Search found 38 matches

by sajon
Thu Mar 19, 2015 12:54 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3511
Views: 1009843

Re: Ask a simple question, get a simple answer

for i=1,10 do allPlates .floortrigger:enable(true) for i=1,10 do findEntity(allPlates ).floortrigger:enable() AllPlates stores the names as strings, not objects ~as it should be, but you have to then use findEntity() to get the object with the name. Thanks Isaac I thought that it was because the ar...
by sajon
Wed Mar 18, 2015 2:58 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3511
Views: 1009843

Re: Ask a simple question, get a simple answer

So my scripting is not that good.... i am trying to reset a series of pressure plates allPlates is the ID's of my pressure plates. I want to just enable all those plates by a trigger, but i also want to figure out how to use an array to store variables to use in loops. Here is the code i am trying t...
by sajon
Tue Mar 17, 2015 6:44 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3511
Views: 1009843

Re: Ask a simple question, get a simple answer

minmay wrote:script_entity_2.script.fireAway() not script_entity_2.fireaway()
so i forgot to tell it that it was a script xxxx.script.xxxx()
thanks
by sajon
Tue Mar 17, 2015 6:08 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3511
Views: 1009843

Re: Ask a simple question, get a simple answer

Ok i am trying to call a function inside a script_entity form another script_entity but cannot get it to work... Example: script_entity_1 function startSequence() print("Sequence started...") delayedCall(self.go.id, 1, "sfireball") delayedCall(self.go.id, 1.5, "firstEvent") delayedCall(self.go.id, 1...
by sajon
Thu Mar 05, 2015 2:17 am
Forum: Mod Creation
Topic: Tutorial Request: Animation Creation with Bender
Replies: 1
Views: 1125

Tutorial Request: Animation Creation with Bender

I have been doing some modeling with Blender for LOG2 and have gotten to a point where I would like to try to do some animations ( Nothing major to start).
Was wondering if someone has a video Tutorial or a link for animations working with LOG & Blender that could be shared.

Thanks
Sajon
by sajon
Thu Mar 05, 2015 2:10 am
Forum: Support and Tech Discussion
Topic: ETA on New Patch
Replies: 2
Views: 2412

ETA on New Patch

What is current version?

When will the next patch be released?
by sajon
Tue Mar 03, 2015 8:24 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3511
Views: 1009843

Re: Ask a simple question, get a simple answer

This is a model question: 1. With a model is it better to join the meshes together or to leave them un-joined? 2. What are the pro's and con's of joined / un-joined meshes? My discoveries: I noticed it does not really change the size of the model. i think i ran into a situation where i left them un-...
by sajon
Tue Mar 03, 2015 12:43 am
Forum: Mod Creation
Topic: Mystery Topic Revealed: Glögg Session Part 3!
Replies: 99
Views: 140771

Re: Mystery Topic Revealed: Glögg Session Part 3!

I have a wish list - just to throw somethings out there.. Dungeon editor: Add a favorites list - so that you can put some of your most used assets in it. The able to group assets by tileset or even custom groups. ( Ok I guess this could be done with tags ) Ability to hide, pin, and unpin a tabs - t...
by sajon
Mon Mar 02, 2015 11:34 pm
Forum: Mod Creation
Topic: Dungeon Transitions
Replies: 39
Views: 16751

Re: Dungeon Transitions

Isaac,

Could you point me to a post on how to implement a custom camera.
I would like to learn how to work with them.

TIA
Sajon
by sajon
Mon Mar 02, 2015 3:11 pm
Forum: Mod Creation
Topic: Dungeon Transitions
Replies: 39
Views: 16751

Re: Dungeon Transitions

Yeah my fist thought was to do a screen shot of the area and just texture a fake model with it, but i had to many transitions to do that. It might work for a portal. sort of like what Isaac said. I think Portals by design, are to be mysterious; but for a permanent portal. I think, take a screen sho...