Search found 69 matches

by HypnoToad
Sat Feb 02, 2019 11:17 pm
Forum: Modding
Topic: [MOD] Imperial Tomb
Replies: 6
Views: 2074

Re: [MOD] Imperial Tomb

Downloading it and will check it out, I still prefer LOG1, the spell system is better IMO, sure LOG2 has fancier graphics but LOG1 still has it's appeal, thanks.
by HypnoToad
Tue Jan 15, 2019 3:55 am
Forum: Mod Creation
Topic: Blender 2.71 - Importer / Exporter (1.4.4)
Replies: 95
Views: 55094

Re: Blender 2.71 - Importer / Exporter (1.4.4)

Thanks guys, I installed Blender 2.72 and voila it works fine now.
by HypnoToad
Tue Jan 15, 2019 2:08 am
Forum: Mod Creation
Topic: Blender 2.71 - Importer / Exporter (1.4.4)
Replies: 95
Views: 55094

Re: Blender 2.71 - Importer / Exporter (1.4.4)

I have Blender 2.78 and installed the Exporter 1.4.4, it "seems" to import and export LOG1 models fine, however for example if I import a bookcase model and even export it again without touching it, it's not visible in the game anymore, it's orientation seems all screwed up as well. Do I have to use...
by HypnoToad
Tue Jan 15, 2019 2:00 am
Forum: Modding
Topic: Firearms- Guns
Replies: 11
Views: 6097

Re: Firearms- Guns

For my latest trick or fools errand I created what I call a Pulse gun which shoots pulses of electrified plasma, it will bring down any monster not resistant to shock. How or why you would find it in LOG even I can't answer it was just something I did while bored the other day. And a good learning e...
by HypnoToad
Tue Jan 15, 2019 1:56 am
Forum: Modding
Topic: Daedulus Of Damned Souls Question
Replies: 3
Views: 1867

Re: Daedulus Of Damned Souls Question

Never heard of this game, where does one get it from?
by HypnoToad
Mon Jan 14, 2019 12:59 am
Forum: Modding
Topic: [MOD] LABYRINTH OF LIES - v3.6 Release
Replies: 461
Views: 213120

Re: [MOD] LABYRINTH OF LIES - v3.6 Release

If you watch the authors videos, he is very very good at fighting, he can move his players around with ease during a fight, reminds me of this kid we knew years ago, he would complain that video games were not hard enough. We thought yeah right until one day at our house my son was playing Speedball...
by HypnoToad
Tue Jan 08, 2019 3:37 am
Forum: Modding
Topic: Firearms- Guns
Replies: 11
Views: 6097

Re: Firearms- Guns

A little challenge if anyone is up to it. I've been reasoning here at my desk as to how one could best create firearms for Grimrock. (I'm at work, so I can't test these theories until later tonight)... I'm creating a dungeon in a more "modern" setting and was trying to reason how firearms would fun...
by HypnoToad
Tue Jan 01, 2019 9:02 am
Forum: Modding
Topic: [MOD] Eye of the Beholder: Waterdeep Sewers
Replies: 324
Views: 261773

Re: [MOD] Eye of the Beholder: Waterdeep Sewers

Hi everybody, I started this mod today but very soon I was not able to save. Game crashes. Problems with LUA. log - script_entity_59: cannot serialize table 'pit' with metatable stack [C]: in function 'error' [string "ScriptEntity.lua"]: in function 'saveValue' [string "ScriptEntity.lua"]: in funct...
by HypnoToad
Tue Jan 01, 2019 4:22 am
Forum: Modding
Topic: Making Spiders Shoot! (Solved)
Replies: 43
Views: 17517

Re: Making Spiders Shoot! (Solved)

While I was at it I made a green spider that shoots a poison bolt, and some spider eggs that emit a poison cloud when destroyed for good measure.
by HypnoToad
Sun Dec 30, 2018 11:44 pm
Forum: Modding
Topic: Making Spiders Shoot! (Solved)
Replies: 43
Views: 17517

Re: Making Spiders Shoot! (Solved)

This thread thanks to Grimwold saved me a lot of headaches, I was trying to make a dragon out of an ice lizard, he would open his mouth and nothing would come out until I saw this thread. I did the animation thingy and it works a treat now, a nice small red dragon that shoots fireballs. :) Makes me ...