Search found 2648 matches

by minmay
Sun Aug 02, 2020 5:01 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3492
Views: 945070

Re: Ask a simple question, get a simple answer

Every 7, 8, or 9 seconds (chosen randomly with equal probability each time), the champion takes between 3 to 9 poison damage (again, randomly chosen integer with equal probability). It also prevents health regeneration, is removed when the champion dies, and cannot be inflicted on a champion with 10...
by minmay
Sat Jul 18, 2020 6:00 am
Forum: Mod Creation
Topic: Adding skill traits in correct game order
Replies: 5
Views: 290

Re: Adding skill traits in correct game order

Unfortunately, the order in which skills are trained when you click "Apply" on the skill screen is undefined. It can be different every time. Your guess of pairs was correct. However, you can work around this particular problem by removing the traits yourself, then immediately re-adding them in an o...
by minmay
Fri Jul 10, 2020 7:07 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3492
Views: 945070

Re: Ask a simple question, get a simple answer

There are a couple options: 1. Use a ModelComponent for the water with a model that extends past the edge of the map, instead of a WaterSurfaceMeshComponent. See the ocean_water model in the standard assets for an example. Depending on your needs, you might be able to just use that model and change ...
by minmay
Wed Jun 17, 2020 9:38 pm
Forum: Mod Creation
Topic: Issue with GrimTK
Replies: 3
Views: 352

Re: Issue with GrimTK

This is a serialization bug in GrimTK's input.lua; here is a fixed version: -- Mouse state for a given widget/region (so we can detect mouse clicks differently to just "being held" events). MouseState = { create = function() local self = { }; self.buffer1 = { }; self.buffer1.position = {0, 0}; self....
by minmay
Sat May 09, 2020 8:18 pm
Forum: Mod Creation
Topic: swamp_dead_tree
Replies: 2
Views: 712

Re: swamp_dead_tree

ClickableComponents are prioritized over items in a SocketComponent, so if any part of your ClickableComponent box is in front of the item, it can make it difficult to pick up. A simple solution is to disable the ClickableComponent in the SocketComponent's onInsertItem hook and re-enable it in the o...
by minmay
Sat May 02, 2020 7:33 pm
Forum: Mod Creation
Topic: item characteristics
Replies: 3
Views: 1277

Re: item characteristics

If there's an enabled FloorTriggerComponent with the pressurePlate field at the same level/x/y/elevation as an item, the party won't push it. Note that this will also disable autopickup on that square and make the party's camera pitch down slightly, however. The other option is to have the item in a...
by minmay
Sat Apr 18, 2020 6:35 am
Forum: Grimrock 2 Discussion
Topic: Do full armor sets bestow bonuses? Not listed?
Replies: 2
Views: 726

Re: Do full armor sets bestow bonuses? Not listed?

The archmage set (4 pieces) gives you +50 max energy.
The meteor set (6 pieces) gives you +200 fire resistance.
The crystal set (6 pieces) gives you +75 max heatlh.
There are no other set bonuses.
by minmay
Sat Apr 18, 2020 1:53 am
Forum: Custom Dungeons
Topic: [MOD] The One Room Round Robin Part 3
Replies: 328
Views: 66040

Re: [MOD] The One Room Round Robin Part 3

Oops, you're right, I remembered that wrong. So I investigated this and the room originally had a wall between 9,7 and 10,7 that prevented you from getting to the lever without using those bridges. Someone deleted the wall during development, probably by accident - it certainly wasn't The Cube's fau...
by minmay
Fri Apr 17, 2020 6:50 pm
Forum: Custom Dungeons
Topic: [MOD] The One Room Round Robin Part 3
Replies: 328
Views: 66040

Re: [MOD] The One Room Round Robin Part 3

The Cube's room is filled with puzzles that have multiple intended solutions. You can get the wooden box by activating that bridge or by deactivating the bridge it's on. There are three essences of air but you only need to get two of them, you can complete the room by helping one of the characters o...
by minmay
Mon Apr 13, 2020 3:51 am
Forum: Grimrock 2 Discussion
Topic: How do I breathe underwater? Or extend underwater time?
Replies: 4
Views: 1279

Re: How do I breathe underwater? Or extend underwater time?

Not in Isle of Nex. Some custom dungeons have water breathing spells/items/etc., but in the main game you'll just have to put up with it.