Search found 2694 matches

by minmay
Tue Apr 06, 2021 9:47 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3753
Views: 1472383

Re: Ask a simple question, get a simple answer

But if you take one step to the right or the left, and shoot in direction of the "frame" of the door, that bug is still there. Seems that the "frame" of the door (the stone parts) got invisible blocker all around. This should go away after the removeComponent() call. If you don't want this collisio...
by minmay
Mon Mar 29, 2021 5:57 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3753
Views: 1472383

Re: Ask a simple question, get a simple answer

May I suggest a slightly easier fix? Go back to the original beach_master_gate and just change the AnimationComponent like so: defineObject{ name = "beach_master_gate", baseObject = "beach_master_gate", components = { { class = "Animation", animations = { open = "assets/animations/env/beach_master_g...
by minmay
Thu Mar 25, 2021 8:38 pm
Forum: Mod Creation
Topic: Blender importer/exporter [1.5.1]
Replies: 12
Views: 2594

Re: Blender importer/exporter [1.5.0]

You're right, it doesn't work. Fortunately this seems to be a one line fix; look for this block at line 2492: # write animation to file depending on Grimrock version if settings.grimrock_version == 'LOG1': anim.write_v1(file_object) else: anim.write_v2(file_object) and change it to: # write animatio...
by minmay
Wed Feb 24, 2021 8:15 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3753
Views: 1472383

Re: Ask a simple question, get a simple answer

Try standing in the same place and throwing an item to the west. Does it stop immediately like the firearm attack? edit: wait I have a better idea. Use this umod: local orig_raycast = FirearmAttackComponent.raycast FirearmAttackComponent.raycast = function(self, pos, dir, range, ignoreEntity) local ...
by minmay
Tue Feb 16, 2021 5:22 am
Forum: Mod Creation
Topic: Merry Christmas!
Replies: 41
Views: 11257

Re: Merry Christmas!

Though the real puzzle for me is going to be figuring out how to make a .cfg file that lets Windows users switch between the Direct3D and OpenGL render engines... Well, I finally got around to actually trying to do this instead of just talking about it. I've concluded it's not doable in a umod unle...
by minmay
Fri Feb 12, 2021 8:36 pm
Forum: Custom Dungeons
Topic: A request for anyone with the Mac version
Replies: 1
Views: 687

A request for anyone with the Mac version

I'd like it if someone could download this test dungeon , run it in the Mac version of Grimrock 2, and follow the instructions. It'll only take a couple minutes. Basically I need to find out certain things about the Mac version's sound system - specifically, what makes it crash. And I don't have any...
by minmay
Sun Jan 31, 2021 3:53 am
Forum: Modding
Topic: Any way to make crystals single use in LoG1?
Replies: 1
Views: 844

Re: Any way to make crystals single use in LoG1?

No, the recharge time for crystals in Grimrock 1 is always 120 seconds.
by minmay
Mon Jan 25, 2021 10:55 pm
Forum: Custom Dungeons
Topic: party:onTurn
Replies: 2
Views: 1129

Re: party:onTurn

onTurn only triggers if the hook is registered. You have to put an onTurn hook in your PartyComponent definition. Then you'll be able to use connectors from it.
by minmay
Sun Jan 24, 2021 8:28 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3753
Views: 1472383

Re: Ask a simple question, get a simple answer

Leaving the line out will make it inherit its minimalSaveSate value from its baseObject (if any). Perhaps you defined base_door with minimalSaveState = true?
by minmay
Mon Jan 18, 2021 10:50 pm
Forum: Mod Creation
Topic: Ankle and knee deep water mods?
Replies: 21
Views: 12548

Re: Ankle and knee deep water mods?

You can do this without umods or any model files. Here's a copy of a post I wrote about doing this a few years ago: Here is how to determine whether the party is underwater: if they are in a tile with the underwater flag (such as forest_underwater), and their world Y position is below -0.6, they are...