Search found 73 matches

by Dunkler
Tue Jun 07, 2016 8:56 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3511
Views: 1019816

Re: Ask a simple question, get a simple answer

Is it possible to give a Monster Attack the ability to cause 2 different negative status effects? Or do i have to create 2 different Attacks?

If yes how do i tell the meleebrain to use this second attack?
by Dunkler
Mon May 23, 2016 8:36 am
Forum: Mod Creation
Topic: 2 Questions about Monster Scripts
Replies: 1
Views: 1973

2 Questions about Monster Scripts

Hello everyone! My first question is about attack sequences of certain monsters. I noticed for example that the Ratling with the Gun (ratling3) fires sometimes 2 or 3 times in a row but sometimes only once. I did not find anything in the monster.lua that refers to this. Is this hardcoded? Or is it p...
by Dunkler
Sun Aug 30, 2015 10:48 am
Forum: Mod Creation
Topic: Custom Poison Cloud spell-No Xp gain
Replies: 7
Views: 2340

Re: Custom Poison Cloud spell-No Xp gain

Thanks minmay. That worked now :)
by Dunkler
Sun Aug 30, 2015 9:46 am
Forum: Mod Creation
Topic: Custom Poison Cloud spell-No Xp gain
Replies: 7
Views: 2340

Re: Custom Poison Cloud spell-No Xp gain

Sorry for necro-ing this thread But testing my mod after a long time i saw that the damageFlags = DamageFlags.Champion1 works on the tile damager class but not on the "CloudSpell" class. So the poison cloud spell still does not give xp. Is there a way to set up a poison cloud with the "TileDamager" ...
by Dunkler
Sun Jul 05, 2015 8:06 am
Forum: Mod Creation
Topic: Stop import characters
Replies: 51
Views: 13831

Re: Stop import characters

What i did in my mod is...create all new classes,races and skills....that way noone can import charakters. If they try well that will end in a crash :P
by Dunkler
Sat Jul 04, 2015 11:39 am
Forum: Mod Creation
Topic: [1.2] Germanny's Dungeon Master Resource for LoG2
Replies: 43
Views: 21813

Re: [1.0] Germanny's Dungeon Master Resource for LoG2

Nice work!

How comes that if i use for example the boulder or the skeleton_floor decoration in another mod that the model has no texture at all ?

All you can do in the define objekt script is to link the model and the icon.
by Dunkler
Mon Jun 15, 2015 9:18 pm
Forum: Mod Creation
Topic: Error in trait, please help
Replies: 5
Views: 1997

Re: Error in trait, please help

Thank you!
by Dunkler
Mon Jun 15, 2015 2:05 pm
Forum: Mod Creation
Topic: Multiple magic schools spells pack
Replies: 203
Views: 117349

Re: Multiple magic schools spells pack : new version availab

Andak that is just great! Thanks for your work!
by Dunkler
Mon Jun 15, 2015 1:54 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3511
Views: 1019816

Re: Ask a simple question, get a simple answer

Thank you. That means there is no option to only block monsters to move to a specific square. I remember in Dungeon Master Editors was a simple Block-Monster Objekt..which was very useful. Edit: Oh wait...i misunderstood you :) Your created Blocker would block monsters but nothing else..so that woul...