Search found 187 matches

by Chimera005ao
Thu Mar 12, 2015 5:43 am
Forum: Mod Creation
Topic: [ORRR3] One Room Round Robin 3 - Pre-Discussion!
Replies: 97
Views: 86786

Re: [ORRR3] One Room Round Robin 3 - Pre-Discussion!

Damn, my video card died. Don't think I can run Grimrock 2 right now. :(
by Chimera005ao
Sun Nov 09, 2014 9:02 am
Forum: Mod Creation
Topic: what program used to write code
Replies: 7
Views: 5897

Re: what program used to write code

Notepad++
by Chimera005ao
Mon Nov 03, 2014 8:35 am
Forum: Mod Creation
Topic: Push Block problem ~sort of...
Replies: 22
Views: 17184

Re: Push Block problem ~sort of...

From their explanation of components, things sounded very easy to change.
I wonder if its as easy as it sounds, now that I know of such things as:

"GravityComponent (Component)
Makes the object fall unless it is on ground or supported by a surface or a platform."
by Chimera005ao
Mon Nov 03, 2014 8:31 am
Forum: Mod Creation
Topic: Scripting Reference (work in progress)
Replies: 95
Views: 91760

Re: Scripting Reference (work in progress)

The brain component has me intrigued.
by Chimera005ao
Sun Nov 02, 2014 5:36 am
Forum: Grimrock 2 Discussion
Topic: Changes from Grimrock 1 you DIDN'T like
Replies: 79
Views: 71868

Re: Changes from Grimrock 1 you DIDN'T like

They make the same mistake like Dunegon Master 2. This is NOT dungeon crawler. I dont wait for LoG 3. What mistake? You mean having an open world? Felt more Legend of Zelda like to me, and I really don't see how that could be considered a problem. In the first Grimrock, it didn't really feel like y...
by Chimera005ao
Sat Nov 01, 2014 11:17 pm
Forum: Mod Creation
Topic: Wanting to make a dungeon more dynamic. Got questions.
Replies: 8
Views: 7434

Re: Wanting to make a dungeon more dynamic. Got questions.

There's a difference between creating wall objects that create the illusion that the square is a wall, and wall tiles placed in the editor. Placing indoor tiles next to outdoor tiles creates a weird situation where you don't see any walls, so you have to place them manually. If you want to place mul...
by Chimera005ao
Fri Oct 31, 2014 11:57 pm
Forum: Mod Creation
Topic: Wanting to make a dungeon more dynamic. Got questions.
Replies: 8
Views: 7434

Re: Wanting to make a dungeon more dynamic. Got questions.

Yes, I can dynamically create a wall with the spawn command. And whatever I create with spawn I can then call destroy on and it gets removed. This works. So I have no idea what can be used. I got a feeling this is hole in the modding capability or something. I am quite frustrated. Is there a reason...
by Chimera005ao
Fri Oct 31, 2014 11:55 pm
Forum: Mod Creation
Topic: How Do Exits Work?
Replies: 15
Views: 11666

Re: How Do Exits Work?

Because its an invisible teleporter you get no visual or audio cue that you went someplace else.
Yeah, but you also don't get the transition. XP
by Chimera005ao
Thu Oct 30, 2014 3:29 am
Forum: Mod Creation
Topic: Wanting to make a dungeon more dynamic. Got questions.
Replies: 8
Views: 7434

Re: Wanting to make a dungeon more dynamic. Got questions.

So...you're dynamically placing walls, but you say you can't remove them because they are placed by the editor.
I'm confused. Aren't you using wall objects and invisible barriers?
by Chimera005ao
Thu Oct 30, 2014 3:23 am
Forum: Mod Creation
Topic: Fog or lights
Replies: 2
Views: 3842

Re: Fog or lights

sadly i dont know enough about the outside of the editor modding, but i would think its some kinda of sprite that constantly face towards you.
o.o