Search found 4 matches
- Tue Sep 22, 2015 7:57 am
- Forum: Mod Creation
- Topic: Class trait mystery
- Replies: 3
- Views: 3686
Re: Class trait mystery
Ya I looked through those. I'm saying I didn't see any traits in the asset pack that governed those particular mechanics. Alchemists creating herbs and fighters having weapon skill charge up reduction. I just wanted to verify that I'm not looking in the wrong places or something, and that those are ...
- Tue Sep 22, 2015 3:10 am
- Forum: Mod Creation
- Topic: Class trait mystery
- Replies: 3
- Views: 3686
Class trait mystery
So I apologize in advance if this is already addressed somewhere, but I hit the search bar with the most probable cues I could think of and came up empty handed, aside from one person asking about it and not getting any answers. There are some aspects of classes that I have no clue where they come f...
- Mon Sep 21, 2015 7:26 pm
- Forum: Mod Creation
- Topic: Ludological thoughts
- Replies: 5
- Views: 5839
Re: Ludological thoughts
Interesting reads all around. :) I do think something has been missed though. Examining games as games and nothing more, I'd say this discussion is completely on target. But I don't necessarily believe that all games are designed purely as a game by the definitive factors vidarfreyr mentioned. Peopl...
- Sun Sep 20, 2015 1:58 am
- Forum: Grimrock 2 Discussion
- Topic: Feedback, for what it is worth
- Replies: 2
- Views: 6371
Feedback, for what it is worth
I've not been so addicted to a game in a long long time. LoG2 was a real gem of a find. I really hope there is a third coming! With that said, I'm certain if there is a third coming, you guys are looking to improve this title even further. So just wanted to give some feedback in that regard. The mos...