Search found 56 matches

by severgates
Sat Dec 29, 2018 9:45 am
Forum: Modding
Topic: [MOD] The Return of the Dark Lord
Replies: 58
Views: 17915

Re: [MOD] The Return of the Dark Lord

Hi HypnoToad. Thanks, I know how to use console, but I won't create warhammer or stronger blunt weapon, considering this as a cheat. Progressed to lvl 3 (thanks for the tip about fountain, forgot about this possibility), passed mummy trap, but fighting with fire dragon with only one learned non-fire...
by severgates
Fri Dec 28, 2018 3:14 pm
Forum: Modding
Topic: [MOD] The Return of the Dark Lord
Replies: 58
Views: 17915

Re: [MOD] The Return of the Dark Lord

Hi HypnoToad. I've started to play your mod with the 3rd lvl party: - Lizardman Fighter (Maces) - Minotaur Fighter (Fist Fighting) - Human Rogue (Assassination + Daggers) - Insectoid Mage (Fire + Ice) First impression. - Played only lvl 2 (not finished it yet, because I'm stuck :( ) - Why focusing o...
by severgates
Tue Dec 04, 2018 5:31 pm
Forum: Modding
Topic: [MOD] LABYRINTH OF LIES - v3.6 Release
Replies: 461
Views: 202930

Re: [MOD] LABYRINTH OF LIES - v3.6 Release

Hi akroma222. First of all - great mod! Love new spells and mod scenario (I've passed only 3rd level till now and it's one of the best modes, I've played in both Grimrocks). Cannot figure out yet, how to perform rituals (another great idea), but I'll help myself watching YT, if necessary ;) I've not...
by severgates
Wed Jan 10, 2018 3:42 pm
Forum: Modding
Topic: [MOD] The MASTER key.
Replies: 182
Views: 88780

Re: [MOD] The MASTER key.

I'm also stuck in the snail room with the plates. First, find the secret button then find the light then your back to the light, throw your weapon. Can't find out what this means. Found two buttons (one regular, one secret) and the field with the light (the center one). What now? 1. Cast Darkness 2...
by severgates
Thu Nov 17, 2016 2:09 pm
Forum: Modding
Topic: [MOD]Toorum's Manor
Replies: 453
Views: 190141

Re: [MOD]Toorum's Manor

Hi I have a problem with passing Maximo's Dream There are too many Wardens and they're causing too much damage (22 lvl party). Additionally they're immune to freezing. I've found a porticullis in western part, but it stays closed (I think, that 3 pressure plates behind wardens will open them). Is th...
by severgates
Wed Nov 02, 2016 4:05 pm
Forum: Modding
Topic: [MOD]Toorum's Manor
Replies: 453
Views: 190141

Re: [MOD]Toorum's Manor

Hi bongobeat. I've already stepped into the teleporter and found the key, but it is located behind porticullis and honestly I have no idea how to open it. I've found a switch on the wall near the key, but it opens a secret wall leading to nothing. I've also dropped myself to a chasm in the same loca...
by severgates
Tue Nov 01, 2016 3:00 pm
Forum: Modding
Topic: [MOD]Toorum's Manor
Replies: 453
Views: 190141

Re: [MOD]Toorum's Manor

Hi.
Stuck in lvl 9 "Old Passage"
SpoilerShow
How can I acquire key needed to open King's Abbrach Tomb (I suppose it is located in NE part of lvl 9, available after stepping into teleporter located near lvl 9 crystal.)
I've tried everything. Crate blocking way to a key is still closed.
by severgates
Tue Aug 16, 2016 11:25 pm
Forum: Modding
Topic: [MOD] Survive 2.4
Replies: 161
Views: 79948

Re: [MOD] Survive 2.0

First of all- congrats! I haven't played LoG1 for some time, got back here to check out if there are new, interesting modes and found yours! It's almost perfect- pack of action, lots of stuff to find, the one thing I miss- puzzles. Master Quest and Chaos Key are modes with perfect blend of hard figh...
by severgates
Tue Aug 16, 2016 11:22 am
Forum: Modding
Topic: [MOD] Survive 2.4
Replies: 161
Views: 79948

Re: [MOD] Survive 2.0

Hi Resu First of all- congrats! I haven't played LoG1 for some time, got back here to check out if there are new, interesting modes and found yours! It's almost perfect- pack of action, lots of stuff to find, the one thing I miss- puzzles. Master Quest and Chaos Key are modes with perfect blend of h...
by severgates
Thu Dec 31, 2015 2:51 pm
Forum: Modding
Topic: [MOD] Bloodwych remake - The Rise of Zendik
Replies: 120
Views: 73971

Re: [MOD] The Rise of Zendik (Bloodwych 16Bit Remake)

Hi fazzasx. Send me PM with all heroes parameters. I'll try to check out their attribites and traits and rebalance them if needed. We must also think about monsters- I didn't have feeling, that your heroes were overpowered vs monsters while playing earlier versions. Remember, that we must fight agai...