Search found 35 matches

by TinyZu
Sat Dec 19, 2015 5:13 am
Forum: Custom Dungeons
Topic: Mystrock, Artisans Path (Complete Ver 1.5)
Replies: 220
Views: 125866

Re: Mystrock, Artisans Path (Complete Ver 1.4)

The static noise is what was super loud, first and foremost >:,3
by TinyZu
Fri Dec 18, 2015 11:05 pm
Forum: Custom Dungeons
Topic: Mystrock, Artisans Path (Complete Ver 1.5)
Replies: 220
Views: 125866

Re: Mystrock, Artisans Path (Complete Ver 1.4)

Duncan1246 wrote:I don't know what to do with the five pushable blocks
SpoilerShow
The house on the lone isle gives you a sound code once all lighthouses are active. Replicate that code with the blocks and pull the lever. Was that how it worked? That's probably how it worked.
by TinyZu
Thu Dec 17, 2015 4:21 pm
Forum: Custom Dungeons
Topic: Mystrock, Artisans Path (Complete Ver 1.5)
Replies: 220
Views: 125866

Re: Mystrock, Artisans Path (Complete Ver 1.4)

3mortis wrote:i cant go back, i can load but still in Selenitic Age without way back to hub :(
If there's nothing on the isle that takes you back, look elsewhere. Otherwise, just let your gamer instinct of "This should be active, probably." lead you.
by TinyZu
Sun Nov 22, 2015 8:43 pm
Forum: Grimrock 2 Discussion
Topic: healing crystals not recharging
Replies: 8
Views: 5630

Re: healing crystals not recharging

What seems to happen is that healing crystals only recharge when you're on the same map as them. Go sleep next to one and you'll see.
by TinyZu
Wed Nov 18, 2015 12:03 am
Forum: Custom Dungeons
Topic: [Mod] Crashed
Replies: 60
Views: 40840

Re: [Mod] Crashed

If you were a rat or more specifically a mouse, what sort of offering would you absolutely love to see? Knowing all the items in the game aside from custom ones, this should be fairly straightforward.
by TinyZu
Tue Nov 17, 2015 12:57 am
Forum: Custom Dungeons
Topic: [Mod] Crashed
Replies: 60
Views: 40840

Re: [Mod] Crashed

jahmiann wrote:I tried all combination with the last 4 essences on forges located in the second room but nothing happen. It's very frustrating ...
I found that to be rather misleading as well. What you're supposed to remember is that these are not forges. These are just their official altars.
by TinyZu
Sat Nov 14, 2015 6:16 am
Forum: Custom Dungeons
Topic: Saturday The 14th : The Day After - Director's Cut
Replies: 16
Views: 10900

Re: Saturday The 14th : The Day After - Director's Cut

Nice ninja post.

I would be lying if I said I wasn't frustrated by some of the puzzles in this game, including mods, but figuring them out is surely more satisfying than cutting down slowly animated, axe-wielding, half-naked men.
by TinyZu
Sat Nov 14, 2015 6:03 am
Forum: Custom Dungeons
Topic: Saturday The 14th : The Day After - Director's Cut
Replies: 16
Views: 10900

Re: Saturday The 14th : The Day After - Director's Cut

1. I tried my best to adapt it to Grimrock but maybe this was not the best place to do that. 2. I had a tough time making the puzzles fit in logically. 3. I also wanted to see if it was possible to make a custom dungeon that was focused around combat instead of puzzles. 4. I know there are people w...
by TinyZu
Sat Nov 14, 2015 12:43 am
Forum: Off-topic Discussion
Topic: RPG resumes here
Replies: 5
Views: 6886

Re: RPG resumes here

Fun threads~ 1) Technically, Pokémon is an RPG, so Red and Blue were my first. The interest already died off in gen 3 though. 1 MKII) The more cookie cutter RPG that comes to mind was Tales of Symphonia. Kinda late to the party I guess. 2) Most memorable moment: Nothing because my memory is arse. If...
by TinyZu
Fri Nov 13, 2015 9:38 pm
Forum: Custom Dungeons
Topic: Saturday The 14th : The Day After - Director's Cut
Replies: 16
Views: 10900

Re: Saturday The 14th : The Day After - Director's Cut

Hassen, Hassen, Hassen. Step up your game, man. You're supposed to be the slasher here, not me. Yet, I must have cut down a good hundred creatures in your camp. It's also highly impolite to whisper loudly into my ear whenever I'm just taking a casual stroll. I'm sorry, what was that? I couldn't hear...