Search found 158 matches

by ratman
Sun Nov 15, 2020 7:50 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2963899

Re: Ask a simple question, get a simple answer

Thanks, I guess I'll just make it so it gives a trait every time. *what about how to make it so the skills cost more points the higher the level? In the functions.lua of my mod, look for addSkillTemp, removeSkillTemp and clearSkillTemp. The line champion:setSkillPoints(champion:getSkillPoints() - 1...
by ratman
Sun Nov 15, 2020 5:52 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2963899

Re: Ask a simple question, get a simple answer

Thanks, I guess I'll just make it so it gives a trait every time.
*what about how to make it so the skills cost more points the higher the level?
by ratman
Sun Nov 15, 2020 5:51 pm
Forum: Support and Tech Discussion
Topic: scripting help
Replies: 16
Views: 32696

Re: scripting help

I am trying to use this but instead the player puts some items on a pedestal then hits a button which checks for items and spawns them on the pedastel
by ratman
Sun Nov 15, 2020 4:34 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2963899

Re: Ask a simple question, get a simple answer

How would I make it so it costs 1 skill point for the first level, 2 for the second, and so on? (I don't want to completely steal your script :lol: edit: Also how do I make my own skills? I can define them and make it so at a certain level they get a trait, but how do I make it so they get something...
by ratman
Sun Nov 15, 2020 3:57 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2963899

Re: Ask a simple question, get a simple answer

Only possible with EquipmentItemComponent, and only in a very limited way; see http://www.grimrock.net/forum/viewtopic.php?f=22&t=14529 The only reasons this could ever be useful are the builtin light_weapons, heavy_weapons, missile_weapons, throwing, firearms, and magic skills since you can't ...
by ratman
Sun Nov 15, 2020 12:45 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2963899

Re: Ask a simple question, get a simple answer

How would I make it so the skills have more than 5 levels? (Or is this even possible?)
by ratman
Tue Nov 10, 2020 11:43 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2963899

Re: Ask a simple question, get a simple answer

Thanks for all your help, btw More mod mishaps - I tried to use Zimber's assets and I've had a lot of trouble Trouble one: https://i.imgur.com/nG6Wv1e.png things lead me to think it wants me to 'merge' zim_party with my party definition... but I don't know where or WHAT that definition is. Do you h...
by ratman
Sun Nov 08, 2020 5:32 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2963899

Re: Ask a simple question, get a simple answer

Where are the base conditions defined? I am trying to make my own polymorph potion, except an ogre instead of a bear 8-) , and when I look at the polymorph potion definition it says: champion:setCondition("bear_form", 1) So I tried to look at the condition 'bear form', but none of the cond...
by ratman
Sun Nov 08, 2020 3:14 am
Forum: Mod Creation
Topic: [ASSETS] Zimber's Assets v1.10 [vampire/archer + Goodbye]
Replies: 100
Views: 151826

Re: [ASSETS] Zimber's Assets v1.10 [vampire/archer + Goodbye]

Is it possible to use this mod with Andak Rainor's spell pack? I try to merge the party definitions, but it just crashes. (Great assets by the way!)
by ratman
Fri Nov 06, 2020 4:38 pm
Forum: Custom Dungeons
Topic: [WIP] The Old Nexus 「 Grimrock XL 」
Replies: 44
Views: 61262

Re: [WIP] The Old Nexus 「 Grimrock XL 」

Looks great! How long do you think until it's done?