Search found 12 matches

by pstair
Sun Oct 18, 2015 7:32 am
Forum: Custom Dungeons
Topic: Mystrock, Artisans Path (Complete Ver 1.5)
Replies: 220
Views: 153880

Re: Mystrock, Artisans Path (Complete Ver 1.3)

Great to see that this mod has been completed, I remember playing an earlier iteration a few months back.

Enjoy the free bump, will make a post after completing the mod :D
by pstair
Wed Jun 10, 2015 2:56 pm
Forum: Custom Dungeons
Topic: [MOD] - Eye of the Atlantis - version 3j
Replies: 741
Views: 389601

Re: [MOD] - Eye of the Atlantis - RELEASED version 2d

Hi any clues on the puzzles in sleepers lair - specifically the box puzzle and blue-green? For box puzzle, I dont see any clues to hint to a possible solution. For blue-green I had tried putting 2 blue on one side and blue+yellow (which makes green) on the other . edit: also for frozen lake - not su...
by pstair
Mon Jun 08, 2015 4:40 pm
Forum: Custom Dungeons
Topic: [MOD] - Eye of the Atlantis - version 3j
Replies: 741
Views: 389601

Re: [MOD] - Eye of the Atlantis - RELEASED version 2d

Any hints for
SpoilerShow
888
puzzle?
SpoilerShow
I've tried walking in the path that a person would normally write the number 8 (thrice) but doesnt seem to work?
by pstair
Sun Jun 07, 2015 4:59 pm
Forum: Custom Dungeons
Topic: [MOD] - Eye of the Atlantis - version 3j
Replies: 741
Views: 389601

Re: [MOD] - Eye of the Atlantis - RELEASED version 2d

Edit: Got stuck with the cemetary puzzle on level 1, but finally managed to get it to work. For those still having problems despite thinking that they have the correct solutions, strongly recommend working with weights that are multiples of 1.0 or 0.5 kg's. I had tried with 0.1's previously and it d...
by pstair
Tue Jun 02, 2015 2:52 pm
Forum: Custom Dungeons
Topic: Mystrock, Artisans Path (Complete Ver 1.5)
Replies: 220
Views: 153880

Re: Legend of Mystrock (Demo Ver 2.9.0 complete)

What I liked: -Myst Island, the rendition was pretty accurate and fun to do. -Usurper fight -Moving walls in Skeleton boss fight. What I hated: -Rat bosses fight. I figured out that you can close the walls on the side bosses but then the stupid rat swarms path onto the buttons and free the rat bosse...
by pstair
Fri Feb 20, 2015 3:16 am
Forum: Custom Dungeons
Topic: Bacodar's Realm
Replies: 118
Views: 87177

Re: Bacodar's Realm

As most people have said, level design is pretty cool but the combat in this module is way overtuned.
by pstair
Fri Jan 30, 2015 2:58 pm
Forum: Custom Dungeons
Topic: [Mod] Crashed
Replies: 60
Views: 51950

Re: [Mod] Crashed

Also for those who are just missing the final earth essence and don't feel like playing through the patched mod:
SpoilerShow
you may consider putting spawn("essence_earth") into console to get it. although, you arent really missing much from solving the "balance" riddle aside from a sense of completion :P
by pstair
Fri Jan 30, 2015 2:56 pm
Forum: Custom Dungeons
Topic: My reviews of Grimrock 2 Custom Dungeons
Replies: 36
Views: 25267

Re: My reviews of Grimrock 2 Custom Dungeons

This thread has turned into reviews of a review. Will eagerly await future reviews and the associated reviews of those reviews.
by pstair
Sun Jan 25, 2015 3:56 am
Forum: Custom Dungeons
Topic: [Mod] Crashed
Replies: 60
Views: 51950

Re: [Mod] Crashed

Hi, nice mod. Enjoying it so far but.. I'm in the forest ruins and there's a spike gate I can't open. It's got what looks like the Helm of Valour behind it. I've looked everywhere for a button but no luck. Can you help? journeying through the rat dungeon will bring you to the other side of that are...
by pstair
Sat Jan 24, 2015 2:21 am
Forum: Custom Dungeons
Topic: The Legend of the Lost Dwarf Kingdom of Kahrak'arul
Replies: 252
Views: 143620

Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul

@Gunnar If the above solution doesnt work, do note that I was able to solve the issue you mentioned by using ranged weapons.