Search found 32 matches
- Fri Jan 26, 2018 12:43 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3753
- Views: 1478099
Re: Ask a simple question, get a simple answer
Hello all. Quick question about the momentum of thrown objects through teleporters. I have a teleporter set up with a script that moves the teleport target location every second or so as part of a puzzle. But the momentum of items thrown through is finicky. Throwing weapons (like shuriken) work fine...
- Sat Jan 20, 2018 1:09 am
- Forum: Mod Creation
- Topic: Confining a Viper Root to an area
- Replies: 5
- Views: 4021
Re: Confining a Viper Root to an area
I can vouch for zimberzimber's viper root def. I'm using it in my dungeon and it works very well. 

- Fri Aug 18, 2017 3:27 am
- Forum: Custom Dungeons
- Topic: Exellion : Chronicles of the Grim Reaper
- Replies: 74
- Views: 70135
Re: Exellion : Chronicles of the Grim Reaper
Just played a bit more, and getting the same error on the console about those missing sounds. I've only seen turtles underwater in the mod so far, did you include land turtles, too? The turtle_hit and turtle_die sounds are only defined in the land turtle file so if you removed it it removed those so...
- Thu Aug 17, 2017 3:43 am
- Forum: Custom Dungeons
- Topic: Exellion : Chronicles of the Grim Reaper
- Replies: 74
- Views: 70135
Re: Exellion : Chronicles of the Grim Reaper
Hi, just started playing today and am really enjoying it so far, really good work. Slight bug, the turtle is missing a few sounds, specifically the turtle_hit and turtle_die sounds.
- Wed Aug 16, 2017 4:45 pm
- Forum: Custom Dungeons
- Topic: The Treasures of Khilvon
- Replies: 11
- Views: 10213
Re: The Treasures of Khilvon
Hello, thanks for trying the dungeon out. Unfortunately I've cancelled this project. Because I was new to the modding scene I made a lot of technical errors - so many in fact I reasoned I may as well just scrap it and start over, which I did. In the time since I've been working on another project ca...
- Tue Apr 25, 2017 3:33 pm
- Forum: Mod Creation
- Topic: Making elevations work outdoors
- Replies: 3
- Views: 3449
Re: Making elevations work outdoors
Yes, for elevations you need to place the forest_elevation_edge pieces manually. Its tedious, but not so bad to place them all and raise them at the same time. The ladder issue might be ceiling height. Did you raise the ceiling height as you made the elevations?
- Tue Apr 11, 2017 9:24 pm
- Forum: Mod Creation
- Topic: Copy/Paste Editor Crash
- Replies: 6
- Views: 4742
Re: Copy/Paste Editor Crash
It goes well, tyvm for asking. :) Now I know the cause for the issue I've not had any problems with it... until I suffer a slight mental lapse and forget about it and lose a day's worth of stuff. I've got in the habit of saving after nearly every object I place. I think I spend more time saving than...
- Wed Mar 15, 2017 12:47 pm
- Forum: Mod Creation
- Topic: Testers wanted
- Replies: 5
- Views: 4034
Re: Testers wanted
Awesome, thanks. Any other takers?
- Fri Mar 03, 2017 4:33 am
- Forum: Mod Creation
- Topic: Testers wanted
- Replies: 5
- Views: 4034
Testers wanted
Hi all. I'm currently working on a mod and its nearing a stage I feel I need other people to start beta testing it for me, both in terms of bugs etc. and general design feedback. I probably won't send out beta copies for a while yet (got a lot on my plate), but thought I'd throw this up now to see i...
- Sat Feb 18, 2017 12:26 am
- Forum: Mod Creation
- Topic: Copy/Paste Editor Crash
- Replies: 6
- Views: 4742
Re: Copy/Paste Editor Crash
I see. It only seemed to start crashing when using my custom assets so I figured it was an issue with them. I just tried it on the default dungeon assets and the same problem occurs which is kinda weird because I've not encountered it before, I feel like I've done this a thousand times already, but ...