Search found 426 matches
- Sun Dec 28, 2014 12:48 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2948736
Re: Ask a simple question, get a simple answer
What? Of course there is a workaround, you have scripting access to all the hooks that connectors do. In fact, all of the work has already been done for you, over a month ago . So you can make this work... function myTestSpawn() local o = spawn("rope", party.level, party.x, party.y, 0, pa...
- Sat Dec 27, 2014 9:29 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2948736
Re: Ask a simple question, get a simple answer
I don't suppose anyone has an answer/work around to get addConnector to work with item hooks yet? (Related to this thread and some others...) I haven't seen an update yet to the software so I don't think we can yet. It was my primary reason to set LoG2 coding aside and just lurk around the forums.
- Sat Dec 27, 2014 2:32 am
- Forum: Mod Creation
- Topic: I am doing a dungeon based on Gone With The Wind
- Replies: 5
- Views: 6221
Re: I am doing a dungeon based on Gone With The Wind
I'm making Army of Darkness remake. Only one champion and he starts at level 570 and all item upgrades are found in worksheds.
- Thu Dec 25, 2014 10:40 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2948736
Re: Ask a simple question, get a simple answer
LOL! Simple enough. 1d4?Drakkan wrote:how many gifts I will find under the xmas tree this year ?
- Thu Dec 25, 2014 10:38 pm
- Forum: Custom Dungeons
- Topic: [WIP] Treasures of Tarmin (feedback pre-release)
- Replies: 6
- Views: 10916
Re: Treasures of Tarmin (Sample Puzzle)
I thought the puzzle was great. True puzzle spoiler below. No reading until you've played. ;) ... Thanks for compliment and feedback. Glad you realized quickly what the solution to be. That's what I was shooting for, and the puzzle itself being somewhat difficult. As for the block movement speed I ...
- Thu Dec 25, 2014 10:37 pm
- Forum: Mod Creation
- Topic: SUPERTHREAD : Links to the helpful threads
- Replies: 30
- Views: 110915
Re: SUPERTHREAD : Links to the helpful threads
Congratulations Doridion, and good luck.Doridion wrote:Up to date
Included last useful threads and corrected the Puzzle link.
Sorry for being frequently absent, but the end of pregnancy of my wife is approaching, and all my brain is for them ( for who wants to know, it's a girl ^^ )
- Thu Dec 25, 2014 10:32 pm
- Forum: Mod Creation
- Topic: [ [ Script ] ] Color Conversion + Light Manipulation
- Replies: 16
- Views: 20284
Re: [ [ Script ] ] Color Conversion + Light Manipulation
Check your PM's.
- Sat Dec 20, 2014 8:17 pm
- Forum: Mod Creation
- Topic: Editor Tutorials on YouTube - part 14 is out
- Replies: 166
- Views: 316109
Re: Editor Tutorials on YouTube - part 12 is out
That waterfall is amazing work!
- Tue Dec 16, 2014 8:11 pm
- Forum: Mod Creation
- Topic: Melee attacks that cannot miss?
- Replies: 5
- Views: 6080
Re: Melee attacks that cannot miss?
A little on edge aren't ya? Just be happy SnowOwly didn't respond or you'd have to figure out why putting food in slot 19 and 21 while facing East isn't the answer to your question.
- Mon Dec 01, 2014 8:57 pm
- Forum: Mod Creation
- Topic: Asset Pack v1
- Replies: 40
- Views: 159413
Re: Asset Pack v1
I like how the monster groups are setup and prepared.
Anyways, this is great! Thanks for the zip file.
Anyways, this is great! Thanks for the zip file.