Search found 166 matches
- Mon Feb 15, 2021 8:16 pm
- Forum: Custom Dungeons
- Topic: My opinion on LoG2 mods
- Replies: 3
- Views: 221
Re: My opinion on LoG2 mods
He does say it's his opinion
- Mon Feb 08, 2021 9:29 pm
- Forum: Mod Creation
- Topic: UModManager 0.1.0
- Replies: 5
- Views: 928
- Mon Feb 01, 2021 3:25 am
- Forum: Custom Dungeons
- Topic: The realm of Zarqedoc
- Replies: 17
- Views: 1252
Re: The realm of Zarqedoc
Progress report: I finished the first 2 maps, and a bit of a third one The only real problem I found is that these railings can be walked through. Dropping down from the walls around the city is weird too but I guess that's just a quirk from the tileset, so not a big problem The maps fell pretty bar...
- Mon Feb 01, 2021 12:38 am
- Forum: Custom Dungeons
- Topic: The realm of Zarqedoc
- Replies: 17
- Views: 1252
Re: The realm of Zarqedoc
My bad, this had to do with a UMod mod I'm testing
- Sun Jan 31, 2021 11:04 pm
- Forum: Custom Dungeons
- Topic: The realm of Zarqedoc
- Replies: 17
- Views: 1252
Re: The realm of Zarqedoc
I got this error when I tried to place the snail statue in the place where it asks for it: #script_entity_247.script:2: attempt to call method 'contents' (a nil value) stack traceback: #script_entity_247.script:2: in function 'surfacecontains' #script_entity_247.script:9: in function <#script_entity...
- Sun Jan 31, 2021 9:56 pm
- Forum: Custom Dungeons
- Topic: The realm of Zarqedoc
- Replies: 17
- Views: 1252
Re: The realm of Zarqedoc
Downloaded mod, when starting it game just shuts down. No errors or something, just shuts back to Windows. Tested other mods, they start as usual. Can you check your mod? How it is possible it do not even start on computer where like 30+ other mods start just fine? I was able to run it, you probabl...
- Sat Jan 30, 2021 8:15 pm
- Forum: Modding
- Topic: Buffing monsters
- Replies: 26
- Views: 1352
Re: Buffing monsters
Here's an example you can paste into the console to increase all existing monster's hp by 20% (be sure there's a space after each line) local success for m=1,Dungeon.getMaxLevels() do for ent in Dungeon.getMap(m):allEntities() do if ent.monster then local health = ent.monster:getMaxHealth() ent.mons...
- Sat Jan 30, 2021 6:29 pm
- Forum: Modding
- Topic: Buffing monsters
- Replies: 26
- Views: 1352
Re: Buffing monsters
You can't do that in Grimrock 1, while in LoG2 there's a beta build with the new modding system called UMod, which makes this possible if you're willing to go a bit deeper into it
- Wed Jan 27, 2021 8:47 pm
- Forum: Grimrock 1 Discussion
- Topic: Legend of Grimrock 1 explanation
- Replies: 10
- Views: 1142
Re: Legend of Grimrock 1 explanation
"I watched this dungeon being built. But they took it away from my people and twisted it. Filled it with traps and riddles. That is not how this place was meant to be." What he is talking about? Why did cube(s) built this dungeon? I think this is just him trying to trick you. At that point in the g...
- Tue Jan 26, 2021 10:01 pm
- Forum: Grimrock 1 Discussion
- Topic: Legend of Grimrock 1 explanation
- Replies: 10
- Views: 1142
Re: Legend of Grimrock 1 explanation
What's that "Uggardian description"?
The cube didn't kill the party because it needed you to open the escape portal
The messages that the cube says to the party, for reference: https://grimrock.fandom.com/wiki/Undying_One
The cube didn't kill the party because it needed you to open the escape portal
The messages that the cube says to the party, for reference: https://grimrock.fandom.com/wiki/Undying_One