Search found 69 matches

by HypnoToad
Sun Dec 09, 2018 4:48 am
Forum: Modding
Topic: [MOD] The Return of the Dark Lord
Replies: 58
Views: 30417

Re: [MOD] The Return of the Dark Lord

Hi again, yep I havent got down to that level yet, still trying to sort out the 5 green wall buttons. Presuming that one of the notes contains a hint, I havent been able to get past. The obvious (press in order according to the numbered note) doesnt work, so have tried various combinations back and...
by HypnoToad
Fri Dec 07, 2018 9:21 am
Forum: Modding
Topic: [MOD] The Return of the Dark Lord
Replies: 58
Views: 30417

Re: [MOD] The Return of the Dark Lord

Hii Hypnotoad, I really like this mod of yours. Graphics may be a bit GR1 in style, but I play the GR mods because I enjoy the escapism and the puzzles. Yours is a great mod if you like to be made to think. Speaking of which I am stuck at the "place something found lying amid the flock..or get a sh...
by HypnoToad
Fri Nov 23, 2018 12:38 am
Forum: Modding
Topic: Help with find monster script please
Replies: 2
Views: 1250

Re: Help with find monster script please

Does this work? for monster in allEntities(party.level) do if monster.name == "ogre" then print( monster.id..":", " on level "..monster.level,"@", "X:"..monster.x, "Y:"..monster.y ) end end x Works fine, I thought I tried that but must have had some thing wrong as it came back with the old "global"...
by HypnoToad
Thu Nov 22, 2018 10:30 pm
Forum: Modding
Topic: Help with find monster script please
Replies: 2
Views: 1250

Help with find monster script please

I have this script that finds monsters on all levels but can't figure out how to change it to find monsters on the current level only. for x = 1, getMaxLevels() do for monster in allEntities(x) do if monster.name == "ogre" then print( monster.id..":", " on level "..monster.level,"@", "X:"..monster.x...
by HypnoToad
Wed Nov 21, 2018 9:31 am
Forum: Modding
Topic: [MOD] LABYRINTH OF LIES - v3.6 Release
Replies: 462
Views: 226659

Re: [MOD] LABYRINTH OF LIES - v3.6 Release

True story. Prepare for perpetual BRUTALITY :lol: :D Thankyou for your feedback hypnoToad, It does stay Linear up until later in the game - where you are allowed to choose how much extra exploration you want to / think you need to do. Accessing and completing late game areas & secret levels will de...
by HypnoToad
Mon Nov 19, 2018 2:14 am
Forum: Modding
Topic: [MOD] LABYRINTH OF LIES - v3.6 Release
Replies: 462
Views: 226659

Re: [MOD] LABYRINTH OF LIES - v3.6 Release

Started playing this mod, down to level 4, its very very well done, and great to be able to check on the walk through when you get stuck. Fairly linear, I hate having to go ahead a number of levels to get something to continue on the level you are on. And not too many monsters, I was playing another...
by HypnoToad
Sun Nov 11, 2018 9:51 am
Forum: Modding
Topic: [MOD] The Return of the Dark Lord
Replies: 58
Views: 30417

Re: [MOD] The Return of the Dark Lord

A bag of rock? 2 hours... I am open two wall... I give up It's a hard one, if you're really stuck here is the solution: You have to weigh down all the pressure plates marked by a red X, the three near the middle are only visible when the doors are open. Don't step on the invisible pressure plate ma...
by HypnoToad
Sun Nov 11, 2018 9:48 am
Forum: Modding
Topic: [MOD] The Return of the Dark Lord
Replies: 58
Views: 30417

Re: [MOD] The Return of the Dark Lord

Double post.
by HypnoToad
Sun Nov 11, 2018 1:50 am
Forum: Modding
Topic: [MOD] The Return of the Dark Lord
Replies: 58
Views: 30417

Re: [MOD] The Return of the Dark Lord

Well it's been one week since I posted the totally reworked mod on Nexus, taking onboard Pompidom's "constructive" criticism and I am pleased to say that there have been 16 downloads and two thumbs up's so far. Ten weeks have passed now since it's been on Nexus and there has been 38 downloads and 5...
by HypnoToad
Sat Nov 03, 2018 3:26 am
Forum: Modding
Topic: [MOD] Bloodwych remake - The Rise of Zendik
Replies: 120
Views: 87335

Re: [MOD] Bloodwych remake - The Rise of Zendik

Been a while. Can't tell you how many times I've played this mod. My favorite of them all. Trying to create a level with pillars like you had in this mod but the ones that come stock with the game don't actually block paths. They're just more for decoration. How did you create the blocking pillars?...