Search found 137 matches

by ratman
Thu Dec 31, 2020 4:23 am
Forum: Modding
Topic: monsters
Replies: 336
Views: 205451

Re: monsters

He was last active five years ago, so I doubt he'll be online again soon. :cry:
by ratman
Fri Dec 25, 2020 3:56 pm
Forum: Mod Creation
Topic: Merry Christmas!
Replies: 41
Views: 6256

Re: Merry Christmas!

Merry Christmas everyone! I will probably not be looking at this untill tomorrow, but I am very impatient. What do you mean by 'hook any function in the game?' Is there some that you can't normally? edit: Nevermind, I opened it. I don't think I'm nearly advanced enough at scripting to do anything wi...
by ratman
Thu Dec 24, 2020 1:01 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3737
Views: 1349939

Re: Ask a simple question, get a simple answer

Two more questions: first, if the player creates a party, changes the position of champion 1 and champion 2, then imports that party into a different mod, would the game remember the original Ordinal or make a new one based on the party's formation when it was imported? Second, is there some sort of...
by ratman
Fri Dec 18, 2020 3:30 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3737
Views: 1349939

Re: Ask a simple question, get a simple answer

So what is the point of it? is it for performance so it doesn't load the models the player usually wouldn't see or something?
by ratman
Thu Dec 17, 2020 5:31 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3737
Views: 1349939

Re: Ask a simple question, get a simple answer

I have a few new questions: what does the reflection tile drawing mode do? And also what is the point of an occluder and what is it used for?
by ratman
Tue Dec 08, 2020 7:09 pm
Forum: Mod Creation
Topic: Common Serialization (Saving) Pitfalls
Replies: 43
Views: 72611

Re: Common Serialization (Saving) Pitfalls

I'm confused about the minimal savestate: if the rock item was minimal savestate, and I used this script:

Code: Select all

rock_1:setWorldPositionY(1)
outside of a function, wouldn't it set rock_1 at WorldPositionY 1 every time they load the game?
by ratman
Mon Dec 07, 2020 1:00 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3737
Views: 1349939

Re: Ask a simple question, get a simple answer

I have an item that creates light when in the characters hand(like a torch) and everything works fine except it always lights brightest to the north, and the ground to the south is completely dark so you can barely even see the floor. I tried using light_component:setDirection(vec(3)) but it didn't ...
by ratman
Sun Dec 06, 2020 5:40 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3737
Views: 1349939

Re: Ask a simple question, get a simple answer

Is there some sort of delayed hudPrint function so all the lines don't show up at once? or do I just have to use timers?
by ratman
Sat Dec 05, 2020 11:56 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3737
Views: 1349939

Re: Ask a simple question, get a simple answer

I assume the compass is hardcoded? Or has anyone made their own compass that functions the same?

edit: Also how does the

Code: Select all

LightComponent:setColor(color)
function work? I try this:

Code: Select all

light_component:setColor(50, 50, 25)
and is crashes the game saying it expects 'vec', but got 'number'.
by ratman
Tue Nov 24, 2020 11:59 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3737
Views: 1349939

Re: Ask a simple question, get a simple answer

How would I make a script so it gets all the party's items in their inventory, removes them, then spawns them in a chest?