Search found 95 matches

by 7Soul
Mon Apr 27, 2020 9:57 pm
Forum: Grimrock 2 Discussion
Topic: Is Almost Human closed forever? No chance of Grimrock 3? :´(
Replies: 11
Views: 2329

Re: Is Almost Human closed forever? No chance of Grimrock 3? :´(

Diablo 3 came out 12 years after 2

See you guys in 2026
by 7Soul
Sat Feb 29, 2020 6:08 am
Forum: Mod Creation
Topic: To many hudprints
Replies: 3
Views: 2464

Re: To many hudprints

Try this

Code: Select all

function Music01()
local ch = nil
for i=1,4 do
	ch = party.party:getChampion(i)
	if ch:isAlive() then
		ch:gainExp(50)
	end
end
if ch then hudPrint(" "..ch:getName().." plays the flute gained 50 XP.") end
playSound("level_up")
end
It'll print the name of the last champion (alive or not)
by 7Soul
Tue Feb 18, 2020 1:13 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3492
Views: 953612

Re: Ask a simple question, get a simple answer

I'm not sure what the error means, but I wanted to point out a different way to make sure the object spawns only once (because at first I thought the problem could have been the variable being reset) Instead of using a boolean variable, you can just check if the object already exists: if not LVL13ch...
by 7Soul
Wed Oct 30, 2019 9:08 am
Forum: Custom Dungeons
Topic: The Allure of Nightfall - Version 1.0
Replies: 148
Views: 68677

Re: The Allure of Nightfall - Version 1.0

Congrats! I'll give it a shot later
by 7Soul
Tue Oct 22, 2019 7:32 am
Forum: Mod Creation
Topic: (snippet) Custom keyboard shortcuts for testing
Replies: 0
Views: 8399

(snippet) Custom keyboard shortcuts for testing

I made a set of keyboard shortcuts for when testers play my mod (and for me when I'm testing the exported mod too). Some mimic the editor shortcuts and some can help with getting stuck. There's also one for revealing the map and advancing time Inside the onDrawGui hooK: if context.keyDown("shift") a...
by 7Soul
Mon Oct 21, 2019 1:38 am
Forum: Custom Dungeons
Topic: [WIP] The Old Nexus 「 Grimrock XL 」
Replies: 36
Views: 21986

Re: [WIP] The Old Nexus 「 Grimrock XL 」

Been spending most of the time now on testing and fixing the traits and classes, and making some monsters more interesting (or adding new variants) which I won't spoil While doing some of the testing I realized that Missile and Throwing weapons sharing the same skill would make the two too similar,...
by 7Soul
Thu Oct 17, 2019 5:52 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3492
Views: 953612

Re: Ask a simple question, get a simple answer

Speaking of which, anyone else gets this sometimes? https://i.imgur.com/g8gBrYh.png I've been working on this mod for nearly a year but this only started happening like 2~3 months ago Does your mod produce a .dat file that is over 100 MB? The filesize limit for Steam Workshop is somewhere close to ...
by 7Soul
Thu Oct 17, 2019 6:09 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3492
Views: 953612

Re: Ask a simple question, get a simple answer

No. It would be helpful if you give more details. Are you exporting while on "low graphics settings" This is important! Or at least using the 4 GB patch? Have you used any of the available custom asset packs from other modders that might interfere? Since you are using custom classes, are you taking...
by 7Soul
Thu Oct 17, 2019 5:13 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3492
Views: 953612

Re: Ask a simple question, get a simple answer

Speaking of which, anyone else gets this sometimes?

Image

I've been working on this mod for nearly a year but this only started happening like 2~3 months ago
by 7Soul
Thu Oct 17, 2019 4:54 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3492
Views: 953612

Re: Ask a simple question, get a simple answer

Isaac wrote:
Thu Oct 17, 2019 3:04 am
What spell?
Any, even Light. This is annoying to test, since it takes 3 minutes to export (if it doesn't randomly fail) plus getting into game...

I tried finding any onSpellCast hooks and commented out all addTrait() instances but didn't help