Search found 1118 matches

by THOM
Sat Sep 19, 2020 9:07 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3525
Views: 1069287

Re: Ask a simple question, get a simple answer

@Isaac, @minmay - thanks for your answers. And it helped. My model had of course a gate node (not a door node, as I mentioned before incorrectly), but is was the wrong one. I changed that and now it works.
by THOM
Fri Sep 18, 2020 3:20 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3525
Views: 1069287

Re: Ask a simple question, get a simple answer

I've run into a weird issue: I've defined a new secret door with a new model. As far as I can see I've copied all parts of the definition from a secret door of the original game. My door does work and look like expected - except of that is does not block thrown items. Is something special required f...
by THOM
Mon Aug 31, 2020 2:57 pm
Forum: Custom Dungeons
Topic: [MOD] The One Room Round Robin Part 3
Replies: 333
Views: 81446

Re: [MOD] The One Room Round Robin Part 3

Oh, you can replay [your room in] ORRR3 anyway... :mrgreen:
by THOM
Mon Aug 31, 2020 8:46 am
Forum: Custom Dungeons
Topic: [MOD] The One Room Round Robin Part 3
Replies: 333
Views: 81446

Re: [MOD] The One Room Round Robin Part 3

I must apologize. You are probably referring to my list of secrets in the second post of this thread. In the latest version of the game (v1.1.) we have moved one secret because in Skuggs' room was a hidden part of the mainpath marked as a secret, and in Xanathar's room was a secret missed. So Skuggs...
by THOM
Sun Jul 19, 2020 10:45 pm
Forum: Custom Dungeons
Topic: Questions on behalf on my 12 year old son
Replies: 4
Views: 1051

Re: Questions on behalf on my 12 year old son

You can use ever command of the Scripting Reverence in the console. If you like, you can create a whole map via the console (I wouldn't recommend that). If your son wants to delete an existing object of a map, he can use the :destroy() command. But to do that he has of course to know the unique ID o...
by THOM
Mon Jul 06, 2020 8:36 am
Forum: Custom Dungeons
Topic: [MOD] The One Room Round Robin Part 3
Replies: 333
Views: 81446

Re: [MOD] The One Room Round Robin Part 3

Welcome back, Diarmuid!

Probably I am excited as you are, seeing you playing ORRR3 for the first time. Share your experiences, if you want.

And never mind your room could be too hard. There are others that introduced the same amount of questions, if not higher.
by THOM
Sun May 31, 2020 9:24 pm
Forum: Mod Creation
Topic: STUCK
Replies: 7
Views: 2045

Re: STUCK

No need to "jump"!

It's that ceiling. And there is a way to get on it. Think about, how.
by THOM
Sun May 31, 2020 8:19 pm
Forum: Mod Creation
Topic: STUCK
Replies: 7
Views: 2045

Re: STUCK

Dr.Disaster wrote:
Sun May 31, 2020 7:08 pm
All you need to do is time your attacks between jumping and falling.
...at the right spot...
by THOM
Fri May 22, 2020 10:09 am
Forum: Custom Dungeons
Topic: Ascension
Replies: 2
Views: 1049

Re: Ascension

Have a look at 27,3 at the same level.
by THOM
Thu May 14, 2020 9:02 pm
Forum: Mod Creation
Topic: Teleporter only teleports certain monsters
Replies: 7
Views: 1824

Re: Teleporter only teleports certain monsters

Maybe you have disabled the ability of the teleporter to port monsters?