Search found 119 matches

by ratman
Wed Oct 14, 2020 1:50 am
Forum: Mod Creation
Topic: cube?
Replies: 8
Views: 2068

Re: cube?

The result is here. https://youtu.be/WkBIytNvCGw :shock: That is amazing! I could not even begin to make something like that.(by the way, I would honestly much rather have that than the original cube) @Minmay: Yes, I agree that the cube should be unique to grimrock 1. at first, my mod's whole story...
by ratman
Sun Oct 11, 2020 4:32 pm
Forum: Mod Creation
Topic: cube?
Replies: 8
Views: 2068

Re: cube?

Okay, thanks. I don't think I'll be doing it anytime soon, since I cant even successfully import the animations for the cube :lol:
by ratman
Thu Sep 24, 2020 7:22 pm
Forum: Mod Creation
Topic: cube?
Replies: 8
Views: 2068

cube?

Has anyone imported the cube from LoG 1? if not can someone explain how to? thanks.
by ratman
Mon Sep 07, 2020 7:18 pm
Forum: Mod Creation
Topic: Metal Cube Boss from LOG1 Import
Replies: 14
Views: 10948

Re: Metal Cube Boss from LOG1 Import

has anyone managed to import the cube yet?
by ratman
Mon Aug 03, 2020 11:17 pm
Forum: Mod Creation
Topic: How to remove party members, and how to change loot based on skill?
Replies: 5
Views: 2069

Re: How to remove party members, and how to change loot based on skill?

@ Khollik: Thanks, this will also be helpful for recruiting party members, instead of creating a character I can just modify the one already there. @ Isaac: Thanks, your version of the zarchton/spider works. In this case, I meant technically (in Lua script) how you intend to add them. Like I said ab...
by ratman
Sun Aug 02, 2020 5:30 pm
Forum: Mod Creation
Topic: How to remove party members, and how to change loot based on skill?
Replies: 5
Views: 2069

Re: How to remove party members, and how to change loot based on skill?

Does your mod use GrimTK? Yes. How do you plan to add PCs later? I haven't planned it all out yet, but it will probably be a mercenary or something in a tavern, and one of the dialogue options(using GrimTK), will be to hire them for a certain amount of money, depending on there starting level. I wi...
by ratman
Sat Aug 01, 2020 5:28 pm
Forum: Mod Creation
Topic: How to remove party members, and how to change loot based on skill?
Replies: 5
Views: 2069

How to remove party members, and how to change loot based on skill?

My mod is going to start off as a single player mod (you will be able to recruit followers later :D), so I want a script that removes all party members except one, in case the player forgets or just decides to use more than one. Secondly, I have made a custom skill called 'looting' that supposedly c...
by ratman
Wed Jul 01, 2020 10:14 pm
Forum: Modding
Topic: monsters
Replies: 326
Views: 188825

Re: monsters

Thanks. Do you know anything about the kobold?
by ratman
Sun Jun 28, 2020 5:05 pm
Forum: Modding
Topic: monsters
Replies: 326
Views: 188825

Re: monsters

did wallasaurus ever finish the kobold? I could really use it in my mod. If not, could I at least have the model and try to animate it? It looked really high quality from the screen shots, and I haven't seen it in any mods, so I suspect it was never finished. :cry: edit: the links to the worm and sl...
by ratman
Thu Jun 18, 2020 4:31 pm
Forum: Mod Creation
Topic: Dirt Cave
Replies: 68
Views: 37010

Re: Dirt Cave

Okay. Good to hear your still working on it :D