God damn i just thought to...... lets so complecated :-d . So Lets say three plates : Left : Have to be active middle : Have to be deactive right : Have to be active So i make a counter now with value 2 : Left gets active: counter -1 Left gets deactive : counter +1 middle = nothing happen right gets...
Jea thats true. But this is for Torchholder. if Plate1.floortrigger: <<<<<<<<<<< (And here the problem starts) What is the command to let the script check that this plate is active That is my Problem at the moment. I dont know the commmand to let the script check if the plate is active :). Also the ...
Thanks to both of you. I had the same idea but i think there is a problem. Lets say the counter have a value of 2. And at 0 it triggers the Door. I have three plates and Want 1 and 3 activated and 2 deactivated. If a player goes on Plate1 or Plate3 the counter value goes -1. If he goes on Plate2 not...
Hello. I wanted to start my own Map in LoG2. I´am pretty new at Scripting and the first problems start :) . I want to make a little Pressureplate puzzle. For example. Lets say i Have three Plates. Two of them have to be activated and one of them have to be deactivated to open the Door So in the Edit...