Search found 119 matches
- Tue Nov 11, 2014 9:50 am
- Forum: Modding
- Topic: Legend of GrimKeep - A Grimrock remake of the 1995 Stonekeep
- Replies: 33
- Views: 47622
Re: Legend of GrimKeep - A Grimrock remake of the 1995 Stone
Sweet, I was really hoping someone would get around to this. Looks great so far. Keep up the good work!
- Sat Mar 01, 2014 2:58 am
- Forum: Modding
- Topic: [Models] New created Models..
- Replies: 643
- Views: 504631
Re: [Models] New created Models..
Looks great man! This game has long been in need of more natural-looking assets like this.
- Sun Feb 23, 2014 9:20 am
- Forum: Grimrock 2 Discussion
- Topic: Dungeon Editor Suggestions
- Replies: 85
- Views: 79174
Re: Dungeon Editor Suggestions
A tool for drawing line walls in between adjacent cells would be nice. One that would create normal foot-wide walls so you wouldn't need to cheat it by manually placing several secret doors would also provide the advantage of leveraging the randomly selected models for these walls (rather than just ...
- Fri Feb 21, 2014 10:01 am
- Forum: Modding
- Topic: (Request) Throne
- Replies: 21
- Views: 18886
Re: (Request) Throne
Ooh that looks great Germanny. Keep up the good work!
- Thu Feb 20, 2014 9:07 pm
- Forum: Modding
- Topic: New Wallsets cause crash
- Replies: 22
- Views: 30053
Re: New Wallsets cause crash
Hey AdrTru. I'm curious, exactly what does your trap system involve? You haven't worked any trap detection/disarming into it, have you?
- Sun Feb 16, 2014 11:25 am
- Forum: Modding
- Topic: reusable script objects for spawning multiple objects
- Replies: 3
- Views: 3915
Re: reusable script objects for spawning multiple objects
Thanks for the reply Diarmuid. The intention was indeed to have a renamed script object come preloaded with a script. Though they wouldn't technically be preloaded with the solution you provided, that is a great idea and should work. Now I just need to know the best place for storing a table of scri...
- Sat Feb 15, 2014 7:59 am
- Forum: Modding
- Topic: Accessing Object Properties
- Replies: 5
- Views: 5452
Re: Accessing Object Properties
Does anyone know if it is possible to define custom ScriptEntity-based objects with the script in them? For example: cloneObject{ name = "spawner_script", baseObject = "script_entity", script = "--write script here", } Also, if you get a chance to post some of those sni...
- Thu Feb 13, 2014 9:06 pm
- Forum: Modding
- Topic: [Models] New created Models..
- Replies: 643
- Views: 504631
Re: [Models] New created Models..
That looks great man! Keep up the good work!
- Thu Feb 13, 2014 9:38 am
- Forum: Modding
- Topic: reusable script objects for spawning multiple objects
- Replies: 3
- Views: 3915
reusable script objects for spawning multiple objects
Long title ;). I was wondering if anyone knows whether it is possible to design script objects in lua files with the script written in the object definition? If this is possible, how would one go about doing it? I was considering a response in Germanny 's thread when the topic of having multiple obj...
Re: LOTNR
By the way, if more people is all that you need I'd gladly joime the team. I am generally more motivated when people are depending on me and I have specific tasks assigned. By the way, on this note you could bring more people up to speed and able to help with some short video tutorials on more advan...