Thanks, I guess I'll just make it so it gives a trait every time.
*what about how to make it so the skills cost more points the higher the level?
Search found 137 matches
- Sun Nov 15, 2020 5:52 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3737
- Views: 1349923
- Sun Nov 15, 2020 5:51 pm
- Forum: Support and Tech Discussion
- Topic: scripting help
- Replies: 16
- Views: 14627
Re: scripting help
I am trying to use this but instead the player puts some items on a pedestal then hits a button which checks for items and spawns them on the pedastel
- Sun Nov 15, 2020 4:34 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3737
- Views: 1349923
Re: Ask a simple question, get a simple answer
How would I make it so it costs 1 skill point for the first level, 2 for the second, and so on? (I don't want to completely steal your script :lol: edit: Also how do I make my own skills? I can define them and make it so at a certain level they get a trait, but how do I make it so they get something...
- Sun Nov 15, 2020 3:57 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3737
- Views: 1349923
Re: Ask a simple question, get a simple answer
Only possible with EquipmentItemComponent, and only in a very limited way; see http://www.grimrock.net/forum/viewtopic.php?f=22&t=14529 The only reasons this could ever be useful are the builtin light_weapons, heavy_weapons, missile_weapons, throwing, firearms, and magic skills since you can't clea...
- Sun Nov 15, 2020 12:45 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3737
- Views: 1349923
Re: Ask a simple question, get a simple answer
How would I make it so the skills have more than 5 levels? (Or is this even possible?)
- Tue Nov 10, 2020 11:43 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3737
- Views: 1349923
Re: Ask a simple question, get a simple answer
Thanks for all your help, btw More mod mishaps - I tried to use Zimber's assets and I've had a lot of trouble Trouble one: https://i.imgur.com/nG6Wv1e.png things lead me to think it wants me to 'merge' zim_party with my party definition... but I don't know where or WHAT that definition is. Do you h...
- Sun Nov 08, 2020 5:32 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3737
- Views: 1349923
Re: Ask a simple question, get a simple answer
Where are the base conditions defined? I am trying to make my own polymorph potion, except an ogre instead of a bear 8-) , and when I look at the polymorph potion definition it says: champion:setCondition("bear_form", 1) So I tried to look at the condition 'bear form', but none of the conditions are...
- Sun Nov 08, 2020 3:14 am
- Forum: Mod Creation
- Topic: [ASSETS] Zimber's Assets v1.10 [vampire/archer + Goodbye]
- Replies: 99
- Views: 70589
Re: [ASSETS] Zimber's Assets v1.10 [vampire/archer + Goodbye]
Is it possible to use this mod with Andak Rainor's spell pack? I try to merge the party definitions, but it just crashes. (Great assets by the way!)
- Fri Nov 06, 2020 4:38 pm
- Forum: Custom Dungeons
- Topic: [WIP] The Old Nexus 「 Grimrock XL 」
- Replies: 44
- Views: 33483
Re: [WIP] The Old Nexus 「 Grimrock XL 」
Looks great! How long do you think until it's done?
- Fri Nov 06, 2020 1:47 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3737
- Views: 1349923
Re: Ask a simple question, get a simple answer
There's some at nexusmods https://www.nexusmods.com/legendofgrimrock2 just, does anyone have the frozen dungeon stuff laying around still? There's a lot of lost pieces that are probably still somewhere right? minmays g1 mega pack has conversions of a lot of grimrock 1 stuff to grimrock 2, the nothe...