Search found 119 matches

by chaoscommencer
Tue Nov 11, 2014 9:50 am
Forum: Modding
Topic: Legend of GrimKeep - A Grimrock remake of the 1995 Stonekeep
Replies: 33
Views: 47622

Re: Legend of GrimKeep - A Grimrock remake of the 1995 Stone

Sweet, I was really hoping someone would get around to this. Looks great so far. Keep up the good work!
by chaoscommencer
Sat Mar 01, 2014 2:58 am
Forum: Modding
Topic: [Models] New created Models..
Replies: 643
Views: 504631

Re: [Models] New created Models..

Looks great man! This game has long been in need of more natural-looking assets like this.
by chaoscommencer
Sun Feb 23, 2014 9:20 am
Forum: Grimrock 2 Discussion
Topic: Dungeon Editor Suggestions
Replies: 85
Views: 79174

Re: Dungeon Editor Suggestions

A tool for drawing line walls in between adjacent cells would be nice. One that would create normal foot-wide walls so you wouldn't need to cheat it by manually placing several secret doors would also provide the advantage of leveraging the randomly selected models for these walls (rather than just ...
by chaoscommencer
Fri Feb 21, 2014 10:01 am
Forum: Modding
Topic: (Request) Throne
Replies: 21
Views: 18886

Re: (Request) Throne

Ooh that looks great Germanny. Keep up the good work!
by chaoscommencer
Thu Feb 20, 2014 9:07 pm
Forum: Modding
Topic: New Wallsets cause crash
Replies: 22
Views: 30053

Re: New Wallsets cause crash

Hey AdrTru. I'm curious, exactly what does your trap system involve? You haven't worked any trap detection/disarming into it, have you?
by chaoscommencer
Sun Feb 16, 2014 11:25 am
Forum: Modding
Topic: reusable script objects for spawning multiple objects
Replies: 3
Views: 3915

Re: reusable script objects for spawning multiple objects

Thanks for the reply Diarmuid. The intention was indeed to have a renamed script object come preloaded with a script. Though they wouldn't technically be preloaded with the solution you provided, that is a great idea and should work. Now I just need to know the best place for storing a table of scri...
by chaoscommencer
Sat Feb 15, 2014 7:59 am
Forum: Modding
Topic: Accessing Object Properties
Replies: 5
Views: 5452

Re: Accessing Object Properties

Does anyone know if it is possible to define custom ScriptEntity-based objects with the script in them? For example: cloneObject{ name = "spawner_script", baseObject = "script_entity", script = "--write script here", } Also, if you get a chance to post some of those sni...
by chaoscommencer
Thu Feb 13, 2014 9:06 pm
Forum: Modding
Topic: [Models] New created Models..
Replies: 643
Views: 504631

Re: [Models] New created Models..

That looks great man! Keep up the good work!
by chaoscommencer
Thu Feb 13, 2014 9:38 am
Forum: Modding
Topic: reusable script objects for spawning multiple objects
Replies: 3
Views: 3915

reusable script objects for spawning multiple objects

Long title ;). I was wondering if anyone knows whether it is possible to design script objects in lua files with the script written in the object definition? If this is possible, how would one go about doing it? I was considering a response in Germanny 's thread when the topic of having multiple obj...
by chaoscommencer
Thu Feb 13, 2014 9:31 am
Forum: Modding
Topic: LOTNR
Replies: 10
Views: 14167

Re: LOTNR

By the way, if more people is all that you need I'd gladly joime the team. I am generally more motivated when people are depending on me and I have specific tasks assigned. By the way, on this note you could bring more people up to speed and able to help with some short video tutorials on more advan...