Search found 2568 matches

by minmay
Wed Nov 13, 2019 9:45 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3360
Views: 692237

Re: Ask a simple question, get a simple answer

Ä and Ö are part of the Finnish alphabet. Ü is not, and isn't included in Grimrock's fonts.
by minmay
Mon Nov 11, 2019 11:46 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3360
Views: 692237

Re: Ask a simple question, get a simple answer

Slayer82 wrote:
Mon Nov 11, 2019 10:26 am
I know that the double hyphen excludes the code being read, I just wanted to know if the generated version number affected it.
It does not.
by minmay
Thu Oct 31, 2019 9:43 pm
Forum: Mod Creation
Topic: Mod size if LoG2 were 64-bit
Replies: 2
Views: 171

Re: Mod size if LoG2 were 64-bit

So Grimrock has the texture quality setting, which lets them choose between full, quarter-size, and one-sixteenth-size textures. That ideally translates to a choice between full memory usage, 25% memory usage, and 6.25% memory usage from textures. In practice it will not be quite that good because i...
by minmay
Thu Oct 31, 2019 1:05 am
Forum: Custom Dungeons
Topic: The Allure of Nightfall - Version 1.0
Replies: 116
Views: 31102

Re: The Allure of Nightfall - Version 1.0

If you really want to prevent the warning, I think it would also work to put your CameraComponent on a minimalSaveState object, but of course then you need to manually store all the data about the object and manually re-apply it when the game is loaded. And this also means you can't use it on the sa...
by minmay
Thu Oct 31, 2019 12:07 am
Forum: Custom Dungeons
Topic: The Allure of Nightfall - Version 1.0
Replies: 116
Views: 31102

Re: The Allure of Nightfall - Version 1.0

CameraComponent saves/loads fine. The warning message is a bogus warning caused by the way CameraComponent is implemented internally, and doesn't indicate any actual problem.
The only way to get rid of it, sadly, is to use Console.setSuppressWarnings(true) to get rid of all warning messages.
by minmay
Sat Oct 19, 2019 7:20 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3360
Views: 692237

Re: Ask a simple question, get a simple answer

That means twigroot_pair_1 does not exist. MonsterGroupComponent, upon first updating, spawns its monsters and destroys its GameObject.
by minmay
Thu Oct 17, 2019 9:23 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3360
Views: 692237

Re: Ask a simple question, get a simple answer

Speaking of which, anyone else gets this sometimes? https://i.imgur.com/g8gBrYh.png I've been working on this mod for nearly a year but this only started happening like 2~3 months ago Does your mod produce a .dat file that is over 100 MB? The filesize limit for Steam Workshop is somewhere close to ...
by minmay
Sun Oct 13, 2019 7:26 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3360
Views: 692237

Re: Ask a simple question, get a simple answer

Oh, sorry, I thought you were talking about returning to a level after visiting one with a different ambient track, not going between levels that have the same ambient track.
by minmay
Sun Oct 13, 2019 7:51 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3360
Views: 692237

Re: Ask a simple question, get a simple answer

Isaac wrote:
Sun Oct 13, 2019 6:29 am
The regular (conventionally assigned) ambient tracks fade when transitioning levels, but they resume where they left off, upon arrival.
No, they restart too.
by minmay
Wed Oct 09, 2019 11:00 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3360
Views: 692237

Re: Ask a simple question, get a simple answer

I can't just put it in another script_entity because the I'd have to add "script_entity_name.script" in front of everything You can define (at the top of every script) a shorter name for the script component—like "ut" for instance. ut = script_entity_name.script this will crash when the player trie...