Search found 14 matches

by mythos
Thu Nov 26, 2015 7:28 am
Forum: Mod Creation
Topic: Damage Type on Throwing Weapons
Replies: 5
Views: 5557

Re: Damage Type on Throwing Weapons

and then spawning a TileDamager on the monster's location. But (as we know) tile damager would burn the whole troop, not just the target; in cases of grouped attackers. *And for that we could as well make a knife shaped fire-bomb... but an over powered one, as it isn't destroyed upon use. Here is o...
by mythos
Thu Nov 26, 2015 12:05 am
Forum: Mod Creation
Topic: Damage Type on Throwing Weapons
Replies: 5
Views: 5557

Re: Damage Type on Throwing Weapons

That's a good suggestion. I found another workground by applying a bombItem class to the weapon. Only problem now is the item is consumed. Is there anyway to edit the bomb mechanics or create a new one that doesn't consume the item?

Thanks!
by mythos
Wed Nov 25, 2015 12:15 am
Forum: Mod Creation
Topic: Damage Type on Throwing Weapons
Replies: 5
Views: 5557

Damage Type on Throwing Weapons

I can't seem to find the correct definition to change the damage type for throwing weapons. For example I am trying to make a throwing knife that does fire damage. Is this possible? I have been able to create elemental based weapons for everything else without issue. Any help would be appreciated.
by mythos
Mon Nov 16, 2015 10:25 pm
Forum: Mod Creation
Topic: [Monster] Bring on the snails! [now with turbo-mode]
Replies: 48
Views: 58339

Re: [Monster] Bring on the snails! [now with turbo-mode]

I have model toolkit up and running, but I can't seem to figure out how to add a head node. I have tentacles_long1 selected. Any help would be appreciated.

edit: disregard, I was able to figure it out :)
by mythos
Fri Nov 06, 2015 10:48 pm
Forum: Mod Creation
Topic: [Monster] Bring on the snails! [now with turbo-mode]
Replies: 48
Views: 58339

Re: [Monster] Bring on the snails! [now with turbo-mode]

It seems silly that the developers left these assets out of the new editor. The unused Grimrock 1 monsters total to about 100 MB of models/animations/textures/sounds. It would be silly to inflate the game's size by that much with assets that 99.9% of players won't ever see in the game. Relicensing ...
by mythos
Fri Nov 06, 2015 4:27 am
Forum: Mod Creation
Topic: [Monster] Bring on the snails! [now with turbo-mode]
Replies: 48
Views: 58339

Re: [Monster] Bring on the snails! [now with turbo-mode]

Really excited I found this post. Got snails working. I wish I was smart enough to figure out how to get the Blobs working. It would be really cool if someone put together a Legend of Grimrock Monster Pack for the LoG 2 editor. It seems silly that the developers left these assets out of the new edit...
by mythos
Fri Oct 31, 2014 12:37 pm
Forum: Mod Creation
Topic: Future features for the Editor?
Replies: 21
Views: 19900

Re: Future features for the Editor?

1) Snap to grid (floor) so I don't always have to change heights. I waste a lot of time manually changing them. 2) Ability to make fine tune adjustments to objects without having to use the console and make a script. Better yet, let me adjust in preview mode and save it somehow. 3) Be able to edit m...
by mythos
Thu Oct 30, 2014 4:24 pm
Forum: Mod Creation
Topic: Searching the asset for the dead adventurer (bones)
Replies: 2
Views: 3078

Re: Searching the asset for the dead adventurer (bones)

Had the same problem. Try searching corpse and you should find it.
by mythos
Mon Oct 27, 2014 4:09 am
Forum: Mod Creation
Topic: How Do I Edit Monster and Item Values?
Replies: 5
Views: 6492

Re: How Do I Edit Monster and Item Values?

well its on the todo list on the official website http://www.grimrock.net/modding/ As for the GMT 2, I know for a fact that JohnW has been burning the midnight oil working on that thing, but the final version of that will come after the Model and Animation File Formats will get published (that's al...
by mythos
Mon Oct 27, 2014 3:06 am
Forum: Mod Creation
Topic: How Do I Edit Monster and Item Values?
Replies: 5
Views: 6492

Re: How Do I Edit Monster and Item Values?

Can you confirm that the dev's said they would be releasing the tools? I haven't seen anything from them confirming that they will be doing a similar asset pack.

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