Search found 166 matches

by 7Soul
Mon Feb 15, 2021 8:16 pm
Forum: Custom Dungeons
Topic: My opinion on LoG2 mods
Replies: 3
Views: 221

Re: My opinion on LoG2 mods

He does say it's his opinion
by 7Soul
Mon Feb 08, 2021 9:29 pm
Forum: Mod Creation
Topic: UModManager 0.1.0
Replies: 5
Views: 928

Re: UModManager 0.1.0

bongobeat wrote:
Mon Feb 08, 2021 10:36 am
I didn't quite understand how to use this, does it need to be integrated into a mod or in a separate and empty mod?

Couldn't make it run or see any difference.
You just need the mod manager .lua file in the Mods folder and add it to the mods.cfg file
by 7Soul
Mon Feb 01, 2021 3:25 am
Forum: Custom Dungeons
Topic: The realm of Zarqedoc
Replies: 17
Views: 1252

Re: The realm of Zarqedoc

Progress report: I finished the first 2 maps, and a bit of a third one The only real problem I found is that these railings can be walked through. Dropping down from the walls around the city is weird too but I guess that's just a quirk from the tileset, so not a big problem The maps fell pretty bar...
by 7Soul
Mon Feb 01, 2021 12:38 am
Forum: Custom Dungeons
Topic: The realm of Zarqedoc
Replies: 17
Views: 1252

Re: The realm of Zarqedoc

My bad, this had to do with a UMod mod I'm testing
by 7Soul
Sun Jan 31, 2021 11:04 pm
Forum: Custom Dungeons
Topic: The realm of Zarqedoc
Replies: 17
Views: 1252

Re: The realm of Zarqedoc

I got this error when I tried to place the snail statue in the place where it asks for it: #script_entity_247.script:2: attempt to call method 'contents' (a nil value) stack traceback: #script_entity_247.script:2: in function 'surfacecontains' #script_entity_247.script:9: in function <#script_entity...
by 7Soul
Sun Jan 31, 2021 9:56 pm
Forum: Custom Dungeons
Topic: The realm of Zarqedoc
Replies: 17
Views: 1252

Re: The realm of Zarqedoc

Downloaded mod, when starting it game just shuts down. No errors or something, just shuts back to Windows. Tested other mods, they start as usual. Can you check your mod? How it is possible it do not even start on computer where like 30+ other mods start just fine? I was able to run it, you probabl...
by 7Soul
Sat Jan 30, 2021 8:15 pm
Forum: Modding
Topic: Buffing monsters
Replies: 26
Views: 1352

Re: Buffing monsters

Here's an example you can paste into the console to increase all existing monster's hp by 20% (be sure there's a space after each line) local success for m=1,Dungeon.getMaxLevels() do for ent in Dungeon.getMap(m):allEntities() do if ent.monster then local health = ent.monster:getMaxHealth() ent.mons...
by 7Soul
Sat Jan 30, 2021 6:29 pm
Forum: Modding
Topic: Buffing monsters
Replies: 26
Views: 1352

Re: Buffing monsters

You can't do that in Grimrock 1, while in LoG2 there's a beta build with the new modding system called UMod, which makes this possible if you're willing to go a bit deeper into it
by 7Soul
Wed Jan 27, 2021 8:47 pm
Forum: Grimrock 1 Discussion
Topic: Legend of Grimrock 1 explanation
Replies: 10
Views: 1142

Re: Legend of Grimrock 1 explanation

"I watched this dungeon being built. But they took it away from my people and twisted it. Filled it with traps and riddles. That is not how this place was meant to be." What he is talking about? Why did cube(s) built this dungeon? I think this is just him trying to trick you. At that point in the g...
by 7Soul
Tue Jan 26, 2021 10:01 pm
Forum: Grimrock 1 Discussion
Topic: Legend of Grimrock 1 explanation
Replies: 10
Views: 1142

Re: Legend of Grimrock 1 explanation

What's that "Uggardian description"?

The cube didn't kill the party because it needed you to open the escape portal
The messages that the cube says to the party, for reference: https://grimrock.fandom.com/wiki/Undying_One