Search found 63 matches

by Echoplex
Fri May 06, 2016 2:18 am
Forum: Mod Creation
Topic: Stones they should not be there...
Replies: 3
Views: 4922

Re: Stones they should not be there...

So the hilarity of this for me is that I've been trying to figure out what entity place the rocks with the extreme offset for two campaigns now. 600 hours in the editor and that stupid entity eluded me until I read this! Thanks
by Echoplex
Mon May 02, 2016 10:40 pm
Forum: Mod Creation
Topic: Air Elemental Particles Questions
Replies: 6
Views: 7574

Re: Air Elemental Particles Questions

/Mind blown. Can't wait!
by Echoplex
Mon May 02, 2016 9:36 pm
Forum: Mod Creation
Topic: Air Elemental Particles Questions
Replies: 6
Views: 7574

Re: Air Elemental Particles Questions

Oh man that is fantastic, thank you for the in depth explanation Skuggasveinn! I can't wait to dive into this further. This opens a lot of cool doors for me I appreciate it. While you're lurking around here do you think we will ever see a waterfall tutorial? I'm super jealous of that quick video you...
by Echoplex
Mon May 02, 2016 3:30 pm
Forum: Mod Creation
Topic: Air Elemental Particles Questions
Replies: 6
Views: 7574

Air Elemental Particles Questions

Hello Community. I was hoping someone could help me understand the Air Elemental particles and its potential uses. Is it possible to give the Air Elemental particles to monsters other than the Uggardian instead of using their normal diffuse maps? Also I'm not entirely sure I understand how the Uggar...
by Echoplex
Mon May 02, 2016 1:37 am
Forum: Mod Creation
Topic: *Solved* Object Retexturing Help
Replies: 4
Views: 6061

Re: Object Retexturing Help

Got it working finally with updated particles. Thanks a lot Min.
by Echoplex
Mon May 02, 2016 12:33 am
Forum: Mod Creation
Topic: *Solved* Object Retexturing Help
Replies: 4
Views: 6061

Re: Object Retexturing Help

Hey Minmay. Agreed setting the materials is a lot easier and efficient, thank you. Regarding the emissiveColor suggestion, the below code gives an error. mod_assets/scripts/objects.lua: attempt to perform arithmetic on global 'v' (a nil value) Now this is supposed to be just an aesthetic change and ...
by Echoplex
Sun May 01, 2016 10:33 pm
Forum: Mod Creation
Topic: *Solved* Object Retexturing Help
Replies: 4
Views: 6061

*Solved* Object Retexturing Help

Hello community. I'm throwing my hat in the ring trying to learn how to re texture an object. Currently i'm experimenting with creating a dark version of a healing crystal I.e red however I cannot get the custom crystal diffuse map to apply to the custom object created for this purpose dubbed dark_h...
by Echoplex
Thu Apr 07, 2016 4:45 pm
Forum: Mod Creation
Topic: Modding infodump
Replies: 46
Views: 61523

Re: Modding infodump

So far I've seen only visual issues. Which ever entity is placed first seems to take precedence. For example if you place an ocean entity first then a water surface, you will still see your water surface however when you jump in, the water will be crystal clear as the surface is no longer applying u...
by Echoplex
Thu Apr 07, 2016 3:57 pm
Forum: Mod Creation
Topic: Modding infodump
Replies: 46
Views: 61523

Re: Modding infodump

I have seen people place more than one WaterSurfaceComponent on one level. Don't do that. It doesn't work properly. There should be only one WaterSurfaceComponent on a level at a time. Removing one WaterSurfaceComponent and replacing it with another one should be fine, but I haven't tested it very ...
by Echoplex
Tue Apr 05, 2016 9:56 pm
Forum: Mod Creation
Topic: Crash on startup in Dungeon Editor
Replies: 3
Views: 5052

Re: Crash on startup in Dungeon Editor

Thanks gentleman for the support, I was able to fix the issue. I'll definitely be backing up my folder more regularly.