Search found 2651 matches

by minmay
Mon Oct 12, 2020 8:30 am
Forum: Mod Creation
Topic: cube?
Replies: 7
Views: 968

Re: cube?

I think you could implement the animations in a similar way to how Grimrock 1 does it. If you examine the cube's movement animation files from the Grimrock 1 asset pack, you'll find that it includes the movement of the cube's center and the animation of all the gears and buzzsaws and stuff inside, b...
by minmay
Fri Sep 18, 2020 6:47 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3531
Views: 1073252

Re: Ask a simple question, get a simple answer

Specifically, every door model should have a node named "gate", which is used to determine collisions. Without a gate node (or with an empty gate node), projectiles won't collide with the door at all.
by minmay
Sat Sep 05, 2020 5:01 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3531
Views: 1073252

Re: Ask a simple question, get a simple answer

Question for minmay. I saw somewhere that you made a stairs asset that was walkable in more directions then up and down and without the camara fade in/ out. Will this be released in you mod or maybe asset pack in the future? I believe we went over this before! You don't need the model, it was liter...
by minmay
Sun Aug 02, 2020 5:01 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3531
Views: 1073252

Re: Ask a simple question, get a simple answer

Every 7, 8, or 9 seconds (chosen randomly with equal probability each time), the champion takes between 3 to 9 poison damage (again, randomly chosen integer with equal probability). It also prevents health regeneration, is removed when the champion dies, and cannot be inflicted on a champion with 10...
by minmay
Sat Jul 18, 2020 6:00 am
Forum: Mod Creation
Topic: Adding skill traits in correct game order
Replies: 5
Views: 1411

Re: Adding skill traits in correct game order

Unfortunately, the order in which skills are trained when you click "Apply" on the skill screen is undefined. It can be different every time. Your guess of pairs was correct. However, you can work around this particular problem by removing the traits yourself, then immediately re-adding them in an o...
by minmay
Fri Jul 10, 2020 7:07 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3531
Views: 1073252

Re: Ask a simple question, get a simple answer

There are a couple options: 1. Use a ModelComponent for the water with a model that extends past the edge of the map, instead of a WaterSurfaceMeshComponent. See the ocean_water model in the standard assets for an example. Depending on your needs, you might be able to just use that model and change ...
by minmay
Wed Jun 17, 2020 9:38 pm
Forum: Mod Creation
Topic: Issue with GrimTK
Replies: 3
Views: 1167

Re: Issue with GrimTK

This is a serialization bug in GrimTK's input.lua; here is a fixed version: -- Mouse state for a given widget/region (so we can detect mouse clicks differently to just "being held" events). MouseState = { create = function() local self = { }; self.buffer1 = { }; self.buffer1.position = {0, 0}; self....
by minmay
Sat May 09, 2020 8:18 pm
Forum: Mod Creation
Topic: swamp_dead_tree
Replies: 2
Views: 1405

Re: swamp_dead_tree

ClickableComponents are prioritized over items in a SocketComponent, so if any part of your ClickableComponent box is in front of the item, it can make it difficult to pick up. A simple solution is to disable the ClickableComponent in the SocketComponent's onInsertItem hook and re-enable it in the o...
by minmay
Sat May 02, 2020 7:33 pm
Forum: Mod Creation
Topic: item characteristics
Replies: 3
Views: 2008

Re: item characteristics

If there's an enabled FloorTriggerComponent with the pressurePlate field at the same level/x/y/elevation as an item, the party won't push it. Note that this will also disable autopickup on that square and make the party's camera pitch down slightly, however. The other option is to have the item in a...
by minmay
Sat Apr 18, 2020 6:35 am
Forum: Grimrock 2 Discussion
Topic: Do full armor sets bestow bonuses? Not listed?
Replies: 2
Views: 1348

Re: Do full armor sets bestow bonuses? Not listed?

The archmage set (4 pieces) gives you +50 max energy.
The meteor set (6 pieces) gives you +200 fire resistance.
The crystal set (6 pieces) gives you +75 max heatlh.
There are no other set bonuses.