Search found 170 matches
- Wed Apr 07, 2021 11:16 pm
- Forum: Custom Dungeons
- Topic: [Beta] Grimrock 2 Randomizer
- Replies: 31
- Views: 11260
Re: [Beta] Grimrock 2 Randomizer
Update 1.6.2: - Fixed save file crash related to the Ice Guardian Figurine alcove in Wormbound Catacombs - Fixed save file crash related to Spore boss fight (1.6.2 quick fix) - Fixed a Spore boss crash introduced by fixing the previous Spore boss crash https://drive.google.com/file/d/1fVITVTC_ceHLX4...
- Sun Apr 04, 2021 8:28 pm
- Forum: Mod Creation
- Topic: [UMod] Extended Hooks (0.3.7)
- Replies: 2
- Views: 1371
Re: [UMod] Extended Hooks
Quick update 0.3.1: - Added onComputeSpellCritChance - The last thrown weapon now properly triggers any EquipmentItem functions attached to it Quickfix 0.3.2: - Fixed a crash when a spell isn't used by a champion - Removed a debug message - Fixed a serialization error message Update 0.3.4: - Fixed a...
- Sun Apr 04, 2021 8:26 pm
- Forum: Mod Creation
- Topic: [UMod] Master Classes (beta)
- Replies: 1
- Views: 236
Re: [UMod] Master Classes (beta)
Quick fix update 0.1.1: - Fixed ammo count for the revolver not appearing - Revolver now has: 25% chance to shoot a minor Fireball - Added a Tinkerer-only effect to Steel Armband - Orb of Vilson gains damage the hungrier you are, and it has a tiny chance to do a super critical hit Update 0.1.2: - Fi...
- Sun Apr 04, 2021 5:47 am
- Forum: Mod Creation
- Topic: [UMod] Master Classes (beta)
- Replies: 1
- Views: 236
[UMod] Master Classes (beta)
This mod aims to add fresh new class options and some level of balancing to any Dungeon-based mod you wish to play it with. It updates the original classes, as well as some items, skills and traits Features Classes: 10 new classes (all balanced for the normal game) Updates to the 8 original classes ...
- Mon Feb 15, 2021 8:16 pm
- Forum: Custom Dungeons
- Topic: My opinion on LoG2 mods
- Replies: 5
- Views: 1723
Re: My opinion on LoG2 mods
He does say it's his opinion
- Mon Feb 08, 2021 9:29 pm
- Forum: Mod Creation
- Topic: UModManager 0.1.0
- Replies: 5
- Views: 2020
- Mon Feb 01, 2021 3:25 am
- Forum: Custom Dungeons
- Topic: The realm of Zarqedoc
- Replies: 32
- Views: 6148
Re: The realm of Zarqedoc
Progress report: I finished the first 2 maps, and a bit of a third one The only real problem I found is that these railings can be walked through. Dropping down from the walls around the city is weird too but I guess that's just a quirk from the tileset, so not a big problem The maps fell pretty bar...
- Mon Feb 01, 2021 12:38 am
- Forum: Custom Dungeons
- Topic: The realm of Zarqedoc
- Replies: 32
- Views: 6148
Re: The realm of Zarqedoc
My bad, this had to do with a UMod mod I'm testing
- Sun Jan 31, 2021 11:04 pm
- Forum: Custom Dungeons
- Topic: The realm of Zarqedoc
- Replies: 32
- Views: 6148
Re: The realm of Zarqedoc
I got this error when I tried to place the snail statue in the place where it asks for it: #script_entity_247.script:2: attempt to call method 'contents' (a nil value) stack traceback: #script_entity_247.script:2: in function 'surfacecontains' #script_entity_247.script:9: in function <#script_entity...
- Sun Jan 31, 2021 9:56 pm
- Forum: Custom Dungeons
- Topic: The realm of Zarqedoc
- Replies: 32
- Views: 6148
Re: The realm of Zarqedoc
Downloaded mod, when starting it game just shuts down. No errors or something, just shuts back to Windows. Tested other mods, they start as usual. Can you check your mod? How it is possible it do not even start on computer where like 30+ other mods start just fine? I was able to run it, you probabl...