Search found 61 matches

by Aisuu
Mon Mar 09, 2015 10:24 am
Forum: Mod Creation
Topic: Editor Tutorials on YouTube - part 13 is out
Replies: 165
Views: 155964

Re: Editor Tutorials on YouTube - part 13 is out

Thank you Skuggasveinn for this awesome tutorial ;)
by Aisuu
Mon Mar 02, 2015 9:04 am
Forum: Mod Creation
Topic: Editor Tutorials on YouTube - part 13 is out
Replies: 165
Views: 155964

Re: Editor Tutorials on YouTube - part 12 is out

Awesome news :)

bitcpy plugin was first thing I tryed, but either I end up with weird model or animation. Little step by step tutorial would by sooo helpful :mrgreen:
by Aisuu
Sun Mar 01, 2015 12:24 pm
Forum: Mod Creation
Topic: Editor Tutorials on YouTube - part 13 is out
Replies: 165
Views: 155964

Re: Editor Tutorials on YouTube - part 12 is out

I would like to thank you Skuggasveinn for all your tutorials. They are very helpfull and inspiring. :)

Any chance for another tutorial of creating simple animation, like in your winter set "rope ladder".

I was trying it myself, but it come out all weird or not working at all :(
by Aisuu
Mon Jan 12, 2015 7:47 pm
Forum: Mod Creation
Topic: few sound questions - SOLVED
Replies: 5
Views: 1870

Re: few sound questions

2. You can use delayedCall function?
by Aisuu
Mon Jan 12, 2015 7:23 pm
Forum: Mod Creation
Topic: MultiAlcoveManager
Replies: 28
Views: 8860

Re: MultiAlcoveManager

Jeej, tu nas je jak vela.. :)
(Cool, so many of us..)

I will use this in my mod. Thx for this AdrTru :)
by Aisuu
Mon Jan 12, 2015 10:26 am
Forum: Mod Creation
Topic: Changeing damage on Spells
Replies: 18
Views: 5086

Re: Changeing damage on Spells

Thank you guys for the help :)
by Aisuu
Sun Jan 11, 2015 10:00 pm
Forum: Mod Creation
Topic: Changeing damage on Spells
Replies: 18
Views: 5086

Re: Changeing damage on Spells

Fot better visual effect. Funny thing is, that with "1" it works for east and west. But why does it only work with "0.5" fot north and south? :shock:
by Aisuu
Sun Jan 11, 2015 9:12 pm
Forum: Mod Creation
Topic: Changeing damage on Spells
Replies: 18
Views: 5086

Re: Changeing damage on Spells

You need to do a check to see if the party is in front of a wall. Add this to your script and run the function checkwall(), if it returns true, then spawn the fireball on the same square as the party, if it returns false, spawn it one tile in front of the party. function checkwall() local direction...
by Aisuu
Sun Dec 28, 2014 10:51 pm
Forum: Mod Creation
Topic: Hook framework (a.k.a LoG Framework 2)
Replies: 42
Views: 19317

Re: Hook framework (a.k.a LoG Framework 2)

Eleven Warrior wrote:Thank you Jkos for the help :) How would I add a onPickUp hook to this dagger so when the party picks it up it will do a hudPrint etc...
Try this:
SpoilerShow

Code: Select all


fw.script:set('my_item@item.mymod.onPickUpItem',function()
     hudPrint("picked up")
end)
by Aisuu
Mon Dec 22, 2014 5:22 pm
Forum: Mod Creation
Topic: Ankle and knee deep water mods?
Replies: 15
Views: 7205

Re: Ankle and knee deep water mods?

I remember someone modded a flooded dungeon for the first game? That was me, I've already started on the same mod for LoG2, it's working-ish :D To say it's a hack is an understatement, but so was flooded dungeon for LoG1, limitations are that you can't have water that sinks the party on the same le...