Search found 2511 matches

by minmay
Tue Apr 16, 2019 10:55 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3035
Views: 558527

Re: Ask a simple question, get a simple answer

Are you sure you are using the same bomb that you set the bomb power of? Remember, splitting a stack, including by using a ThrowAttackComponent/RangedAttackComponent, makes a new item with almost none of the attributes of the original stack. If you set the bombPower of a stack of 2 bombs to 1, but t...
by minmay
Tue Apr 16, 2019 7:57 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3035
Views: 558527

Re: Ask a simple question, get a simple answer

Stacks are actually a single object. When you add an item to a stack, it's destroyed and the only thing that changes about the stack is the stack size. So you can't have a stack of bombs with different attack powers.
by minmay
Tue Apr 16, 2019 2:58 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3035
Views: 558527

Re: Ask a simple question, get a simple answer

1,100 tris per mushroom would be fine honestly. The lod1_mesh for a forest oak is 718 tris and has the added overhead of rigged animation and a double-sided material.
by minmay
Mon Apr 15, 2019 10:25 pm
Forum: Mod Creation
Topic: custom animation
Replies: 16
Views: 2682

Re: custom animation

Animation is always a lot of work. Part 13 of Skuggasveinn's editor tutorials shows how to make a Grimrock-compatible rigged and animated model in Blender from scratch. If you want to start with an existing Grimrock model, I'd recommend you start with something simpler like dungeon_pit_trapdoor.mode...
by minmay
Sat Apr 13, 2019 11:04 am
Forum: Mod Creation
Topic: custom animation
Replies: 16
Views: 2682

Re: custom animation

All right, here's my local version of bitcpy's Blender plugin , with three changes: 1. When exporting models, nodes are now generated for the bones based on the actual bones, you don't need to add objects for them anymore. You can export at the point Skuggasveinn (and me) wished for, it doesn't matt...
by minmay
Sat Apr 13, 2019 5:39 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3035
Views: 558527

Re: Ask a simple question, get a simple answer

check page 278 of this topic This is not a very useful answer if you don't include a link, since different users have different settings for how many posts appear per page. In general, no, you can't adjust the intensity of the emissive map. You can add uniform RGB values to entire models with Model...
by minmay
Wed Apr 10, 2019 7:47 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3035
Views: 558527

Re: Ask a simple question, get a simple answer

You don't need a component named "controller" or a PushableBlockFloorComponent. Just activate() the PushableBlockComponent: defineObject{ name = "mine_platform_chains_moving", baseObject = "base_floor_decoration", components = { { class = "Model", model = "mod_assets/models/mine_platform.fbx", stati...
by minmay
Sat Apr 06, 2019 7:13 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3035
Views: 558527

Re: Ask a simple question, get a simple answer

Exactly like that.
by minmay
Sat Apr 06, 2019 6:54 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3035
Views: 558527

Re: Ask a simple question, get a simple answer

vanblam wrote:
Sat Apr 06, 2019 6:49 am
On another note how would I get nothing to spawn there on the "else"? or can you end it with "elseif"?
um...if you want to do nothing, you don't need an "else" at all, just put the "end" there!
by minmay
Sat Apr 06, 2019 6:22 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3035
Views: 558527

Re: Ask a simple question, get a simple answer

It's not clear to me what your objective is here. Why do you have this "nothing" object at all, instead of just not spawning anything there? You have three of these autoDecoFloorDetail functions but are only showing one of them, are the others similar? The function you posted does spawn "nothing" 79...