Search found 807 matches

by Azel
Wed Nov 21, 2018 8:52 pm
Forum: Mod Creation
Topic: Metal Cube Boss from LOG1 Import
Replies: 13
Views: 3886

Re: Metal Cube Boss from LOG1 Import

Yep, I would definitely update my Mod to have the Cube come to life. Right now the Cube sits in the Mechanical Age in my Grimrock Mod (Mystrock) as a stationary artifact. aaww
by Azel
Wed Nov 21, 2018 8:49 pm
Forum: Mod Creation
Topic: Win 10 Support yet?
Replies: 5
Views: 591

Re: Win 10 Support yet?

Thanks Pompidom. I do use Win 7 compatibility, but I haven't tried the NT Core patch. Some of the errors I receive have been encountered by others. I've tried nearly every recommendation I found both on this Forum and on Steam. One of the errors was an Audio error, the other was this: D3DError = D3D...
by Azel
Wed Nov 21, 2018 10:44 am
Forum: Mod Creation
Topic: Win 10 Support yet?
Replies: 5
Views: 591

Re: Win 10 Support yet?

I know the game itself runs on Win 10, I'm talking about the Editor. And the Editor has definitely had problems on Win 10. Sure you can launch it, look at it, and even mess around with a project. But the moment you try to actually "run" your dungeon via the Editor, it crashes. I've gotten several er...
by Azel
Sun Nov 18, 2018 10:07 am
Forum: Mod Creation
Topic: Win 10 Support yet?
Replies: 5
Views: 591

Win 10 Support yet?

Hello! It's been a few years since I've loaded up the Dungeon Editor. The biggest reason is that it only ran on my Win 7 Laptop. But that thing is old and dying. I've since moved on to Windows 10 and Virtual Reality as a platform (Oculus Rift). I'd like to get back to some Mod Development with Grimr...
by Azel
Sun Nov 18, 2018 10:02 am
Forum: Custom Dungeons
Topic: Mystrock, Artisans Path (Complete Ver 1.5)
Replies: 204
Views: 72760

Re: Mystrock, Artisans Path (Complete Ver 1.5)

Hi there! Glad to see this Mod is still alive and well. I've been meaning to get back to this for some time now, but real life keeps getting in the way lol Apologies on the Aquatic Chamber confusion. Perhaps there is something I can implement to make it more obvious that the button should be pressed...
by Azel
Wed Apr 04, 2018 6:27 am
Forum: Custom Dungeons
Topic: Mystrock, Artisans Path (Complete Ver 1.5)
Replies: 204
Views: 72760

Re: Mystrock, Artisans Path (Complete Ver 1.5)

Wonderful mod, really enjoying it. Completed all the ages except Stoneship and Rime - how do I get to the Stoneship age (not the pre-age, I did that part with the worshipers)? The void says I lack the proper travel instrument, but I have the scope, and the door won't open. The note saying that "som...
by Azel
Wed Apr 04, 2018 6:23 am
Forum: Custom Dungeons
Topic: Mystrock, Artisans Path (Complete Ver 1.5)
Replies: 204
Views: 72760

Re: Mystrock, Artisans Path (Complete Ver 1.5)

I am found this secret. it is number 18) in my list (Secret level). I'm impressed that you found what I thought would be near impossible secrets! I finally went through your entire list and compared it against the 20 "marked" secrets in the game, and I found the one you missed. Inside the Stoneship...
by Azel
Tue Mar 06, 2018 4:35 pm
Forum: Custom Dungeons
Topic: Mystrock, Artisans Path (Complete Ver 1.5)
Replies: 204
Views: 72760

Re: Mystrock, Artisans Path (Complete Ver 1.5)

RacerX,
SpoilerShow
Take the Elevator up. Once you reach the top, click the button that sends it back down. But don't go down with the Elevator. Instead, step out of the Elevator as soon as you click the button.
by Azel
Sun Mar 04, 2018 12:03 pm
Forum: Custom Dungeons
Topic: Mystrock, Artisans Path (Complete Ver 1.5)
Replies: 204
Views: 72760

Re: Mystrock, Artisans Path (Complete Ver 1.5)

Liolik, I'm still going through you feedback, thanks again. Here is the walkthrough for the final secret: When you are in the Bastion Prison, there is a main challenge where the Player must run South down a corridor and escape a moving spiked wall. This happens on both the East and West Corridors. D...
by Azel
Sun Mar 04, 2018 11:36 am
Forum: Custom Dungeons
Topic: Mystrock, Artisans Path (Complete Ver 1.5)
Replies: 204
Views: 72760

Re: Mystrock, Artisans Path (Complete Ver 1.5)

RacerX, I just walked through the Mechanical Age and confirmed a few things. When you first arrive in the Mechanical Age you are forced to travel to Usurper Island. Here you will find the Fire Elemental, as well as a Boss Battle. Next you will go through the Guarded Pathway where you will find the A...