Search found 1156 matches

by THOM
Wed Jan 20, 2021 11:41 am
Forum: Mod Creation
Topic: Ankle and knee deep water mods?
Replies: 21
Views: 9128

Re: Ankle and knee deep water mods?

Will there be monsters in it? I can imagine that every footstep of them triggers a water splash particlesystem.
by THOM
Wed Jan 06, 2021 9:28 pm
Forum: Custom Dungeons
Topic: [MOD] The One Room Round Robin Part 3
Replies: 344
Views: 110562

Re: [MOD] The One Room Round Robin Part 3

I'm afraid, I can't.

But maybe the suggestions Dr.Disaster made, help out for a while?
by THOM
Tue Jan 05, 2021 10:20 pm
Forum: Custom Dungeons
Topic: [MOD] The One Room Round Robin Part 3
Replies: 344
Views: 110562

Re: [MOD] The One Room Round Robin Part 3

Well, one should never forget, that the concept of the ORRR series means to have a map devided into sections that are designed by several authors. Even if we tried to bring it all together with a global story. But it will differ from mods with one single storyline. And, yes: The designs of ORRR3 are...
by THOM
Sun Jan 03, 2021 1:27 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3715
Views: 1277697

Re: Ask a simple question, get a simple answer

I choosed the "return false in onInsertItem" solution. Works perfect.
Never expected that this could do the trick.
Thank you.
by THOM
Sat Jan 02, 2021 11:51 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3715
Views: 1277697

Re: Ask a simple question, get a simple answer

Is there a way to make a socket accepting all kinds of an item but triggers an event only when one specific item is inserted? Means: you can put in e.g. gems of all colors but only red gems opens the door. All solutions I can find are - socket accepts all gems and triggers event with all of them - s...
by THOM
Fri Jan 01, 2021 5:39 pm
Forum: Modding
Topic: monsters
Replies: 334
Views: 199254

Re: monsters

Yep. I'm working on a pack with unconverted assetts, done for LoG1. I have converted them to LoG2 and as soon as I have the okay of all the authors (or am sure that this will not happen and leave their stuff out then) I will release that pack.
by THOM
Fri Jan 01, 2021 2:56 pm
Forum: Modding
Topic: monsters
Replies: 334
Views: 199254

Re: monsters

Meanwhile I got in contact with wallasaurus. :D
by THOM
Thu Dec 31, 2020 9:51 am
Forum: Modding
Topic: monsters
Replies: 334
Views: 199254

Re: monsters

I know, but I must try. Sometimes people get an email when someone replys on their topics.
by THOM
Wed Dec 30, 2020 2:24 pm
Forum: Modding
Topic: [Models] Creepy Dungeon
Replies: 8
Views: 3920

Re: [Models] Creepy Dungeon

As far as I can see, no one has ever converted these assets for Grimrock II. I did, but I only want to publish it if I have the author's permission. @Hustin I've sent you a PM. When you read it you maybe like to answer? Would make me happy. Or if anyone else knows how to contact him, I would be deli...
by THOM
Wed Dec 30, 2020 2:23 pm
Forum: Modding
Topic: monsters
Replies: 334
Views: 199254

Re: monsters

As far as I can see, no one has ever converted these monsters of wallasaurus for Grimrock II. I did, but I only want to publish it if I have the author's permission. @wallasaurus I've sent you a PM. When you read it you maybe like to answer? Would make me happy. Or if anyone else knows how to contac...