Search found 1177 matches

by THOM
Fri May 21, 2021 8:20 am
Forum: Custom Dungeons
Topic: [MOD] The One Room Round Robin Part 3
Replies: 350
Views: 180346

Re: [MOD] The One Room Round Robin Part 3

- top floor => I have litterally no idea how to decypher the notes. Even with the solution (which I looked on this thread), I can't understand it. IIRC it was the line average per note. Yes, lines or columns. While the third note works different: It must be taken as a hint in all. The list only con...
by THOM
Tue Apr 27, 2021 6:44 pm
Forum: Custom Dungeons
Topic: [MOD] Journey To Justice v1.5
Replies: 453
Views: 254098

Re: [MOD] Journey To Justice v1.5

I don't think you've missed something.
by THOM
Tue Apr 27, 2021 5:24 pm
Forum: Custom Dungeons
Topic: [MOD] Journey To Justice v1.5
Replies: 453
Views: 254098

Re: [MOD] Journey To Justice v1.5

Thanks for your kind word. It's a pleasure if some likes your work... 8-) The mod is quite puzzle focused. I'm thinking about adding some more monsters. What do you think about that? And thanks for your detailed feedback in your PM. Ah - and you havn't missed a level. As in ORRR3 there is one that c...
by THOM
Mon Apr 26, 2021 9:21 pm
Forum: Custom Dungeons
Topic: [MOD] Journey To Justice v1.5
Replies: 453
Views: 254098

Re: [MOD] Journey To Justice v1.5

Ah, yes - you are right. It gets only triggered by a different way of removing the lava.
by THOM
Mon Apr 26, 2021 8:20 pm
Forum: Custom Dungeons
Topic: [MOD] Journey To Justice v1.5
Replies: 453
Views: 254098

Re: [MOD] Journey To Justice v1.5

1. Lake - not far from the king with the key there is a receiver of gems, a torch holder, a demon head and a statue with outstretched hands. I couldn't do anything with these!!! Is this the decor? Yes. Just the "treasures" collected by the king... 2. Village-can I turn the chest to look at its cont...
by THOM
Mon Apr 26, 2021 4:47 pm
Forum: Custom Dungeons
Topic: [MOD] Journey To Justice v1.5
Replies: 453
Views: 254098

Re: [MOD] Journey To Justice v1.5

I'm always interested in feedback and I'm indeed thinking about making an upgrade for the mod.
by THOM
Sun Apr 25, 2021 12:22 pm
Forum: Custom Dungeons
Topic: [MOD] Journey To Justice v1.5
Replies: 453
Views: 254098

Re: [MOD] Journey To Justice v1.5

Ah - no, that is no hint, that is only some kind of "stumbling" over the rubble...
by THOM
Sat Apr 24, 2021 9:34 pm
Forum: Custom Dungeons
Topic: [MOD] Journey To Justice v1.5
Replies: 453
Views: 254098

Re: [MOD] Journey To Justice v1.5

Hi, poqwer11, I sadly do not understand, which hints you mean. Can you be a bit more precise where they occur?

@Omnibomb: The slugs do not spawn any food. So what farming spot do you mean?
by THOM
Wed Mar 03, 2021 1:47 pm
Forum: Mod Creation
Topic: Fade in Fade out
Replies: 4
Views: 2304

Re: Fade in Fade out

Are you using the code in a script-entity or elsewhere?

EDIT: Ah, and the name of the function has to be set in quotes. Corrected my code above.
by THOM
Wed Mar 03, 2021 11:20 am
Forum: Mod Creation
Topic: Fade in Fade out
Replies: 4
Views: 2304

Re: Fade in Fade out

use GameMode.fadeIn(color, length) GameMode.fadeOut(color, length) e.g. function fade() GameMode.fadeOut(0,1) delayedCall(self.go.id, 5, "fadeBack") end function fadeBack() GameMode.fadeIn(0,1) end You might want to think about disabeling the champions during the five seconds of black? Then use Game...