Search found 12 matches

by TheLegendaryNarwhal
Tue Nov 04, 2014 7:01 pm
Forum: Mod Creation
Topic: List of components and methods
Replies: 37
Views: 15828

Re: List of components and methods

So incredibly helpful! <3
by TheLegendaryNarwhal
Sun Nov 02, 2014 6:09 am
Forum: Grimrock 2 Discussion
Topic: Changes from Grimrock 1 you DIDN'T like
Replies: 79
Views: 33911

Re: Changes from Grimrock 1 you DIDN'T like

I just really wish that firearms were more powerful then they are, and that maybe in someway pellet creation was a thing. You do not find enough pellets to support a firearms user who is seriously contributing on every pack and not just shooting once to share in exp. There are only 5 guns in the ent...
by TheLegendaryNarwhal
Fri Oct 31, 2014 2:15 am
Forum: Grimrock 2 Discussion
Topic: God I'm hating this game right now...
Replies: 26
Views: 10991

Re: God I'm hating this game right now...

Yep, just came from the archives/lexiconary to get the password stuff for the cemetery. Came back through forgotten river and flying thunder lizards and these bastards showed up. I had a mage with enough skill to use dispel thankfully but good god what were the designers thinking. As multiple other ...
by TheLegendaryNarwhal
Thu Oct 30, 2014 11:36 pm
Forum: Custom Dungeons
Topic: Firearms Testing Range!
Replies: 4
Views: 3461

Re: Firearms Testing Range!

I'm not sure how to do that since I haven't needed to before but if you know how then let me know and I'll do it for sure. I'll look into it in my spare time anyway.
by TheLegendaryNarwhal
Sun Oct 26, 2014 4:34 pm
Forum: Mod Creation
Topic: ...........
Replies: 16
Views: 7540

Re: [Script] Starting Items for Party (VERY Alpha)

Definitely a super useful post! Didn't pay much attention to it at first since I was only interested in things with stack counts like cannon balls and such, this second installment will probly help me quite a bit. Going to try to isolate the spawn+stack size set part without all the rest of the code...
by TheLegendaryNarwhal
Sun Oct 26, 2014 4:28 pm
Forum: Mod Creation
Topic: List of Weapons & Armor
Replies: 46
Views: 37096

Re: List of Weapons & Armor (work in progress)

Yea firearms are super annoying in the editor b/c they don't fall under weapons, throwing weapons, or missile weapons. For some reason they're just under items....why they aren't classified as "weapons" god only knows lol. Wish we could make our own personal filters for the assets list, that'd be co...
by TheLegendaryNarwhal
Sun Oct 26, 2014 4:49 am
Forum: Mod Creation
Topic: insertItem into inventory?
Replies: 5
Views: 2291

Re: insertItem into inventory?

If backpack spaces start at 13 what are the other spaces designated as? I've tried addItem into 13 and it works fine but things like 12,14 don't seem to do anything. Edit: Also, and I've posted in a different post about spawning entities about this same thing, how would you addItem into your invento...
by TheLegendaryNarwhal
Sun Oct 26, 2014 4:46 am
Forum: Mod Creation
Topic: Spawning an entity
Replies: 10
Views: 4858

Re: Spawning an entity

Question, when spawning in an entity with a count, pellet_box for example, how could you rig a button to spawn more then 1. Trying to get "ammo dispensers" working for my firing range map and I'm stuck trying to get more then just one spawned per press of the button. End goal is:press one button 100...
by TheLegendaryNarwhal
Sun Oct 26, 2014 4:37 am
Forum: Mod Creation
Topic: addItem issue
Replies: 4
Views: 3184

Re: addItem issue

I'm not sure about alcoves but I know when doing addItem into an inventory you can't just use the item, you have to give it a position. So like: party.party:getChampion(1):insertItem(13, pellet_box_1.item) where 13 is the 1st characters top leftmost backpack slot. Followed by the item and then decla...
by TheLegendaryNarwhal
Sun Oct 26, 2014 1:33 am
Forum: Custom Dungeons
Topic: Firearms Testing Range!
Replies: 4
Views: 3461

Firearms Testing Range!

This is a firearms testing range that I built in the dungeon editor for the purpose of allowing you to test all the firearms in the game in a safe environment. First thing I've ever done on the workshop so any and all feedback is appreciated. I am working on a spell version of this so be on the look...