Search found 2463 matches

by minmay
Sat Feb 09, 2019 9:09 pm
Forum: Mod Creation
Topic: Dirt Cave
Replies: 57
Views: 8285

Re: Dirt Cave

Look at the "What to do when this happens" section of this post: http://grimrock.net/forum/viewtopic.php?f=22&t=14226
by minmay
Fri Feb 08, 2019 2:32 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 2814
Views: 513507

Re: Ask a simple question, get a simple answer

How does BrainComponent:dropItemOn(string, string) work? The first argument should be the id of an item and the second argument should be the id of an object with a SurfaceComponent named "surface". If the monster is carrying the item and is next to the surface, it will play its dropItemOnSurface a...
by minmay
Wed Feb 06, 2019 1:35 am
Forum: Mod Creation
Topic: Line count Dungeon file notepad++
Replies: 9
Views: 211

Re: Line count Dungeon file notepad++

Avenie's Awful Adventure currently has 140,461 lines of code.
by minmay
Sat Feb 02, 2019 12:29 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 2814
Views: 513507

Re: Ask a simple question, get a simple answer

Remember to scale the change by Time.deltaTime() instead of just changing it by 0.01 each frame! Otherwise it will take longer to fade the lower the framerate is.
by minmay
Tue Jan 15, 2019 3:20 am
Forum: Mod Creation
Topic: Blender 2.71 - Importer / Exporter (1.4.4)
Replies: 95
Views: 39056

Re: Blender 2.71 - Importer / Exporter (1.4.4)

The model format hasn't changed between Grimrock 1 and Grimrock 2, only the animation format changed.
For now I would try an older Blender version. This script will need to be updated for 2.80 anyway.
by minmay
Mon Jan 14, 2019 5:36 am
Forum: Mod Creation
Topic: Legal Sounds In Game Modified
Replies: 7
Views: 350

Re: Legal Sounds In Game Modified

[...]however I have seen LoG assets used in mods for LoG2, and vice-versa, and so have the developers. I have not seen them take issue with it.[...] Damn it ! It's true that I use the temple environment of LoG1 on my mod, but it is really essential to keep it for me. I would say that this is unders...
by minmay
Sun Jan 13, 2019 10:42 pm
Forum: Mod Creation
Topic: Legal Sounds In Game Modified
Replies: 7
Views: 350

Re: Legal Sounds In Game Modified

viewtopic.php?f=22&t=9505
petri wrote:
Wed Feb 11, 2015 2:23 pm
The full asset pack for modding has been released. The pack contains practically all scripts, textures, models and animation files of the game. Sound files are not included because their licensing terms don't allow redistributing them.
by minmay
Thu Jan 10, 2019 11:48 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 2814
Views: 513507

Re: Ask a simple question, get a simple answer

Did you remember to place a HeightmapComponent on the level?
by minmay
Mon Jan 07, 2019 6:31 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 2814
Views: 513507

Re: Ask a simple question, get a simple answer

It's not really possible to help you with your script error if you don't post the actual script.

Anyway, ThrowAttackComponent doesn't expose a getPierce() method to the user scripting interface. Anyone who said it does is just mistaken.
by minmay
Fri Dec 28, 2018 4:22 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 2814
Views: 513507

Re: Ask a simple question, get a simple answer

Oh, I see. There are a couple of mistakes in the standard assets where non-table values were inadvertently put in component tables. I didn't realize that when I wrote the code. So here's an augmented version that detects and reports this problem: local orig_defineObject = defineObject local onEquipI...