation
Topic: How to remove party members, and how to change loot based on skill?
Replies: 5
Views: 2760

Re: How to remove party members, and how to change loot based on skill?

Does your mod use GrimTK? Yes. How do you plan to add PCs later? I haven't planned it all out yet, but it will probably be a mercenary or something in a tavern, and one of the dialogue options(using GrimTK), will be to hire them for a certain amount of money, depending on there starting level. I wi...