Search found 28 matches

by [SMUG]Ipecac
Mon Oct 27, 2014 9:59 pm
Forum: Mod Creation
Topic: adding onDie condiition to spawned monster
Replies: 2
Views: 1952

Re: adding onDie condiition to spawned monster

it works!! thanks :)(

function zarchtonBossfight()
spawn("zarchton_ambush", 16, 24, 9, 3, 0, "swarm1")
swarm1.monster:addConnector("onDie", "alarm_timer_1", "start")
end
by [SMUG]Ipecac
Mon Oct 27, 2014 8:45 pm
Forum: Mod Creation
Topic: adding onDie condiition to spawned monster
Replies: 2
Views: 1952

adding onDie condiition to spawned monster

Hi guys, How do I add an "onDie" condition to the monster I just spawned? I'd like to do something like: function zarchtonBossfight() spawn("zarchton_ambush", 16, x, y, z, facing, "boss_name") boss_name.monster:onDie(timer_1.timer:start()) zarchton_bossfight.bossfight:activate() zarchton_bossfight.b...
by [SMUG]Ipecac
Sun Oct 26, 2014 5:20 am
Forum: Mod Creation
Topic: Timed Text in one function (for us noobs)
Replies: 10
Views: 6584

Re: Timed Text in one function (for us noobs)

Ha! That's it! it's actually this to make it work. Thanks Komag! theWords = { "Hello", "How are you today?", "I'm doing great, by the way", "What would you like to do next?", "Let's go to the park" } currentLine = 1 function playWords() hudPrint(theWords[currentLine]) currentLine = currentLine +1 end
by [SMUG]Ipecac
Sat Oct 25, 2014 7:17 pm
Forum: Mod Creation
Topic: Looking for a brave adventurer to playtest my dungeon...
Replies: 9
Views: 4880

Re: Looking for a brave adventurer to playtest my dungeon...

Hey Scroll, I got your link yesterday, but it says "not found." can you send me another? Also, it might be worth it to take that paypal money and apply it to the steam version. The workshop is totally handy, easy updating, suggestion threads etc. take a look: http://steamcommunity.com/sharedfiles/fi...
by [SMUG]Ipecac
Sat Oct 25, 2014 8:14 am
Forum: Mod Creation
Topic: custom wav file not working?
Replies: 3
Views: 2573

Re: custom wav file not working?

got it! Thanks :)
by [SMUG]Ipecac
Sat Oct 25, 2014 5:07 am
Forum: Mod Creation
Topic: custom wav file not working?
Replies: 3
Views: 2573

Re: custom wav file not working?

Ah okay. Ive avoided those .lua things! Thanks for the direction.
by [SMUG]Ipecac
Sat Oct 25, 2014 4:49 am
Forum: Mod Creation
Topic: Timed Text in one function (for us noobs)
Replies: 10
Views: 6584

Re: Timed Text in one function (for us noobs)

Like i said, im a noob, but that script actually works and can be adapted to do other things easily. Id be interested In learning the proper syntax to get it working and the stntax cor making other operations besides text work. Looks cool!
by [SMUG]Ipecac
Sat Oct 25, 2014 4:46 am
Forum: Mod Creation
Topic: Timed Text in one function (for us noobs)
Replies: 10
Views: 6584

Re: Timed Text in one function (for us noobs)

You will need " "..

So

hudPrint("words blah blah")

Thats probably it?
by [SMUG]Ipecac
Sat Oct 25, 2014 2:30 am
Forum: Mod Creation
Topic: custom wav file not working?
Replies: 3
Views: 2573

custom wav file not working?

Hey I found a post from GR1 that says i can:

playSound("mod_assets/sounds/sound_name.wav")

I put a wav file in there and called for it, but it says no sound exists? anyone know what I need to do here?
by [SMUG]Ipecac
Sat Oct 25, 2014 2:16 am
Forum: Mod Creation
Topic: Timed Text in one function (for us noobs)
Replies: 10
Views: 6584

Re: Timed Text in one function (for us noobs)

I imagine it's similar to what you used at the start of your dungeon, with the herders, right?

now if I could just get this alcove to if hasItem(item_name) !!!