Search found 28 matches
- Mon Nov 17, 2014 11:46 am
- Forum: Grimrock 2 Discussion
- Topic: Anyone else feel like Fighter is almost completely useless?
- Replies: 28
- Views: 43231
Re: Anyone else feel like Fighter is almost completely usele
You can see this by trying it in-game with a stopwatch, or better, by typing this in the console: Oh wow I wish I would've known that command when I was doing my testing. Are there commands that show the actual damage calculation for the special abilities? Like Devastate, Harvest Time, Cleave, etc?
- Sun Nov 16, 2014 1:30 pm
- Forum: Grimrock 2 Discussion
- Topic: Anyone else feel like Fighter is almost completely useless?
- Replies: 28
- Views: 43231
Re: Anyone else feel like Fighter is almost completely usele
It's not a 12 second cooldown. It's just an additional 2.5 seconds on top of the weapons normal cooldown (which is 6.3 for Bane IIRC), so you'd have an 8.8s cooldown.
*NVM this I was wrong as shown by console info from minmay.
*NVM this I was wrong as shown by console info from minmay.
- Thu Nov 13, 2014 7:58 pm
- Forum: Grimrock 2 Discussion
- Topic: Anyone else feel like Fighter is almost completely useless?
- Replies: 28
- Views: 43231
Re: Anyone else feel like Fighter is almost completely usele
What? Fighters are amazing. They're the highest DPS class other than perhaps a late game dual-wielding Barbarian. (Which you would only have one of anyways, so you might as well have a Fighter too.) Just don't think of a Fighter as a frontline tanky character. It's more of a caster really. Put him i...
- Mon Nov 03, 2014 3:31 am
- Forum: Grimrock 2 Discussion
- Topic: On Weapon and Class balance
- Replies: 23
- Views: 32911
Re: On Weapon and Class balance
Well when people mention high dexterity characters they are assuming you use all your crystal flowers on them. It really is the best stat to invest in with permanent potions. Strength can be buffed better with Rage potions and vitality/wisdom aren't very important. It's something like this: 19 (19 S...
- Sat Nov 01, 2014 9:07 pm
- Forum: Grimrock 2 Discussion
- Topic: After Having Tried M&M X Legacy....
- Replies: 8
- Views: 9447
Re: After Having Tried M&M X Legacy....
Well that's not really fair to judge all turn-based blobbers based on just M&M X. That's just one not very good game out of a whole genre. It's like saying all RTwP isometric games are bad just because NWN2 had poor combat. If done well turn-based offers a lot over real time. You can add much mo...
- Sat Nov 01, 2014 8:04 pm
- Forum: Grimrock 2 Discussion
- Topic: On Weapon and Class balance
- Replies: 23
- Views: 32911
Re: On Weapon and Class balance
Yeah, Missile Weapons are probably the weakest IMO. Even Firearms are better until you get to ~45 dex, which if you're wasting that many crystal flowers on a back-row bow user then something is wrong. Throwing is quite good though. One special thing they have going for them is that the offhand weapo...
- Sat Nov 01, 2014 5:51 pm
- Forum: Grimrock 2 Discussion
- Topic: Doesnt the Human Race feel lackluster?
- Replies: 46
- Views: 49724
Re: Doesnt the Human Race feel lackluster?
Which is just proving my point. No matter the situation, class, attribute points, armor, weapon, setting, enemy, or ANYTHING The human is just plain useless and inferior compared to the other races and their abilities. There is no reason to pick him, over any other race. I wouldn't say that's quite...
- Sat Nov 01, 2014 5:12 pm
- Forum: Grimrock 2 Discussion
- Topic: On Weapon and Class balance
- Replies: 23
- Views: 32911
Re: On Weapon and Class balance
Jad; Possible, even probable as armour also worked in such a way during our trek trough the Grimrock Mountain. I haven't extensively (100+) tested it but from my cursory testing I got the impression that Armour Penetration seems to be working a lot closer to 1:1 ratio because I'm not really seeing ...
- Sat Nov 01, 2014 4:51 pm
- Forum: Grimrock 2 Discussion
- Topic: On Weapon and Class balance
- Replies: 23
- Views: 32911
Re: On Weapon and Class balance
As far as I've been able to determine, the armour values seem to work on a simple flat reduction system. (Possible Damage - Armour Value = Damage Received) The average loss of damage per hit on non penetrating weapons I'm like 99% sure that isn't how it works. It seems to be more along the lines of...
- Sat Nov 01, 2014 5:33 am
- Forum: Grimrock 2 Discussion
- Topic: On Weapon and Class balance
- Replies: 23
- Views: 32911
Re: On Weapon and Class balance
I made a calculator for comparing weapon DPSs that I posted at http://www.grimrock.net/forum/viewtopic.php?f=18&t=8021 It's pretty helpful for visualizing the difference between weapon types. Now there is an imbalance between Str and Dex based weapons Whilst pumping dexterity does give you more ...