Search found 2644 matches

by minmay
Sat May 09, 2020 8:18 pm
Forum: Mod Creation
Topic: swamp_dead_tree
Replies: 2
Views: 259

Re: swamp_dead_tree

ClickableComponents are prioritized over items in a SocketComponent, so if any part of your ClickableComponent box is in front of the item, it can make it difficult to pick up. A simple solution is to disable the ClickableComponent in the SocketComponent's onInsertItem hook and re-enable it in the o...
by minmay
Sat May 02, 2020 7:33 pm
Forum: Mod Creation
Topic: item characteristics
Replies: 3
Views: 785

Re: item characteristics

If there's an enabled FloorTriggerComponent with the pressurePlate field at the same level/x/y/elevation as an item, the party won't push it. Note that this will also disable autopickup on that square and make the party's camera pitch down slightly, however. The other option is to have the item in a...
by minmay
Sat Apr 18, 2020 6:35 am
Forum: Grimrock 2 Discussion
Topic: Do full armor sets bestow bonuses? Not listed?
Replies: 2
Views: 403

Re: Do full armor sets bestow bonuses? Not listed?

The archmage set (4 pieces) gives you +50 max energy.
The meteor set (6 pieces) gives you +200 fire resistance.
The crystal set (6 pieces) gives you +75 max heatlh.
There are no other set bonuses.
by minmay
Sat Apr 18, 2020 1:53 am
Forum: Custom Dungeons
Topic: [MOD] The One Room Round Robin Part 3
Replies: 325
Views: 56187

Re: [MOD] The One Room Round Robin Part 3

Oops, you're right, I remembered that wrong. So I investigated this and the room originally had a wall between 9,7 and 10,7 that prevented you from getting to the lever without using those bridges. Someone deleted the wall during development, probably by accident - it certainly wasn't The Cube's fau...
by minmay
Fri Apr 17, 2020 6:50 pm
Forum: Custom Dungeons
Topic: [MOD] The One Room Round Robin Part 3
Replies: 325
Views: 56187

Re: [MOD] The One Room Round Robin Part 3

The Cube's room is filled with puzzles that have multiple intended solutions. You can get the wooden box by activating that bridge or by deactivating the bridge it's on. There are three essences of air but you only need to get two of them, you can complete the room by helping one of the characters o...
by minmay
Mon Apr 13, 2020 3:51 am
Forum: Grimrock 2 Discussion
Topic: How do I breathe underwater? Or extend underwater time?
Replies: 4
Views: 819

Re: How do I breathe underwater? Or extend underwater time?

Not in Isle of Nex. Some custom dungeons have water breathing spells/items/etc., but in the main game you'll just have to put up with it.
by minmay
Sun Apr 12, 2020 12:11 am
Forum: Grimrock 2 Discussion
Topic: Does Dark Bolt do damage? When to use it?
Replies: 3
Views: 458

Re: Does Dark Bolt do damage? When to use it?

That's just the default damage for a dark_bolt object. The actual Darkbolt spell gives it 10 attack power (regardless of skill level), so it will do between 5 and 15 damage. Because of the low damage its main purpose is to blind monsters. Blinded monsters basically have their sight range reduced to ...
by minmay
Sat Apr 11, 2020 8:16 pm
Forum: Mod Creation
Topic: Using wizard/trickster scripting
Replies: 2
Views: 482

Re: Using wizard/trickster scripting

Yes. Look at the area in Twigroot Tunnels where the trickster pulls levers. You can also read more about MonsterOperateDeviceComponent here.
by minmay
Sat Apr 11, 2020 6:34 pm
Forum: Custom Dungeons
Topic: [MOD] The One Room Round Robin Part 3
Replies: 325
Views: 56187

Re: [MOD] The One Room Round Robin Part 3

The arcane spells deal pure damage, not ethereal damage. Ethereal damage does nothing to most monsters.
by minmay
Fri Apr 10, 2020 5:25 am
Forum: Grimrock 2 Discussion
Topic: Rat: Can i reload a save to get different Mutation?
Replies: 2
Views: 376

Re: Rat: Can i reload a save to get different Mutation?

No. The Mutation stats you'll get are seeded at the beginning of the game. Same for stats from preferred food.