Search found 72 matches

by QuintinStone
Mon Dec 29, 2014 1:57 am
Forum: Mod Creation
Topic: magic door
Replies: 4
Views: 5325

Re: magic door

bongobeat wrote:Lol!
I ve searched everywhere the forcefield, but not in the spell definitions... :roll:

here is another try more simple, with a forcefield:
The force field is defined in assets\scripts\spells\force_field.lua
by QuintinStone
Wed Dec 24, 2014 10:58 pm
Forum: Mod Creation
Topic: [Assets] MinAssets 1.2.0
Replies: 19
Views: 18986

Re: [Assets] MinAssets 1.0.0

Periodiko wrote:What do you do with textures/materials to make objects translucent?
By changing the alpha layer on the diffuse map texture.
by QuintinStone
Sat Dec 20, 2014 9:03 pm
Forum: Mod Creation
Topic: List of Weapons & Armor
Replies: 46
Views: 78817

Re: List of Weapons & Armor

Halluinoid wrote:thanks Mal85 :D (I don't have Excel :( )
You can download the Excel file and upload it to Google Docs also.
by QuintinStone
Wed Dec 17, 2014 2:33 am
Forum: Mod Creation
Topic: Sx_Town_Set - Swinging Door
Replies: 25
Views: 21294

Re: Sx_Town_Set - Swinging Door

Maybe this LOG1 to LOG2 animation converter will do the trick?

viewtopic.php?f=22&t=7913&p=84745#p84745
by QuintinStone
Wed Dec 10, 2014 7:19 pm
Forum: Mod Creation
Topic: Having some trouble with shootProjectile
Replies: 30
Views: 36782

Re: Having some trouble with shootProjectile

Haha! I went the same route and made it a spell! :lol: defineObject{ name = "dart_spell", baseObject = "base_spell", components = { { class = "Model", model = "assets/models/items/blowpipe_dart.fbx", rotation = vec(0, 90, 0), }, { class = "Projectile"...
by QuintinStone
Tue Dec 09, 2014 4:54 pm
Forum: Mod Creation
Topic: Asset Pack v1
Replies: 40
Views: 159406

Re: Asset Pack v1

Ah, that was the common belief. But many of us have run into this "isn't flying" error:

viewtopic.php?f=22&t=8265#p84441
by QuintinStone
Mon Dec 08, 2014 8:43 pm
Forum: Mod Creation
Topic: Scripting Reference (work in progress)
Replies: 95
Views: 91258

Re: Scripting Reference (work in progress)

SurfaceComponent has an undocumented contents method.

I'll make an account to do editing when I get the chance.
by QuintinStone
Sat Dec 06, 2014 10:53 pm
Forum: Mod Creation
Topic: Asset Pack v1
Replies: 40
Views: 159406

Re: Asset Pack v1

petri, what do we have to do to get the global shootProjectile() function to work?
by QuintinStone
Sat Dec 06, 2014 3:02 am
Forum: Mod Creation
Topic: Hiring party member(s) script - SOLVED
Replies: 71
Views: 58677

Re: Huge script request - new party member(s)

Nice work!
by QuintinStone
Fri Dec 05, 2014 6:59 pm
Forum: Mod Creation
Topic: Hiring party member(s) script - SOLVED
Replies: 71
Views: 58677

Re: Huge script request - new party member(s)

Drakkan, I might take a look at this this weekend.