Search found 625 matches

by Sol_HSA
Thu Jan 01, 2015 4:35 pm
Forum: Off-topic Discussion
Topic: Happy new year!
Replies: 1
Views: 4823

Happy new year!

New year, new new year's demo:

by Sol_HSA
Sat Dec 20, 2014 3:01 pm
Forum: Mod Creation
Topic: MERRY CHRISTMAS AND HAPPY NEW TO ALL
Replies: 16
Views: 5560

Re: MERRY CHRISTMAS AND HAPPY NEW TO ALL

Merry whatevers!
by Sol_HSA
Mon Oct 20, 2014 2:20 pm
Forum: Off-topic Discussion
Topic: scifi game for you
Replies: 4
Views: 8656

Re: scifi game for you

Briefly in English; he's saying he'd like to see a scifi themed dungeon crawler ála Captive.

I wonder.. is there any reason why that wouldn't work as a mod? (apart from all the work required)
by Sol_HSA
Mon Oct 20, 2014 9:31 am
Forum: Grimrock 2 Discussion
Topic: Pertinent question ! Support for Oculus DK2 ?
Replies: 9
Views: 6656

Re: Pertinent question ! Support for Oculus DK2 ?

Having tried LoG2 with stereo-3d glasses, I'm not sure oculus support would be as simple as you'd think. There's some graphics tricks used that don't work in stereo-3d (like items that look like they're on the same level when seen in 2d are not on the same level in 3d), so it would require quite bit...
by Sol_HSA
Fri Oct 17, 2014 7:03 pm
Forum: Off-topic Discussion
Topic: Bards Tale & Wizardry reboot?
Replies: 34
Views: 35567

Re: Bards Tale & Wizardry reboot?

Michael Cranford is one of the nicest developers I've ever met; subsequently I believe he'd jump at reviving the Bards Tale series. They tried. They made it a third person action adventure that breaks the fourth wall constantly. It was rather unremarkable. That was not as you think. Fargo had the n...
by Sol_HSA
Thu Oct 16, 2014 4:09 pm
Forum: Off-topic Discussion
Topic: Bards Tale & Wizardry reboot?
Replies: 34
Views: 35567

Re: Bards Tale & Wizardry reboot?

DNACowboy wrote:Michael Cranford is one of the nicest developers I've ever met; subsequently I believe he'd jump at reviving the Bards Tale series.
They tried. They made it a third person action adventure that breaks the fourth wall constantly. It was rather unremarkable.
by Sol_HSA
Thu Oct 16, 2014 11:19 am
Forum: Grimrock 2 Discussion
Topic: Where can we report bugs?
Replies: 2
Views: 1587

Re: Where can we report bugs?

zajoman wrote:I'd like to report a bug or two, but I'm not sure where, if at all.
You can always post on the "support and tech" forum..
by Sol_HSA
Thu Oct 16, 2014 6:52 am
Forum: Support and Tech Discussion
Topic: Slow Saving
Replies: 18
Views: 8238

Re: Slow Saving

Sitalk wrote:Loading times are abnormally long and the freeze when clicking the crystal is something wasn't there in Grimrock 1.
Compare the save game sizes between LoG1 and LoG2. You'll find that LoG2 saves are significantly larger..
by Sol_HSA
Wed Oct 15, 2014 6:07 pm
Forum: Support and Tech Discussion
Topic: setPosition - not working
Replies: 7
Views: 3542

Re: setPosition - not working

RMariano wrote:Am I doing something wrong? Console is working.
What did you try, what was the expected outcome, what happened?
by Sol_HSA
Tue Oct 14, 2014 5:34 pm
Forum: Grimrock 2 Discussion
Topic: Linux Version?
Replies: 27
Views: 16398

Re: Linux Version?

Maybe. Although in my tests it seems that the Grimrock engine has better performance on Direct3D. At least in the past, d3d drivers on windows have been more stable than the opengl ones. In some of my OpenGL applications (using version 1.2 features) people still, on this day and age, manage to fix ...