Search found 69 matches

by HypnoToad
Thu Jan 18, 2018 6:14 am
Forum: Modding
Topic: [Mod] Remake of Dungeon Master
Replies: 71
Views: 85839

Re: [Mod] Remake of Dungeon Master

the pressure plate at the end of the corridor is a button on off. Running it once, the doors remain closed when you walk on it. walk on it again and the traps will open. I have tried this again and again with these four invisible pits and the pressure plate in the hall, walk on it once, twice, thre...
by HypnoToad
Tue Dec 06, 2016 1:24 am
Forum: Modding
Topic: [MOD] The Return of the Dark Lord
Replies: 58
Views: 22517

[MOD] The Return of the Dark Lord

I have worked on this for a while, it's a Dungeon Master like dungeon, where it starts off easy, follows pretty much a set path and gets progressively harder, I have tried to make it as interesting as I can and have incorporated things I call: The Shooting Gallery Fireworks level Ghost Train level B...
by HypnoToad
Thu Nov 10, 2016 12:06 am
Forum: Modding
Topic: Timer Script Help Needed
Replies: 9
Views: 6362

Re: Timer Script Help Needed

Thanks so much. I eventually tried this and it worked: function comboLock() if counter_1:getValue() == 2 and counter_2:getValue() == 1 and counter_3:getValue() == 3 then door_1:open() end end And then put new functions to reset the counters which is a bit messy but I will read up on what you posted,...
by HypnoToad
Wed Nov 09, 2016 10:40 pm
Forum: Modding
Topic: Timer Script Help Needed
Replies: 9
Views: 6362

Re: Timer Script Help Needed

Just one more question does someone have a script for a combination lock? That is you have three buttons and you have to for example press button 1 twice, button 2 four times and button 3 three times, I have seen them where you press different buttons in a sequence but not one like this, I have been...
by HypnoToad
Wed Nov 09, 2016 10:04 am
Forum: Modding
Topic: Timer Script Help Needed
Replies: 9
Views: 6362

Re: Timer Script Help Needed

I will say one thing about making a custom dungeon, you don't realize until you play through it for real how many mistakes you need to correct, I have at least half a dozen updates so far.

It's done but still testing it out and fine tuning things, hope to put it on here soon.
by HypnoToad
Fri Nov 04, 2016 10:37 am
Forum: Modding
Topic: Timer Script Help Needed
Replies: 9
Views: 6362

Re: Timer Script Help Needed

Isaac,

That's amazing, I just have mine in a straight line in a corridor but the trick is the timing varies, so you have to be on your game or you end up either walking into the next one or falling into the one your on.

I will have to try yours out. Thanks for the files.

HypnoToad
by HypnoToad
Fri Nov 04, 2016 2:02 am
Forum: Modding
Topic: Timer Script Help Needed
Replies: 9
Views: 6362

Re: Timer Script Help Needed

mh - I think if you add after mytimer_1:deactivate() a line like time = 0 it should do the trick. Then if your sequence has run it also will be reseted... Thank you so much it works, and it makes sense that it needs to be reset to 0. I am not one to just ask for help unless it's absolutely necessar...
by HypnoToad
Fri Nov 04, 2016 1:11 am
Forum: Modding
Topic: Timer Script Help Needed
Replies: 9
Views: 6362

Timer Script Help Needed

This is my first post in this wonderful forum, I am making a custom dungeon and want to have a series of pits that open and close at intervals, I have done that part and it works fine after hours of head scratching and reading up on this forum. I have the lever connected to the timer which is connec...
by HypnoToad
Thu Sep 22, 2016 1:26 am
Forum: Modding
Topic: [Mod] Remake of Dungeon Master
Replies: 71
Views: 85839

Re: [Mod] Remake of Dungeon Master

Wow, I just want to say that this is the best Remake of Dungeon Master I have come across, having played the original on the Amiga 500 years ago I have been a big fan of these games. The monsters, graphics and game play are first class, thanks so much. And thanks to Almost Human for making the platf...