Search found 243 matches

by vanblam
Mon Jan 06, 2020 4:28 pm
Forum: Mod Creation
Topic: Vanblam Resource Packs - Red Cave - Beta 0.3
Replies: 43
Views: 32875

Re: Vanblam Resource Packs - Red Cave - Beta 0.3

Hey guys happy new year!, Well November was the plan but I ran into to life issues. Now that I have that out of the way, I can complete this project. I decided to not release any more betas and going straight to completion and uploading to the nexus. I'm hoping it will be this month but no later the...
by vanblam
Fri Oct 25, 2019 9:22 pm
Forum: Mod Creation
Topic: Vanblam Resource Packs - Red Cave - Beta 0.3
Replies: 43
Views: 32875

Re: Vanblam Resource Packs - Red Cave - Beta 0.3

Hey guys I know its been a while since I posted, have a few other projects going on that needed my attention. But I will be finishing Red Cave in November. I've added many many LOD's to models, created statues and redesigned a few trees. Today I finished my shooter and receptor :D. I have also been ...
by vanblam
Fri Sep 27, 2019 5:18 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3511
Views: 1009938

Re: Ask a simple question, get a simple answer

Does someone know where to get the Grimrock 2 dungeon file or "dungeon.lua" Has anyone ever recreated it?
by vanblam
Mon Sep 16, 2019 1:11 am
Forum: Mod Creation
Topic: Shadowgate 2014 "Inspired" (Resource Pack)
Replies: 185
Views: 91739

Re: Shadowgate 2014 "Inspired" (Resource Pack)

For me personally it doesn't matter if the player glitches through it partially. I can offset the position anyways if needed. I'm not gonna let the player get close to it. It's gonna be used as scenery. I was just wondering if you could make 2 seperate things of it. The skull itself and then the ha...
by vanblam
Fri Sep 13, 2019 4:14 pm
Forum: Mod Creation
Topic: Shadowgate 2014 "Inspired" (Resource Pack)
Replies: 185
Views: 91739

Re: Shadowgate 2014 "Inspired" (Resource Pack)

Sorry I never saw this post till now lol, yea I took that out. I could add it again, but I need to work on it. I removed it because the crystal was always in your face. Ill look into adding it again :)
by vanblam
Wed Sep 11, 2019 1:32 am
Forum: Mod Creation
Topic: Vanblam Resource Packs - Red Cave - Beta 0.3
Replies: 43
Views: 32875

Re: Vanblam Resource Packs - Red Cave - Beta 0.3

Added some statues and wall extenders for more elaborate designs. The mountains are also finished, they contain a castle, trees, bushes and ruins (that can be disabled if desired). Beta 0.4 almost complete. :)

Image
by vanblam
Thu Sep 05, 2019 1:28 am
Forum: Mod Creation
Topic: Vanblam Resource Packs - Red Cave - Beta 0.3
Replies: 43
Views: 32875

Re: Vanblam Resource Packs - Red Cave - Beta 0.3

Been working on some background assets, I have a set of mountains that have the option to rotate to one of the 4 sides to help create the illusion of mountain ranges ( each side is offset 90 units back (30 squares) ) . I built a castle in the middle of the mountain ranges, adds as a nice background ...
by vanblam
Wed Aug 28, 2019 8:57 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3511
Views: 1009938

Re: Ask a simple question, get a simple answer

Ahh, I see. Thanks for the tips guys :) I didn't even know chasm existed lol.
by vanblam
Tue Aug 27, 2019 3:44 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3511
Views: 1009938

Re: Ask a simple question, get a simple answer

This requires a bit of scripting in the object/component's onInit hook. When it loads, it must inspect its [4] adjacent tiles for other instances of itself, and choose the appropriate icon to blend in with these. Also: the option exists to rotate the icon; that could help cut the number of icons ne...
by vanblam
Mon Aug 26, 2019 8:40 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3511
Views: 1009938

Re: Ask a simple question, get a simple answer

https://github.com/JKos/log2doc/wiki/Components#mapgraphicscomponent-component Example: { class = "MapGraphics", image = "mod_assets/ext/sx_urban_town/textures/bed_automap.tga", }, So I can use just "MapGraphics" to create an entire new water for the automap? Edges and multiple icons? Like all the ...