Search found 69 matches

by Eburt
Wed Nov 16, 2016 5:04 am
Forum: Mod Creation
Topic: [SCRIPT] Safe Ladder - descend ladders without falling
Replies: 8
Views: 3097

Re: [SCRIPT] Safe Ladder - Opinions?

I'm quite interested in this. I had wanted to do something similar, but never worked on it. Should the party descend "smoothly", or hesitate slightly on each "step"? (Implemented) Should the party make sounds as they step on "each rung"? (Implemented) Should the sound that plays when the party falls...
by Eburt
Wed Nov 02, 2016 2:02 am
Forum: Grimrock 2 Discussion
Topic: How well does the Str attribute scale?
Replies: 4
Views: 3963

Re: How well does the Str attribute scale?

That was quite enlightening. Thanks minmay, I appreciate the corrections. I guess I've been over-simplifying things.
by Eburt
Wed Nov 02, 2016 12:55 am
Forum: Grimrock 2 Discussion
Topic: How well does the Str attribute scale?
Replies: 4
Views: 3963

Re: How well does the Str attribute scale?

Weapon damage all works the same, regardless of what it scales off of (except for firearms, which do not scale). The formula for average weapon damage is: base weapon average dmg + relevant attribute score - 10 The minimum damage is 50% of that (minimum of 1) and the maximum damage is 150% of that. ...
by Eburt
Thu Oct 27, 2016 2:28 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 2814
Views: 513504

Re: Ask a simple question, get a simple answer

Thanks Isaac. Yes, that works if the party is in front of something I want to place the item on, but I want to generally prevent them from throwing items at all when certain conditions are met. However, they may have to place items in surfaces, etc. under the same conditions. I tried attaching somet...
by Eburt
Wed Oct 26, 2016 4:32 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 2814
Views: 513504

Re: Ask a simple question, get a simple answer

Is there a way to prevent the party from throwing an item from the mouse pointer, but not prevent other functionality such as movement or placement of the item on a surface?
by Eburt
Fri Oct 14, 2016 12:59 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 2814
Views: 513504

Re: Ask a simple question, get a simple answer

How is "self" defined when used in the spell? My guess is self.go.id returns nil in your context.
by Eburt
Mon Oct 10, 2016 12:17 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 2814
Views: 513504

Re: Ask a simple question, get a simple answer

Thanks again minmay and Isaac. I think I understand where I was going wrong now.
by Eburt
Sun Oct 09, 2016 11:11 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 2814
Views: 513504

Re: Ask a simple question, get a simple answer

Thanks for the replay minmay. Unfortunately, I'm not able to get it to export correctly using that script. Can't get the model to open in GMT or Grimrock (obviously meaning I don't know if the animation worked). I assume this is something wrong with the model itself, since importing a default asset ...
by Eburt
Sun Oct 09, 2016 9:39 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 2814
Views: 513504

Re: Ask a simple question, get a simple answer

I'm having trouble with a custom animation. I export from Blender to fbx and use GrimFBX to generate the .model and .animation files. I do get a couple messages in GrimFBX, "GrimAnimation: Could not open file for writing." but it doesn't seem to matter - everything still loads into GMT just fine. I ...
by Eburt
Wed Sep 28, 2016 5:25 am
Forum: Mod Creation
Topic: Shared life pools
Replies: 5
Views: 1903

Re: Shared life pools

You need to check to make sure the monster being healed actually has less health (otherwise it can just hurt it instead). Also, it will be impossible for the party to ever kill the monsters unless they can one-hit them. Any time damage is dealt to one, it will just be reset to the other's health poo...