Search found 15 matches

by Slicyr
Sun Feb 07, 2016 3:46 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2968090

Re: Ask a simple question, get a simple answer

I want to make a weapon that scales with willpower instead of dex/str, and I can't figure it out on my own. Anyone know?
by Slicyr
Fri Feb 05, 2016 12:55 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2968090

Re: Ask a simple question, get a simple answer

@Skuggasveiin Thanks, gonna see if I can accomplish anything in Blender.
by Slicyr
Wed Feb 03, 2016 3:26 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2968090

Re: Ask a simple question, get a simple answer

Would be cool to have something like a sarcophagus that acts like a secret door, but instead of going up or down, it moves back one square. openingDirection doesn't seem to accept anything other than "up" and "down". Anyone know how to accomplish this?
by Slicyr
Mon Feb 01, 2016 10:37 am
Forum: Mod Creation
Topic: Forced and/or temporarily disabled party movement?
Replies: 2
Views: 4376

Re: Forced and/or temporarily disabled party movement?

So I found out that I can move and turn the party with PartyComponent:move() and PartyComponent:turn(). Still need to be able to disable the some of the player's controls though.
by Slicyr
Mon Feb 01, 2016 10:11 am
Forum: Mod Creation
Topic: Forced and/or temporarily disabled party movement?
Replies: 2
Views: 4376

Forced and/or temporarily disabled party movement?

My Question Can player movement functions (walking and turning basically) be disabled and/or forced? If so, that would open up a lot of possibilities for unique puzzles and combat challenges. I have a few examples of stuff I'd like to do if it actually is possible to manipulate player movement. &qu...
by Slicyr
Mon Feb 01, 2016 10:10 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2968090

Re: Ask a simple question, get a simple answer

New question now. As I said in the post above, I don't like having the party appear in the staircase, but I'm actually not entirely happy with placing the party one square in front either. What I actually want, if I'm allowed to dream, is to have the party appear in the staircase, but automatically ...
by Slicyr
Mon Feb 01, 2016 10:10 am
Forum: Mod Creation
Topic: hudPrint
Replies: 2
Views: 3579

Re: hudPrint

by Slicyr
Sun Jan 31, 2016 11:14 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2968090

Re: Ask a simple question, get a simple answer

@Sutekh Oooooh I think I might have misunderstood what Hyperbog was asking for from the beginning :?. I thought he wanted the party to rotate after using stairs that are placed in opposite directions, like they usually are, but he was talking about stairs that are only rotated by 90°? Like so: http:...
by Slicyr
Sun Jan 31, 2016 5:45 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2968090

Re: Ask a simple question, get a simple answer

If you place 2 sets of stairs normally - one above the other and aligned with each other - then you don't end up standing in the square in front of the staircase. I get that you might want that for stairs that do NOT rotate the party, but now we're talking about the kind that do, are we not? What I...
by Slicyr
Sun Jan 31, 2016 12:18 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2968090

Re: Ask a simple question, get a simple answer

1: Stairs Make sure that the 2 stairs you're going to / from are targeting each other if they're not positioned one above the other. 2: Invisible Teleporters Place an invisible teleporter on each stair. Would just like to add that if you make the stairs target each other, and not the square in fron...