Search found 32 matches

by CainOrdamoth
Fri Jan 26, 2018 12:43 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3753
Views: 1478099

Re: Ask a simple question, get a simple answer

Hello all. Quick question about the momentum of thrown objects through teleporters. I have a teleporter set up with a script that moves the teleport target location every second or so as part of a puzzle. But the momentum of items thrown through is finicky. Throwing weapons (like shuriken) work fine...
by CainOrdamoth
Sat Jan 20, 2018 1:09 am
Forum: Mod Creation
Topic: Confining a Viper Root to an area
Replies: 5
Views: 4021

Re: Confining a Viper Root to an area

I can vouch for zimberzimber's viper root def. I'm using it in my dungeon and it works very well. :twisted:
by CainOrdamoth
Fri Aug 18, 2017 3:27 am
Forum: Custom Dungeons
Topic: Exellion : Chronicles of the Grim Reaper
Replies: 74
Views: 70135

Re: Exellion : Chronicles of the Grim Reaper

Just played a bit more, and getting the same error on the console about those missing sounds. I've only seen turtles underwater in the mod so far, did you include land turtles, too? The turtle_hit and turtle_die sounds are only defined in the land turtle file so if you removed it it removed those so...
by CainOrdamoth
Thu Aug 17, 2017 3:43 am
Forum: Custom Dungeons
Topic: Exellion : Chronicles of the Grim Reaper
Replies: 74
Views: 70135

Re: Exellion : Chronicles of the Grim Reaper

Hi, just started playing today and am really enjoying it so far, really good work. Slight bug, the turtle is missing a few sounds, specifically the turtle_hit and turtle_die sounds.
by CainOrdamoth
Wed Aug 16, 2017 4:45 pm
Forum: Custom Dungeons
Topic: The Treasures of Khilvon
Replies: 11
Views: 10213

Re: The Treasures of Khilvon

Hello, thanks for trying the dungeon out. Unfortunately I've cancelled this project. Because I was new to the modding scene I made a lot of technical errors - so many in fact I reasoned I may as well just scrap it and start over, which I did. In the time since I've been working on another project ca...
by CainOrdamoth
Tue Apr 25, 2017 3:33 pm
Forum: Mod Creation
Topic: Making elevations work outdoors
Replies: 3
Views: 3449

Re: Making elevations work outdoors

Yes, for elevations you need to place the forest_elevation_edge pieces manually. Its tedious, but not so bad to place them all and raise them at the same time. The ladder issue might be ceiling height. Did you raise the ceiling height as you made the elevations?
by CainOrdamoth
Tue Apr 11, 2017 9:24 pm
Forum: Mod Creation
Topic: Copy/Paste Editor Crash
Replies: 6
Views: 4742

Re: Copy/Paste Editor Crash

It goes well, tyvm for asking. :) Now I know the cause for the issue I've not had any problems with it... until I suffer a slight mental lapse and forget about it and lose a day's worth of stuff. I've got in the habit of saving after nearly every object I place. I think I spend more time saving than...
by CainOrdamoth
Wed Mar 15, 2017 12:47 pm
Forum: Mod Creation
Topic: Testers wanted
Replies: 5
Views: 4034

Re: Testers wanted

Awesome, thanks. Any other takers?
by CainOrdamoth
Fri Mar 03, 2017 4:33 am
Forum: Mod Creation
Topic: Testers wanted
Replies: 5
Views: 4034

Testers wanted

Hi all. I'm currently working on a mod and its nearing a stage I feel I need other people to start beta testing it for me, both in terms of bugs etc. and general design feedback. I probably won't send out beta copies for a while yet (got a lot on my plate), but thought I'd throw this up now to see i...
by CainOrdamoth
Sat Feb 18, 2017 12:26 am
Forum: Mod Creation
Topic: Copy/Paste Editor Crash
Replies: 6
Views: 4742

Re: Copy/Paste Editor Crash

I see. It only seemed to start crashing when using my custom assets so I figured it was an issue with them. I just tried it on the default dungeon assets and the same problem occurs which is kinda weird because I've not encountered it before, I feel like I've done this a thousand times already, but ...