Search found 73 matches

by Glew
Sun Feb 01, 2015 5:28 pm
Forum: Modding
Topic: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Replies: 388
Views: 306379

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

That means all the materials are missing and the game defaulted to the plain white texture. Anyway, this means you didn't install the wallset correctly. If you see "file not found" warnings printing in the console, the material definitions can't find the corresponding textures. If nothing...
by Glew
Sun Feb 01, 2015 12:04 am
Forum: Modding
Topic: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Replies: 388
Views: 306379

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Hi! I downloaded your clean dungeon wallset from the Nexus and ... well let's just say it's too clean: https://www.dropbox.com/s/ufvsqp6t546i6r9/too%20clean.jpg?dl=0 Any idea what went wrong and how to fix this? My PC isn't exactly super high-end, sometimes I have FPS problems when there's too many ...
by Glew
Sat Jan 31, 2015 7:30 pm
Forum: Grimrock 1 Discussion
Topic: Does magic skill increase spell damage?
Replies: 28
Views: 78573

Re: Does magic skill increase spell damage?

Okay so I have a question related to magic and have no idea where to put it and I didn't want to open a new topic just for this. So did poison cloud always inflict paralysis? I am modding and just found that it has a chance to paralyse you. Was this in some patch or something or was I just blind thi...
by Glew
Sat Jan 31, 2015 5:12 pm
Forum: Modding
Topic: [mod-wip] Treasury - General Help Me
Replies: 44
Views: 47937

Re: [mod-wip] Treasury - General Help Me

I see. I hoped there would be a known public solution, like the dragon mouth socket. Maybe I'll search around the custom alcove thread. I am not going to delve into 3D modelling just for this ^^ edit: ah, surprisingly little searching around lead me to it 8-) http://www.nexusmods.com/grimrock/mods/6...
by Glew
Sat Jan 31, 2015 12:38 am
Forum: Modding
Topic: [mod-wip] Treasury - General Help Me
Replies: 44
Views: 47937

Re: [mod-wip] Treasury - General Help Me

I believe I have seen shields mounted on the walls in some mods. I hoped it would be included in an asset mod, but I couldn't find one. Do you know of such a thing?
by Glew
Sun Jan 11, 2015 12:48 am
Forum: Modding
Topic: [mod-wip] Treasury - General Help Me
Replies: 44
Views: 47937

Re: [mod-wip] Treasury - General Help Me

Aha. Yeah, I discovered that I can just use a hidden receptor. But I though with all this fancy scripting I have been learning (dabbling with) I could do something more elegant than that. :lol: Well never mind. The important thing is that it works.
by Glew
Sat Jan 10, 2015 4:20 pm
Forum: Modding
Topic: [mod-wip] Treasury - General Help Me
Replies: 44
Views: 47937

Re: [mod-wip] Treasury - General Help Me

Hi! I tried to make a custom asset, that functions as a receptor but looks like a lock on the wall. It does not work. Any idea why? I mean it functions as a receptor, but does not look like a lock. defineObject{ name = "magic_lock", class = "Receptor", model = "assets/models...
by Glew
Sun Jan 04, 2015 1:56 am
Forum: Modding
Topic: [mod-wip] Treasury - General Help Me
Replies: 44
Views: 47937

Re: [mod-wip] Treasury - General Help Me

-edit: Ah, never mind. I'll probably redesign the thing. So I got most of what I wanted in this particular room to work - mostly. But there is one major problem I'm not sure how to solve, except to redesign the whole thing. And I don't want to redesign, I like this idea :( So my problem is with the ...
by Glew
Sat Jan 03, 2015 11:16 am
Forum: Modding
Topic: [mod-wip] Treasury - General Help Me
Replies: 44
Views: 47937

Re: [mod-wip] Treasury - General Help Me

[*]The onEquipItem code runs every time that the item is placed in the hand, or in the inventory.[/list] So even when moved around? (so if it is placed from hand to inventory, or from one inventory to an other) And just to make sure which .lua does the party re-definition and the eye-socket go into...
by Glew
Sat Jan 03, 2015 12:50 am
Forum: Modding
Topic: [mod-wip] Treasury - General Help Me
Replies: 44
Views: 47937

Re: [mod-wip] Treasury - General Help Me

Yeah, I know there are red gems and eye sockets. Just that by default you can only insert blue gems into the sockets. But I should be able to use these new sockets then for red gems (and as template as well I guess). I guess they'll work just like the default eyesockets: they will activate on the in...

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