Search found 476 matches

by Jack Dandy
Sun Oct 19, 2014 3:47 pm
Forum: Off-topic Discussion
Topic: Might & Magic X Legacy
Replies: 13
Views: 10504

Re: Might & Magic X Legacy

I wish I could get into M&MX... however, the optimization is just terrible.

Long loading times, and when you walk around in the overworld, the framerate drops significantly. And it's not like the graphics are so amazing either.
by Jack Dandy
Sun Oct 19, 2014 12:01 pm
Forum: Grimrock 2 Discussion
Topic: Everything I hoped for and more
Replies: 2
Views: 1516

Everything I hoped for and more

Heya, I haven't posted in this forum for a while- But I was a great big fan of Grimrock 1, and holy CRAP: Grimrock 2 improved on literally EVERY ASPECT of the first game. It's pretty amazing. -Non-linear design, the game feels more like an adventure- jotting down notes on the map, going back to area...
by Jack Dandy
Wed Apr 16, 2014 9:31 pm
Forum: Modding
Topic: The One Room Round Robin 2 [PATCH 3b + SOURCES released]
Replies: 217
Views: 132230

Re: The One Room Round Robin 2 [PATCH 3b + SOURCES released]

Heya! Haven't posted here in awhile now :P

Just wanted to say I heard about this mod in the latest news post and tried it out-

It seems REALLY great so far! I love being able to take notes, and the puzzles seem cool too.
by Jack Dandy
Fri Jan 04, 2013 1:56 am
Forum: Grimrock 1 Discussion
Topic: Legend of Grimrock 2 suggestions
Replies: 53
Views: 30489

Re: Legend of Grimrock 2 suggestions

Heya! Haven't posted for a while now.. Stuff I'd love to see in the sequel: 1. If the combat's gonna remain real-time, make it more in-depth. Dancing around the enemies is neat but loses charm kinda fast. Add stuff like timed blocking, attacking in accordance to enemies' animation, or something like...
by Jack Dandy
Wed Sep 12, 2012 3:40 pm
Forum: Modding
Topic: Post your mods
Replies: 114
Views: 52626

Re: Post your mods

Okay. Thanks for the explanation.

I gave it a shot, it was very interesting and even kinda creepy! Finished it in about a minute. :P

Good to know all these effects like lighting+thunder, fog, dripping water can be made just through the editor.
by Jack Dandy
Wed Sep 12, 2012 3:37 pm
Forum: Modding
Topic: General Dungeon Editor glitches and problems
Replies: 167
Views: 55648

Re: General Dungeon Editor glitches and problems

Maybe your "starting point" is at some location outside the actual maze? Maybe you accidentally deleted it?
by Jack Dandy
Wed Sep 12, 2012 3:23 pm
Forum: Modding
Topic: Post your mods
Replies: 114
Views: 52626

Re: Post your mods

Your link is broken, so I'm downloading it directly thru Steam.

Let's see what you have in store for us :mrgreen:

EDIT: I'm feeling REALLY dumb.. but where exactly do I download this through the workshop?
by Jack Dandy
Wed Sep 12, 2012 3:17 pm
Forum: Modding
Topic: How to change the console activation key
Replies: 36
Views: 32272

Re: How to change the console activation key

Okay, that worked, thanks.
by Jack Dandy
Wed Sep 12, 2012 3:09 pm
Forum: Modding
Topic: How to change the console activation key
Replies: 36
Views: 32272

Re: How to change the console activation key

The "consolekey" isn't in the .cfg file. Should I just add "consoleKey", or will it do no good?
by Jack Dandy
Wed Sep 12, 2012 2:57 pm
Forum: Modding
Topic: General Dungeon Editor glitches and problems
Replies: 167
Views: 55648

Re: General Dungeon Editor glitches and problems

I see- Where is that grimrock.cfg file, tho? Can't see it in the game folder.