Search found 29 matches

by Kholdy
Tue Oct 11, 2016 1:23 pm
Forum: Mod Creation
Topic: Multiple magic schools spells pack
Replies: 203
Views: 116896

Re: Multiple magic schools spells pack

What I meant about Feast is that it makes food obsolete SO THAT the food you DO find in the game all go to your Farmer. I should've made that clear. In one of the mods (I forgot which ones), you can find 4 necklaces that no longer requires food, and that game never drops any necklaces. That is also ...
by Kholdy
Tue Oct 11, 2016 12:55 am
Forum: Mod Creation
Topic: Multiple magic schools spells pack
Replies: 203
Views: 116896

Re: Multiple magic schools spells pack

Let me tell you my favorite spells so far from your pack: 1) Shield + Aura. My front 2 do not cast magic, so being able to shield the entire party is amazing. 2) Life Bloom + Aura. With Shield and Life Bloom on the entire party, I feel like I broke the game somehow. Isle of Nex is probably too easy ...
by Kholdy
Mon Oct 10, 2016 3:55 am
Forum: Mod Creation
Topic: Multiple magic schools spells pack
Replies: 203
Views: 116896

Re: Multiple magic schools spells pack

Here's some early feedback since I didn't realize you actually changed the base game. I saw that you added some bonuses to the original skills. The bonus to Heavy Weapon is nice, since it's always been outshone by Light Weapons. Firearms are now not as stupid to use, and the bonus is important becau...
by Kholdy
Sun Oct 09, 2016 3:03 am
Forum: Mod Creation
Topic: Multiple magic schools spells pack
Replies: 203
Views: 116896

Re: Multiple magic schools spells pack

Did you make some changes to the map? I think you must have. I found the Boots of Earth, so I'm guessing I have to fire different elemental projectiles into those other holes I found.
by Kholdy
Sun Oct 09, 2016 12:12 am
Forum: Mod Creation
Topic: Multiple magic schools spells pack
Replies: 203
Views: 116896

Re: Multiple magic schools spells pack

I patiently waited for it! I'm going to start it now, feedback coming when I get somewhat far.
by Kholdy
Thu Oct 06, 2016 4:21 am
Forum: Mod Creation
Topic: Multiple magic schools spells pack
Replies: 203
Views: 116896

Re: Multiple magic schools spells pack

Hello there. I'm actually quite impressed with the spell pack. I'm trying to play the normal campaign with the mod, but it's extremely annoying that I have to learn from a scroll before casting it. Is there a way you can disable this? I can find all the scrolls fine, but there are so many scrolls th...
by Kholdy
Mon Oct 03, 2016 11:12 am
Forum: Custom Dungeons
Topic: [MOD] Wrath of the Gorgons v1.2 now released
Replies: 67
Views: 43049

Re: [MOD] Wrath of the Gorgons v1.2 now released

Hello there. Can I just ask what average level will I be at with a non-human by the end of the game?
by Kholdy
Sun Sep 25, 2016 1:31 am
Forum: Custom Dungeons
Topic: The Crack of Doom Version 1.01 is Live
Replies: 58
Views: 32475

Re: The Crack of Doom Version 1.01 is Live

How do I get the chest on top of the forge?

EDIT: I'm not sure if you said before, but what level will you most likely be at the end of the game? Non-human.
by Kholdy
Thu Sep 22, 2016 6:14 am
Forum: Custom Dungeons
Topic: The Crack of Doom Version 1.01 is Live
Replies: 58
Views: 32475

Re: The Crack of Doom Version 1.01 is Live

Ok, so I guess that area isn't a secret and just some place you fall into. I actually solved the acolyte puzzle...then took back my acolyte staff. The teleporter stayed, so i thought the puzzle was "finished" and I could take my items back lol.
by Kholdy
Wed Sep 21, 2016 10:36 am
Forum: Custom Dungeons
Topic: The Crack of Doom Version 1.01 is Live
Replies: 58
Views: 32475

Re: The Crack of Doom Version 1.01 is Live

Okay, I found the secret button. I actually already got into the gear room, and I was actually also thinking there would be a secret button inside to open the chest. However, because the surrounding are stones (and I don't think there are secret buttons in stones), I didn't look very carefully. I n...